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By the way, what exactly happens with the mod? Does it say "failed to fetch" whenever you try to refresh world progress data? Are the world progress icons visible at all?
One possible reason could be that world progress display is only available on the master shard.
Thank you Remi
However, I've made it so you can now set the language in the configs. Hope that helps.
FOREST = "世界信息"
CAVE = "洞穴信息"
DAYCOUNT_BASE_STR = "第%d天 - %s\n(还剩%d天%s)"
AUTUMN = "秋季"
WINTER = "冬季"
SPRING = "春季"
SUMMER = "夏季"
DAYPHASE_BASE_STR = "%s - 剩余 %d:%02d"
DAY = "白天"
DUSK = "黄昏"
NIGHT = "夜晚"
NEW = "新月"
WAXING_QUARTER = "渐盈蛾眉月"
WAXING_HALF = "渐盈弦月"
WAXING_THREEQUARTER = "渐盈凸月"
FULL = "满月"
WANING_THREEQUARTER = "渐亏凸月"
WANING_HALF = "渐亏弦月"
WANING_QUARTER = "渐亏娥眉月"
MOONSTORMS = "月亮风暴"
RUINSPHASE_BASE_STR = "%s - 剩余 %d:%02d"
CALM = "平静阶段"
WARN = "警告阶段"
WILD = "暴动阶段"
DAWN = "黎明阶段"
RUINSPHASE_LOCKED = " - 强制暴动阶段"
WEATHER_BASE_STR = "%s\n%s%d°"
NONE = "晴天"
RAIN = "降水"
SNOW = "降雪"
LUNARHAIL = "月雹"
ACIDRAIN = "酸雨"
IMMENSE = "极强的 "
HEAVY = "强烈的 "
MODERATE = "中等的 "
LIGHT = "轻微的 "
local WEATHERPREDICT_RAIN_IN = "降水将开始在"
local WEATHERPREDICT_ENDS_IN = "降水将停止在"
WEATHERPREDICT_NEXT_SEASON = "下一个季度前将不会有降水"
BIOME_TITLE = "-- 概率生成的生物群系 --"
["Befriend the pigs"] = "猪村森林群系"
["Kill the spiders"] = "蜘蛛矿区群系"
["Killer bees!"] = "杀人蜂平原群系"
["Make a Beehat"] = "繁花陨石区群系"
["The hunters"] = "海象平原群系"
["Magic meadow"] = "森林池塘区群系"
["Frogs and bugs"] = "蜜蜂池塘区群系"
["Mole Colony Deciduous"] = "鼹鼠桦树林群系"
["Mole Colony Rocks"] = "大矿区群系"
["MooseBreedingTask"] = "麋鹿鹅繁殖地群系"
RUINS_BASE_STR = "-- 废墟信息 --\n(不包括军事区)\n远古雕像: %d+\n损坏的发条装置: %d+\n远古伪科学站: %d\n "
need chinese!thanks!
As for lunar hail, I don't think it's significant enough to plan things around it. It's not much of a threat and I can't think of a case where you would actually look forward to it happening.
The widget version tends to lag behind in updates and is currently less accurate due to rounding errors. The original version also supports lunar hail if that's something you would be interested in.