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I Already Know, I am Making Satire.
and They just Made Anatolia's Mercenary (White-Glint II), so That's a Fat Lie, Bossman!
Changed base bone from pelvis to torso for more accurate rotations and added two static variants.
"Forty million."
"Sixty million."
"Eighty million..."
"...One HUNDRED million!"
"...Done."
-Old King, 'Destroy Cradle 03'.
Redid textures to hopefully make them more accurate to the game ones and fixed boosters being positioned incorrectly.
Added models for various projectiles such as missiles, grenades and bombs. Since I do not know exactly which one Old King's missile launcher is supposed to use, I included all of them.
Added Vanguard Overboost model as a standalone prop.
I already saw it, I was only expressing my opinion,
That, I wasn't refering to Vehicles and whatnot, Playermodels and PAC3, All I'm saying.
Someone DID make Armored Core 2 Models on L4D2, It was Ported to GMOD recently by another person too from that L4D2 Addon,
Honestly, I'd KILL for a Model of a Customizable Raven in GMOD, seriously, GIVE ME MY LOADER 4 DAM*IT!
For each company I want to include every "official" blueprint and part in both default(uncolored) and company colors. I will probably have to include links to the raw textures for deeper customization though.
For starters, every core has different attachment points and every limb has different proportions even within classes.
There are no bones specifying those attachment points either; it's handled with game code. For this model, I had to manually assemble it by eyeballing where the parts connect in the actual game.
Furthermore, not only would such a model likely exceed the total maximum amount of vertices Source can handle, it would probably also exceed the 128 material limit of Nekomdl, which is currently the most powerful compiler when it comes to texture limits.
Finally, coloring of parts in source only allows one channel. Depending on the type, AC4 parts have four, five or even six color channels.
It's just not feasible to do without an entire system around to support it.
They should work on SFM as is. Just dump the addon there.
Read the description, I already talked about that.
very nice work