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是這位嗎?
是 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3462439105
这个CBRN吗,还是说原作者到时候会上传新的CBRN模组
能不能給個數據接口讓其他砲台來鎖定?
或者讓數據接口可以設定發射後的手動控制時間 時間結束再切換讓導彈用導彈的視角瞄準鎖定?
精创: 嘿老弟~来了~ (你脖子断了)
2.至于移除周围生物的代码,我会在下次更新时取消小当量的remove代码,5000k和omega的依旧保留
但是重铸版的移除就不会报错(?)很神奇。
at System.Environment.get_StackTrace()
at Barotrauma.Character.get_SimPosition() in <DEV>\Barotrauma(BarotraumaSharedISharedSource(CharactersICharacter.cs:line 1278
越看越感觉是boss中心点在10k核弹的removecharacter范围内,结果被直接移除了(
C:Users|joona(Documents(Barotrauma-development|Libraries(MonoGame.Framework(Src\MonoGame.Framework|Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in
C:\Usersjoona(Documents(Barotrauma-development(Libraries(MonoGame.Framework(Src(MonoGame.Framework|Game.cs:line 367
at Barotrauma.Program.Main(Stringl args) in <DEV>(Barotrauma(BarotraumaClient(ClientSource(Program.cs:line 61
我不确定是不是报错导致的boss被直接移除,又或者是标准8的射后不理代码仍然在尝试尝试追踪boss,但是boss实际上已经被核弹头的removecharacter范围给移除了,导致出现报错
at Barotrauma.LuaCsSetup.Update() in<DEV>(Barotrauma\BarotraumaSharedISharedSource\LuaCsILuaCsSetup.cs:line 314
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>(Barotrauma(BarotraumaClient|ClientSource(GameMain.cs:line 1039
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in
C:Usersjoona(Documents(Barotrauma-development(Libraries|MonoGame.Framework(Src(MonoGame.Framework|Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in
C:\Usersjoona|Documents(Barotrauma-development(Libraries|MonoGame.Framework(Src(MonoGame.Framework|Game.cs:line 500
at Microsoft.Xna.Framework.SdIGamePlatform.RunLoop() in
C:\Usersjoona(Documents(Barotrauma-development(Libraries(MonoGame.Framework)Src(MonoGame.Framework(SDL(SDLGamePlatform.cs:line 93
at MoonSharp.Interpreter.Interop.PropertyMemberDescriptor.GetValue(Script script, Object obj)
at MoonSharp.Interpreter.Interop.Basic
Descriptors.DispatchingUserDataDescriptor.TryIndex(Script script, Object obj, String indexName)
at MoonSharp.Interpreter.Interop.Basic
escriptors.DispatchingUserDataDescriptor.Index(Script script, Object obj, DynValue index, Boolean isDirectIndexing)
at MoonSharp.Interpreter.Execution.VM.Processor.ExecIndex(Instruction i, Int32 instructionPtr)
at MoonSharp.Interpreter.Execution.VM.Processor.Processing_Loop(Int32 instructionPtr)
at MoonSharp.lnterpreter.Execution.VM.Processor.Call(DynValue function, DynValue[ args)
at MoonSharp.Interpreter.Script.Cal(DynValue function, DynValuell args)
at Barotrauma.LuaCSetup.CallLuaFunction(Object function, Object!] args) in <DEV>\Barotrauma(BarotraumaShared)SharedSourceLuaCsILuaCsSetup.cs:line 286
at System.Environment.get_StackTrace()
at Barotrauma.Character.get_SimPosition() in <DEV>(Barotrauma(BarotraumaShared(SharedSource(Characters(Character.cs:line 1278
at Barotrauma.Character.get_Position() in <DEV>(Barotrauma(BarotraumaShared)SharedSource(Characters(Character.cs:line 1295
at Barotrauma.Entity.get_WorldPosition() in <DEV>(Barotrauma(BarotraumaShared)SharedSource(Map)Entity.cs:line 49
2.遗物袋生成问题是某次回滚之后又改回了以前的代码,也就是全核弹又有了removecharacter的范围,下次更新时会顺手修复(但是碳基生物面对核武器能硬抗这真的不显得很诡异吗,当然我不玩黑海和深渊基因,所以他们的强度我并不清楚)。
3.物品中文名问题是历史遗留问题,曾经我做过修复屎山代码的尝试但是失败了,所以真要刷还是用英文(为什么不用妙妙沙盒mod呢),除非有人愿意帮我整个重写整个模组,不然这个问题无法解决。
常态恶疫的不死状态也不行。
MK153发射器没有对应弹头贴图和发射动画(次抛系列也是一样)
戎装MK1 N2站立时手部僵硬,腿部基本没有对应行动关节动画
不知是暂未将制作重心移到这边还是没有制作的计划,如果有的话恳请作者能尽快加上
GmbH/Barotrauma/WorkshopMods/Instaled/357730142/Misc/Oggs/minus.ogg"(ilenot found).Sound file"C:/Users/59100/AppData/LocalDedalicEntertainment
GmbH/Barotrauma/WorkshopMods/Installed/3457730142/Misc/Oggs/minus.og" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in
<DEV>(Barotrauma(BarotraumaClient(ClientSource|Sounds(SoundManager.cs:line 374
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>(Barotrauma(BarotraumaClientIClientSource(Map(RoundSound.cs:line 126
GmbH/Barotrauma/WorkshopMods/Installed/3457730142/Misc/Oggs/plus.ogg"(file not found). (Sound file "C:/Users/59100/AppData/Local/Daedalic Entertainment
GmbH/Barotrauma/WorkshopMods/Instaled/3457730142/Misc/Oggs/plus.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean s
eam) in
<DEV>(Barotrauma|BarotraumaClient|ClientSource|Sounds|SoundManager.cs:
ie 374
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>(Barotrauma(BarotraumaClientIClientSource(Map(RoundSound.cs:line 126
GmbH/Barotrauma/WorkshopMods/Installed/3457730142/Misc/brokenarrow/alert.ogg" (file not found). (Sound file "C:/Users/59100/AppData/Local/Daedalic
Entertainment GmbH/Barotrauma/WorkshopMods/lnstalled/3457730142/Misc/brokenarrow/alert.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in
<DEV>(Barotrauma(BarotraumaClient(ClientSource(Sounds(SoundManager.cs:line 374
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>(Barotrauma(BarotraumaClient|ClientSource|Map)RoundSound.cs:line 126,好像是找不到三个音频文件,我看了下,连Misc文件夹都没有,b站看之前的视频,爆炸前是有警报声的,但现在没有了