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I also want to do something similar to my dark elf mod where elite units can only be recruited by their favored faction or at landmarks (ex: Sisters of Avelorn can only be recruited by Avelorn or at the landmark in Avelorn).
-Redoing garrisons to be different for Tradition and Innovation factions
-Adding secondary recruitment to landmarks so Tradition factions have a way to recruit Innovation units and vice-versa
-Adding Karak Kadrin as a Tradition faction and moving Clan Durazgrund to Expeditions with some bonuses for retaking Karak Ungor
-and a few more minor tweaks
I’m going to wait for the DLC to do elves and demons, so it’ll be Lizardmen and Cathay after that.
No more immediate plans now, moving on to the next mod.
For auxiliary units, I think Pistoleers, Knights Errant, Free Company Militia and Maneaters (and really any ogres) would make sense, and Greatswords would thematically make perfect sense as Landknechts and could be good if Expeditionary forces don't have access to Hammerers.
They could potentially focus on Rangers, Miners, Warriors and Longbeards with limited access to advanced units, and maybe with cheaper Slayers to represent Dwarfs flocking to the frontlines to die in battles?