Left 4 Dead 2

Left 4 Dead 2

Mutated Common Infected (Vscript)
16 Comments
kurochama  [author] 9 Jun @ 12:23am 
@Cheetos , thanks. I'm glad to hear that you like the Terror Series. As for some SI variants, the invisible ones are usually not as dangerous as some mini bosses or certain variants (except Cena/ Invisible Witch), as their purpose is more to annoy players. As all variants have each cfg file to configure spawn chance, you can change it manually. For the variants that can instantly kill, you can set the chance to very low or even disable them, as actually those variants are for some horror themes (in case if some people want to feel a "terror" & anxiety when the deadly ones spawn).
For CI glow that's visible through wall, unfortunately I still have no idea about how to change it. Some glow colors are actually set to fit the types (like green= acid, blue= disarm like disarmer boomer, orange= fire, etc), though not all of them are set that way.
Cheetos 8 Jun @ 8:19pm 
Hey, I'm a huge fan of this series! (This comment applies to all of the terror series mods) I've been playing with it for a bit and I have some feedback / suggestions. First, it would be nice to have the default spawn chances for the SI variants to be preconfigured -- 10% chances been working for me. Some of these mods, like this one, don't even have adjustable chances.

Some of the SI are also definitely unbalanced. I don't like the ones that are invisible or the ones that instantly kill you. Frankly, that's just not good game design. For the common infected, the spawn chance is way too high and the ability to see them through walls is a bit weird. I would prefer if they just glowed the relevant color (like how the toxic boomer glows green, for example).

On a positive note, I do like how the mutations are announced (and I wish every mod here would do that), and I also like how they all work visually even with custom models.
ForlornLarva117 17 May @ 7:43pm 
You are talented.
Unsants 2 May @ 1:39pm 
@kurochama Much better, the game no longer crashes :steamthumbsup::steamhappy:
Unsants 1 May @ 9:04pm 
@Kurochama Okay, I'm going to check it out again, see how it goes :steamhappy:
kurochama  [author] 1 May @ 6:31pm 
@Unsants , I updated the bug fixes on acid & flame spam bugs. I tested 50 common limit (normal limit is 30) & there's no problem. I haven't tested common limit higher than 50 yet though, as even vanilla bots started to struggle much with 50 common with colored glows & triggered numerous traits continuously.
kurochama  [author] 1 May @ 3:10pm 
@Unsants , some common infected that trigger acid & fire on the ground, & also the suicide common are usually the ones causing some lags if a survivor gets hit multiple times. I tested it with normal number of common before, because testing with increased number would increase the difficulty level several folds. Probably I'll add some spam fixes first, because there's a chance that acid & suicide common might spam the acid attack to trigger acid multiple times.
Unsants 1 May @ 1:42pm 
I'm not sure, but I don't think you can use this mod with one that increases the number of common infected, nor with a mod that removes the lag between common hits, as it crashes the game, I guess it's kind of understandable why it happens, but I think you should see some cooldown, or something for Spitter's acid that I see repeating this a lot, and quickly incapacitates survivors, I'm not sure if that's also due to the crash, it can be other things as well, I don't know if you'd like to add a common infected mutation chance when a special infected appears, so that there aren't as many mutated common infected and maybe the game is less likely to crash, and thus be able to adjust the probability of a common infected mutating, when a special infected is generated 🤔
kurochama  [author] 13 Apr @ 3:23am 
@TheTeaa , I'm not sure, but basically it's possible to show amount of damage & the remaining health via event functions. But I'm still not familiar enough with adding health bar above enemies, as I usually only put the health display either on chat or instructor hints.
TheTeaa 13 Apr @ 1:44am 
hey I think there are sourcemods for health bars above enemies and damage numbers like fortnite's. Do you think they could be done at some point kuro? :)
Dellio 10 Apr @ 3:03pm 
WAIT OMG ANOTHER SOURCEMOD PORT (sortve) LETS GOOO 🗣🗣🗣🗣 I PRAY FOR THE DAY SOMEONE DOES REALISM FLASHLIGHT 🙏🙏🙏
Artyom Thạch 9 Apr @ 10:09pm 
ems file, pls...
SID3W4YSP4NTS 9 Apr @ 4:50pm 
This mod with the RNG tanks, and "More Zombie Types" mods should make for an insane combo
kurochama  [author] 8 Apr @ 7:57am 
@L_M , the fire & ghost zombies there look interesting. I never thought that it was possible to make common resistant to fire, as usually only uncommon infected like Jimmy Gibs & ceda are resistant to fire.
L_M 8 Apr @ 12:43am 
omg finally, mod version of this Mutant Zombie by Silver [forums.alliedmods.net]

maybe there some idea you can get from here for another mutated zombie
世界の果てへ 7 Apr @ 9:59pm 
LIke those in Issac?