RimWorld

RimWorld

Joe's Tweaks
31 Comments
Morton 6 Oct @ 9:58am 
Yayyyyyy thank you!
JoeOwnage  [author] 6 Oct @ 9:49am 
updated
JoeOwnage  [author] 6 Oct @ 9:46am 
I don't see a reason why it needs to be loaded before medieval tools, might be leftover from an old version. Testing with it removed now.
JoeOwnage  [author] 6 Oct @ 9:35am 
hmm ok
Morton 6 Oct @ 2:39am 
Hello, does this mod have to be loaded before Dark Ages Medieval Tools? Or is it an error in the About xml? It makes it impossible to sort with with Medieval Tools and ferny's Progression mods.
TBH that very much sounds like just a mistake but I will still explain it to sound witty and clever

Medieval Tools have no problematic dependencies
Progression Core has to be loaded after Medieval Tools
Your Tweaks mod has to be loaded after Progression Aesthetics BUT before Medieval Tools
Progression Aesthetics has to be loaded after Progression Core

Load order is a mess now

Medieval Tools (?)
Progression Core (I need tools above me!)
Progression Aesthetics
Joe's Tweaks (I need tools below me!)
Medieval Tools (?)

In the end, it makes RimSort crash
JoeOwnage  [author] 5 Oct @ 10:46am 
you're very welcome, I think them getting aggroed if you go near their nest is more reasonable
UmbraStar 5 Oct @ 10:30am 
THANK YOU SO MUCH! The deathstingers were pure pain
黑曜石 26 Sep @ 6:45pm 
Thank you,sir
JoeOwnage  [author] 26 Sep @ 6:35pm 
should be good now @黑曜石
JoeOwnage  [author] 26 Sep @ 5:54pm 
don't be sorry man, thanks for the feedback
JoeOwnage  [author] 25 Sep @ 2:47pm 
oh I was not aware of that, thanks.
Vertigo 25 Sep @ 1:36pm 
FYI MO added those glass patches in 1.6.
JoeOwnage  [author] 17 Sep @ 12:37pm 
fixed
JoeOwnage  [author] 15 Sep @ 6:43am 
ah ok thanks I must have missed one
Sarelth 8 Aug @ 2:33am 
I just found that myself, it looks pretty good, though they mention a lack of survival in space for medievals. lol
JoeOwnage  [author] 7 Aug @ 7:43am 
There's a new mod called aethric ship that gives gravships a spelljammers kind of theme so I might try that
Sarelth 6 Aug @ 9:39am 
Cool cool, thanks.
Your pack is looking good so far.
Are you doing any integrations with Odyssey content that might fit a medieval setting? Not sure how they might interact, other than a bunch of tribals/medievals get stuck in a ship and wind up somewhere else in the world type things.
JoeOwnage  [author] 6 Aug @ 7:25am 
If I'm playing medieval I use the other one
JoeOwnage  [author] 6 Aug @ 7:24am 
This mod has the same stuff as RPG adventure flavor pack forked, without all the renames and extra flavor stuff. The other one has a few extra things like star gates/arcane portals too.
Sarelth 5 Aug @ 7:45pm 
I am building a Medieval playthrough, would this have more updates than the medieval variant or are they about the same?
Bodacious Cowboy 27 Jul @ 10:54am 
That would be great thanks.
JoeOwnage  [author] 26 Jul @ 9:28pm 
Yea I could sure
Bodacious Cowboy 26 Jul @ 8:08pm 
Do you think you could create a bill for mining Epoch: Pottery's clay at the MO digging spot?
JoeOwnage  [author] 26 Jul @ 10:21am 
should be good now
JoeOwnage  [author] 25 Jul @ 7:29am 
Thanks man I can definitely fix that up
Vertigo 25 Jul @ 12:05am 
Working on tracking/fixing red errors. Noticed this one pop up.

Config error in Caravan_AlchemistTrader: Ambrosia tradeability doesn't allow traders to sell this thing

I see your tradeable ambrosia patch is commented out. Unsure if you forgot to comment it out in the trader or forgot to readd the patch.
Gerik Uylerk 10 Apr @ 6:35pm 
I really appreciate merchants who sell alchemy ingredients. They’re so hard to find that in my two-year playthrough I’ve barely managed to make a single potion.
JoeOwnage  [author] 7 Apr @ 1:13pm 
No I didn't include that here, you'll probably want the full rpg pack
神说万岁 7 Apr @ 5:43am 
STARGATES!:
- Changed research for Stargates! (arcane portals) to Medieval tech level.
- Put *Stargates!* (arcane portals) recipes on the Medieval Overhaul furnace.
- Changed recipes and costlists to use Medieval Overhaul components.
- If Rimfantasy mod is loaded, recipes will appear on the arcane crafting bench instead.
Has this content not been transplanted? We need this to make the Middle Ages more magical and fantastical
JoeOwnage  [author] 6 Apr @ 5:55am 
It's just a portion of that mod broken out because I wanted those changes available without the whole pack
神说万岁 5 Apr @ 8:53pm 
Thank you for your production. Is it not compatible with RPG Adventure Flavour Pack? Then I'll only subscribe to this one