Age of Wonders 4

Age of Wonders 4

Prosperous Regions
30 Comments
M0nk3y ™♫♥ 21 Sep @ 8:55pm 
Don't have any problems with this mod or other region mods .... only problem i have with my modpack is crashing at endturn with very large maps. Also update your drivers people (not only gpu driver) they cause problems if they are old.
shane_357 15 Sep @ 6:03pm 
I think this crash is also hitting me. I'm starting the first 'Eldritch Realms' story realm by the by.
Hide  [author] 30 Aug @ 3:20pm 
Well, I can't reproduce that crash. I only have this mod active and I created a local build with all regions as guaranteed spawn to check if any particular region might be the culprit. But even with all of them spawning and several game starts I never had a crash.
Daverin2112 30 Aug @ 2:08pm 
It does, I had the same problem. That said, I have other region packs, and ofc other mods as well. Maybe there gets to be a limit before game has too many to choose from? Just confirming I tried DLing this when it just updated and had crash at match start as well.
Hide  [author] 30 Aug @ 12:02pm 
And does it still happen with the updated version now?
Tanaka 30 Aug @ 10:47am 
Yes the pattern would be crash as the new game started showing your start...
Ragnin 30 Aug @ 8:22am 
Was the mod also updated to take in the decreased spawn rate of regions from the Griffon patch?
Hide  [author] 30 Aug @ 2:21am 
Alright. I rebuilt the mod. Don't know if that will help. When exactly do you get the crashes? When starting a new game? Is there any recognizable pattern?
Tanaka 29 Aug @ 6:51pm 
Well my game kept crashing until I removed your mod that is all I know. I also saw your mod had not been updated since April... But this is a crashy game so who knows...
Hide  [author] 29 Aug @ 4:03pm 
Are you sure it's the mod that's causing the crashes? How do you know? For me it works fine without any crashes.
Tanaka 29 Aug @ 1:59pm 
Looks like this mod needs to be updated as it is causing crashes for me with the new beta...
Baleur 13 Aug @ 4:12pm 
Friend the thumbnail is f'd.
Great mod tho deserves more viiews
Meep the Madman 4 Jul @ 5:24am 
Is the 3rd picture Riften?
Hide  [author] 6 Jun @ 5:37am 
Okay, so I'm not sure which asset belongs to which DLC and I couldn't find a way to easily tell which DLCs are required by the map. I think it's safe to assume though that the mod needs all of the content DLCs.
Hide  [author] 6 Jun @ 5:27am 
That is a good point, I have not thought about that. There are definately some DLC assets used. I will check ..
McLord 6 Jun @ 3:53am 
Are there any DLC requirements? Because my game keeps crashing when creating a new map, even with a playset only containing this mod.
Nemglan 22 May @ 7:47am 
Tipp: to get the thumbnail to appear:

- Your thumbnail should be named thumbnail.png, ideally be 512px by 512px, and be placed at the root of your mod folder.

- From Package Manager do File > Build to generate the metadata file for your mod.
Hide  [author] 18 May @ 5:03am 
But how are they missing? There are magic materials in some of the regions. In most of them actually I think.
fae.briona 18 May @ 5:02am 
Assume they are referring to magic materials (like Astral Dew)
Hide  [author] 11 May @ 3:02pm 
What rare resources are you talking about?
alexstrogan 11 May @ 9:15am 
Rare resources are missing
Hide  [author] 17 Apr @ 7:39am 
Haha, thank you all!
Wauthan 17 Apr @ 6:43am 
They look great in-game. You clearly have a knack for this. Many thanks for sharing this.
Varulv16 16 Apr @ 4:04pm 
omg please continue make these. they look amazing
Hide  [author] 10 Apr @ 10:28pm 
I'm pretty sure it does.
OneTrickDaddy 10 Apr @ 3:53pm 
does this work in multiplayer?
Goatmaster3000 10 Apr @ 4:44am 
I think it's kind of nice this way: custom realms have a limited number of trait slots, and (speaking of future) it'd be cool to have a whole bunch of custom region mods loaded and having those together complement the games random map generation system.
Hide  [author] 10 Apr @ 4:18am 
Right now they always have a chance to appear.
Goatmaster3000 10 Apr @ 12:58am 
Are these tied to a realm trait, or do they always have a chance of appearing in a map?
Gemma Grey 9 Apr @ 7:58pm 
You are the first one who utilizes this amazing new maptool! Thank you very much. Let us hope for more who will follow your lead.