tModLoader

tModLoader

Minion Local Immunity
28 Comments
vuad 29 Jul @ 9:29am 
@ LennyTheLing only two global mods: Spirit Reforged and Calamity Fables. Other mods are QoL
LennyTheLing  [author] 29 Jul @ 5:31am 
This is the second bug report regarding spider staff, :O, I still can't reproduce the error. Are there any other mods that you are using?
vuad 29 Jul @ 3:43am 
spiders summoned by Spider Staff disappears immediately after trying to attack any foe :j
SylvanNight 26 Jul @ 9:55am 
Oh my goodness, it's a Carbot Zergling. What a beautiful creature of the swarm.
Nova Drayosix 22 Jul @ 2:27am 
great job on the fix!
DamageMaximo 10 Jul @ 7:05pm 
When I watched that video I instantly came here to see if there was a mod for fixing this issue
Sohan Simen 24 Jun @ 7:50am 
This mod for some reason works with beenades and bees in general, which melts bosses in seconds.
Planetace 13 Jun @ 8:03am 
Well I can attest that removing the mod DID solve the issue, so perhaps it's just some weird pass-around incompatibility between this mod with something else that then translated over to WOTG, but still putting it out there that removing this mod is a solution if anyone cannot get past the XG-07 fight.
LennyTheLing  [author] 13 Jun @ 4:52am 
hello, personally i don't play calamity, so i don't know what it's suppose to look like. But I looked into wraith of the gods projectile definition, and I couldn't find any that overwrites vanilla definition. (Also the beam attack doesn't seem to be using vanilla definition, and I am fairly certain I didn't do any global iframe change.)
Planetace 12 Jun @ 5:55pm 
There's an incompatibility with Wrath of the Gods where Solyns beam attack during the XG-07 Mars fight does next to no damage, would recommend getting a fix for this since it makes progression almost impossible otherwise.
LennyTheLing  [author] 1 Jun @ 4:23pm 
I am unable to replicate the issue. I was using this mod, hero's mod, recipe browser on my test. Here's a link to screen shot. https://postimg.cc/kRQb8V64
StarlightPastel 31 May @ 10:52am 
they literally blink out of existence, it's exactly as it sounds. they un-summon with no effect or warning just gone
LennyTheLing  [author] 30 May @ 3:29pm 
what do you mean blink out of existence, and are there any other mods you are using that could be conflicting?
StarlightPastel 30 May @ 12:57pm 
this mod makes my spiders blink out of existence when they touch an enemy
Mipps 18 Apr @ 2:41pm 
This is a great mod for summoners, although i have found that it is... too "great". The straight up fact that they can double the damage depending on how many minions you have summoned is crazy, so i'm coming here with a suggestion: Add a configurable, in-between time for each minion to be able to hit again with the re-addition of I-Frames. Making it so that each minion takes about 0.2s or 0.4s to hit an enemy again makes it much more balanced agaisnt bosses and enemies.
B.U.G 15 Apr @ 6:57pm 
Nevermind
B.U.G 15 Apr @ 6:56pm 
The same thing happens with Abigail
LennyTheLing  [author] 12 Apr @ 3:00pm 
my guess is the calamity weapon might be reusing one of the summoned projectiles, i would need some tests to confirm through.
Antibody 11 Apr @ 5:47pm 
tbh i kinda liked minions using static i-frames, it encourages minion mixing which I think is interesting, but the game does a bad job of telling players that they can do this.
also, i can see the vampire frog staff becoming absurdly powerful with local immunity lol
t* 11 Apr @ 1:43am 
for some reason this mod makes the (mage) calamity weapon Atlantis do insane dps, i have no idea why though
Keys 10 Apr @ 10:46pm 
Woah, he did it! That thing I put on all my summons and sentries so I can properly stack the DPS, I hope your mod gets popular!:steamthis:
NeinDao 10 Apr @ 11:42am 
would be nice if this worked for all summons, even modded once :3
LennyTheLing  [author] 10 Apr @ 10:06am 
so far i had to manually modify each weapon projectile, (i am new to terraria modding), so only listed weapons are affected. Other vanilla weapons, afaik, doesn't have this issue.
Honk 10 Apr @ 9:11am 
is it not possible to enable it for every summon weapon? so modded ones are also supported?
Ghost 10 Apr @ 9:03am 
Does it only apply to the listed weapons or is that just an example reference list ?
Lasagna 10 Apr @ 7:37am 
still won't be enough to make frost hydra good.

but I respect the attempt.
Aephlet 10 Apr @ 6:28am 
as a summoner main, i thank you. truly. have my steam points.
llewoL 10 Apr @ 5:58am 
You're doing gods work