Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													







You don't have to yell. I cannot fix it at the moment, maybe in the future when I'm more skilled in animation editing. Because a simple skeleton edit is not enough, and I don't want to break the models even further. Besides, the player cannot see the wheels when driving, so it's not that noticeable. I wrote it in the description anyway
Most probably. Try moving the mod to the very top of Your modlist in the "Subscribed" tab in the "Workshop" Extras menu in-game
Overally you should add other polish weapons such as, the rpd replacing the emplacement gun
the svd replacing the crossbow
an ak-74 would be fine for the ar2 with the pallad grenade launcher
for the pistol the ideal would be the p64 or the p83
for the revolver the nagant would be fine
for the rpg just use the rpg-7
and for the love of god dont use the standard soviet weapons
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposit
Sorry if my comment came off as snarky by the way, I was just confused.
Oh shit, thanks for notifying me. For the longest time I thought Jalopy was the actual name for the Muscle Car. I'll update the descriptions to avoid any further misunderstandings
The issue is mostly related to the Buggy. Due to how the game is made, editing the buggy's physics model causes the glass-smashing sequence in d2_coast_04 to stop working. So I had to keep it elongated on the front.
Besides that, at least on my end, there aren't many situations where the physics break
oh ok thanks
There are already KS-23 mods on the Workshop.
Atomic Heart one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3440451196&searchtext=Ks+23
KS-23D: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3368522518&searchtext=Ks+23
Oh, I forgot about that completely. I'll test it today and edit the collision mesh if necessary