Don't Starve Together

Don't Starve Together

Insightful Lobby
47 Comments
李皓奇 28 Jul @ 3:14pm 
Really wonderful color configuration UI! :DSTchester: The "Apply" button translation should be "应用" rather than "申请", thanks Remi!
9 28 Jul @ 2:18pm 
SO AWESOME!! You're amazing!
Remi  [author] 28 Jul @ 1:59pm 
Beeg customization update has arrived, here come the bugs :DSTskull: (hopefully not).
9 23 Jul @ 10:44am 
It is very appreciated thank you very much :steamhappy:
Remi  [author] 23 Jul @ 10:42am 
@9, I guess I could add more color options for the menu and all the text. It will take quite a while.
9 23 Jul @ 10:32am 
Will you allow for a different color of menu that is not green
Remi  [author] 23 Jul @ 10:28am 
I've pushed a little update that will potentially fix the icons being invisible. Hope it works.
李皓奇 23 Jul @ 10:00am 
not visible, just wait for a moment and things go back to what it looks like before click on button.
Remi  [author] 23 Jul @ 5:27am 
Yes, in regular forest+cave world the forest shard is the master one.
By the way, what exactly happens with the mod? Does it say "failed to fetch" whenever you try to refresh world progress data? Are the world progress icons visible at all?
李皓奇 23 Jul @ 4:26am 
Master shard... forest world? I tested on both shards, neither of them working :(
Remi  [author] 23 Jul @ 2:28am 
@李皓奇, I will have to take a look.

One possible reason could be that world progress display is only available on the master shard.
李皓奇 23 Jul @ 2:20am 
I just found out that world progress feature doesn't work on my end, regardless I entered world through "Browse Game" or c_connect()
󰀕ClockCycas󰀕 7 Jul @ 4:41am 
bien!:DSTpigman:
Remi  [author] 6 Jul @ 7:11am 
@Crestwave, thanks for the suggestion. I'll think of something.
Crestwave 5 Jul @ 11:27pm 
Maybe the world progress fetching can be done in the background and cached? It seems that it gets wiped every time you open the menu, so you need to stay in the screen for the entire time for it to load.
李皓奇 26 Jun @ 2:33am 
Remi, the translation "世界进步" should be "世界进度", thanks a lot! :DSTchester:
Remi  [author] 21 Jun @ 5:27am 
@Frisk, this seems to be a bug, and I am going to need the logs to see what goes wrong exactly.
Frisk 21 Jun @ 4:57am 
sometimes I press esc and it shows the origin menu and the game freezes
Remi  [author] 7 May @ 10:48am 
:DSTpigman:
Old Surehand 7 May @ 9:00am 
Wonderful mod!

Thank you Remi :DSTpigman:
@@ 22 Apr @ 7:08am 
That's wonderful!Thank you for this!
Remi  [author] 21 Apr @ 10:38am 
@@@, weirdly enough, I could not reproduce the issue. The mod worked correctly for me.
However, I've made it so you can now set the language in the configs. Hope that helps.
Remi  [author] 21 Apr @ 4:51am 
@@@, hmph, interesting. I'll look into it.
@@ 21 Apr @ 4:35am 
my game language is already Chinese but the mod is still English, I also tried to set game language to both English and Traditional Chinese then back to Simplified Chinese, the mod language still couldn't transform.
Remi  [author] 21 Apr @ 12:44am 
@@@, you need to set game language to Chinese, and the mod will adjust itself automatically.
@@ 20 Apr @ 10:22pm 
need help, how to set Chinese translation?
Vaskal 15 Apr @ 12:42pm 
Cool beans.
Remi  [author] 15 Apr @ 4:55am 
@Kerr, thanks a ton! I'll make sure to review and include those strings by the end of the day.
Kerr 14 Apr @ 11:40pm 
Very good! If possible can we use these string for the Chinese translation?


FOREST = "世界信息"
CAVE = "洞穴信息"
DAYCOUNT_BASE_STR = "第%d天 - %s\n(还剩%d天%s)"
AUTUMN = "秋季"
WINTER = "冬季"
SPRING = "春季"
SUMMER = "夏季"
DAYPHASE_BASE_STR = "%s - 剩余 %d:%02d"
DAY = "白天"
DUSK = "黄昏"
NIGHT = "夜晚"
NEW = "新月"
WAXING_QUARTER = "渐盈蛾眉月"
WAXING_HALF = "渐盈弦月"
WAXING_THREEQUARTER = "渐盈凸月"
FULL = "满月"
WANING_THREEQUARTER = "渐亏凸月"
WANING_HALF = "渐亏弦月"
WANING_QUARTER = "渐亏娥眉月"
MOONSTORMS = "月亮风暴"
RUINSPHASE_BASE_STR = "%s - 剩余 %d:%02d"
CALM = "平静阶段"
WARN = "警告阶段"
WILD = "暴动阶段"
DAWN = "黎明阶段"
RUINSPHASE_LOCKED = " - 强制暴动阶段"
WEATHER_BASE_STR = "%s\n%s%d°"
NONE = "晴天"
RAIN = "降水"
SNOW = "降雪"
LUNARHAIL = "月雹"
ACIDRAIN = "酸雨"
IMMENSE = "极强的 "
HEAVY = "强烈的 "
MODERATE = "中等的 "
LIGHT = "轻微的 "
Kerr 14 Apr @ 11:39pm 
WEATHERPREDICT_BASE_STR = "%s %d:%02d (%.1f天)"
local WEATHERPREDICT_RAIN_IN = "降水将开始在"
local WEATHERPREDICT_ENDS_IN = "降水将停止在"
WEATHERPREDICT_NEXT_SEASON = "下一个季度前将不会有降水"
BIOME_TITLE = "-- 概率生成的生物群系 --"
["Befriend the pigs"] = "猪村森林群系"
["Kill the spiders"] = "蜘蛛矿区群系"
["Killer bees!"] = "杀人蜂平原群系"
["Make a Beehat"] = "繁花陨石区群系"
["The hunters"] = "海象平原群系"
["Magic meadow"] = "森林池塘区群系"
["Frogs and bugs"] = "蜜蜂池塘区群系"
["Mole Colony Deciduous"] = "鼹鼠桦树林群系"
["Mole Colony Rocks"] = "大矿区群系"
["MooseBreedingTask"] = "麋鹿鹅繁殖地群系"
RUINS_BASE_STR = "-- 废墟信息 --\n(不包括军事区)\n远古雕像: %d+\n损坏的发条装置: %d+\n远古伪科学站: %d\n "
Sorbet 14 Apr @ 8:15am 
:D
󰀉KOT_PILOT󰀉 14 Apr @ 6:31am 
крутой модик:p03:
Remi  [author] 13 Apr @ 11:44pm 
Chinese language support should be coming out today. One thing to note is that it is going to be machine translated, there's no other way at the moment.
麦田里的麦草人 13 Apr @ 10:15am 
希望有中文版!感谢!:steamthumbsup:
need chinese!thanks!
Remi  [author] 13 Apr @ 10:13am 
@Crestwave, hi there, yes, I would be willing to implement what you suggested. The only thing I need is to somehow access the rain start and rain stop prediction functions (maybe they are accessible already, I haven't tried yet).
As for lunar hail, I don't think it's significant enough to plan things around it. It's not much of a threat and I can't think of a case where you would actually look forward to it happening.
Max 13 Apr @ 6:24am 
good
Crestwave 12 Apr @ 6:58pm 
Hello, would you be interested in adding support for the original Predict Rain mod? I can modify the scoping if necessary.

The widget version tends to lag behind in updates and is currently less accurate due to rounding errors. The original version also supports lunar hail if that's something you would be interested in.
Remi  [author] 12 Apr @ 11:53am 
@Shynaid, sadly it's not possible. The moon cycle can be shifted by killing champ or reading the moon book, and the mod is only able to get the current moon phase.
小黄 12 Apr @ 8:39am 
1
Shynaid 12 Apr @ 6:06am 
Very good, is it possible to add a calendar with the full moon and new moon days?
ZergyPoo 9 Apr @ 2:36pm 
Finally, A real essential mod.
Fern 9 Apr @ 2:20pm 
(insert insightful comment here)
YOsH 9 Apr @ 6:25am 
Groundbreaking mod
Rheon 8 Apr @ 12:08pm 
An extremely helpful mod. Thank you for this!
󰀛Baku 8 Apr @ 7:44am 
Super great mod
蓝莓大王 7 Apr @ 9:30pm 
wow,it is very useful!Could you please add a Chinese version?:steamhappy:
bread and wine 7 Apr @ 4:19pm 
love it!