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TBH that very much sounds like just a mistake but I will still explain it to sound witty and clever
Medieval Tools have no problematic dependencies
Progression Core has to be loaded after Medieval Tools
Your Tweaks mod has to be loaded after Progression Aesthetics BUT before Medieval Tools
Progression Aesthetics has to be loaded after Progression Core
Load order is a mess now
Medieval Tools (?)
Progression Core (I need tools above me!)
Progression Aesthetics
Joe's Tweaks (I need tools below me!)
Medieval Tools (?)
In the end, it makes RimSort crash
Your pack is looking good so far.
Are you doing any integrations with Odyssey content that might fit a medieval setting? Not sure how they might interact, other than a bunch of tribals/medievals get stuck in a ship and wind up somewhere else in the world type things.
Config error in Caravan_AlchemistTrader: Ambrosia tradeability doesn't allow traders to sell this thing
I see your tradeable ambrosia patch is commented out. Unsure if you forgot to comment it out in the trader or forgot to readd the patch.
- Changed research for Stargates! (arcane portals) to Medieval tech level.
- Put *Stargates!* (arcane portals) recipes on the Medieval Overhaul furnace.
- Changed recipes and costlists to use Medieval Overhaul components.
- If Rimfantasy mod is loaded, recipes will appear on the arcane crafting bench instead.
Has this content not been transplanted? We need this to make the Middle Ages more magical and fantastical