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Make sure that all players have the same mod version and load orders and you should be able to play without problems
Idk I've only just started using Meadow and I've also never used custom region mods before
Compatibility is entirely based on NMRW, however I talked with the creator of that mod and will provide them with modify files for them to put in their mod.
So NMRW compatibility is now added to the to do list
I actually don’t know if I can make my region compatible with it or if the creator of NMRW has to handle the compatibility. If it’s doable from my side I will look into compatibilities, if not you need to take the compatibility request to the creator of No more Rain world
I don’t know but the submerged connection might be accessible. However I do plan to add worldstates and Saint is one of the Scugs who will be getting their own custom overwork.
So it might not be accessible now, but it will be in the future
It follows the region lease. So as long sunlit trail doesn’t have incompatibilities with one of the dependency mods it should be compatible
Ah, another leftover I forgot to remove. The Carcass is not part of this mod but only a early testing of a Campaign I am working on.
I thought I removed the slugbase and the rooms before uploading but I guess I didn’t…
apparently it can only eat meat but with a 0.2 multiplier (1/4 pips)
i only noticed it existed cuz slugbase complained about a missing feature "grab_overrides"
Thanks for reminding me on that part again. I was planning to add a few more transition rooms including a shelter before the gate but forgot. I will add that before I release the next update (which will be released soon btw :D)
only issue I have is the lack of shelters near the region gate, definitely makes it harder to explore considering where you enter from.
two rooms and some arenas that where leftovers and not planned to get puplic were removed in a fix I released shortly after the first upload.
Yeah it does look like there should be a continuation. I actually thought of increasing the rooms side but in case I scrap that idea I am very thankful for your idea!
@Scav_49238
That lil fella is Nero! He accompanies me through all my modding and watches me manipulating the fabric of the world around us
@maxthelord_
The farside room had both a projected pipe connection and geo edit so I couldn’t use that one. I however am working right now on a connection to the room before farside!
go play this mod, guys!!
Thank you for playing and enjoying my Mod!!
I love how you included some creatures I have never seen other regions use Xylo, small leeches as well as the new plants! it really brought the feeling of exploring an unknown place up :D
https://www.youtube.com/watch?v=m5aixcvxugI
Feel free to use the video for the workshop page if you feel like it!
Some slugcat specific endings are planned in the future! Also changes of the region between campaigns. However before I add them I would like to have all rooms and regions done of the survivor timeline. Which is a huge project on its own already.
Good idea! Didn’t know about that because I never entered submerged except one very hasted and map guided rivulet run.
The transition between shaded and Dark caves is planned to get severely increased in length. I however will check out submergeds map now and check if I can add a connection to it too! Thanks for the suggestion
I am glad you enjoyed it! Also don’t worry, there is a LOT more in the planning :D