Total War: WARHAMMER III

Total War: WARHAMMER III

High Elves Warband Upgrades - Unit Upgrades Compilation
21 Comments
grovinch 15 Aug @ 4:46am 
No prob man everything runs swimingly now!
Bischop  [author] 13 Aug @ 1:37am 
Thnx for the detailed report! It helped me fix it within 2 minutes.
grovinch 12 Aug @ 10:44am 
Edit: reloading my initial modded save without this mod solve both crash the one during AI turn and the clicking on the city one
grovinch 12 Aug @ 10:38am 
Hey! I encountered a weird crash involving this mod that I am able to reproduce:

- So first the crash occured during AI turn and using the concole comands I was able to narrow it down to whoever controlled the cities of Tor Elyre and Whitefire Tor in the donut.
After some test it turned out that the crash also occured when I owned those region ans I clicked on one of the cities.

Strangely enough, after some troubleshooting it seems that this mod is the culprit.
To reproduce the crash I only activated this mod, the warband UI framework and the console command.
I then started a new game, disabled the fog with fff, gave myself the incriminated regions with gr and clicked on one of the cities and BOOM crash

The crash also didnt occur whith my modlist minus this mod.
chromedbustop 29 May @ 9:24pm 
Cool compilation that worked great. The only possible downside is that so many units are added that it can be hard to tell the difference between them.
So this is great if you're more interested in making thematic armies because there's a lot of units that really just overlap with each other.
Bischop  [author] 25 Apr @ 12:23am 
The initial building allows it.
davidperez84 24 Apr @ 9:25pm 
One question, when you say that the building is needed, do you have to be in the province with the category of the building where the unit to be upgraded is recruited or does the initial building already allow it?
Superlaleva 18 Apr @ 11:59am 
Thanks a lot!
Bischop  [author] 16 Apr @ 6:26am 
As for your request it would certainly be possible to add more unit mods, but right now I am working on a couple other projects. In the future I might come back to this and add more mods to it.
Bischop  [author] 16 Apr @ 6:22am 
This mod only adds warband functionality for the listed unit mods on the right. Its only incompatibility is with Warband Upgrade Ultimate, and only that because the warband upgrades from both mods overlap in the same screen.
This mod cannot be incompatible with unit mods, only with mods that add warband upgrades for the High Elves.
Moutshoot 16 Apr @ 1:26am 
I've had major problems with this mod, I can't get it to work (perhaps incompatible with my other unit mods).
Would it be possible to add this mod ? : https://gtm.steamproxy.vip/workshop/filedetails/?id=3006890281
Bischop  [author] 12 Apr @ 10:47am 
All of the listed mods work.
Blåhaj :3 12 Apr @ 10:46am 
dose this work? I mean alot of these mods are outdated no?
Bischop  [author] 11 Apr @ 7:52am 
I am not sure what it is you want me to add. Can you be more specific?
NINA rojozangre 10 Apr @ 11:00pm 
Can you add the Two of - Warband Cross Race - to this to make it more complete???
Bischop  [author] 10 Apr @ 7:54am 
My pleasure :)
Ren 10 Apr @ 3:58am 
thank you so much for making such a great mod!!!! :)
Bischop  [author] 9 Apr @ 9:53am 
I thought about that option, but there is so much overlap between the two with similar options on the base game units. I figured I would release this as stand alone in stead.
BAGHolder 9 Apr @ 9:46am 
great mod! I checked it works well.

Also, it looks to be working fine with the Warband Upgrade Ultimate too, except the UI overlap for HEF tab.

If you want, can easily make then compatible by setting HEF to HEF2 in unit_upgrade_group_ui_infos_tables, as well as _hef to _hef2 for the background and button images.
Bischop  [author] 7 Apr @ 12:56pm 
I am happy to be of service ;)
Estellus 7 Apr @ 11:47am 
Holy shit.
You are a gentleman and a scholar, this is amazing.