Arma 3
JCA - M9A1
58 Comments
Grave  [author] 19 Apr @ 11:01am 
@Josethx what?
Josethx 19 Apr @ 10:40am 
Pistol lethal Pepper
Josethx 19 Apr @ 10:35am 
AR-15 carbine colt
Entry-Level Luxury 16 Apr @ 8:58am 
Gotchya that's what I figured. Great content!
Grave  [author] 16 Apr @ 2:06am 
@Entry-Level Luxury all jca. Weapons come As a Standalone then are added to IA. For if anyone wants something. In specific
Entry-Level Luxury 15 Apr @ 10:33pm 
Is this somehow different from the M9 in JCA Infantry Arsenal?
Grave  [author] 15 Apr @ 7:06am 
@Dude generally whatever my unit uses or used.
Dude 15 Apr @ 6:38am 
Hey man, purely out of curiousity, will you be making any eastern weapons (Russian/Soviet, Chinese, etc.) for JCA? Or will the focus mainly be on western arms? Thanks!
Grave  [author] 12 Apr @ 8:23am 
@_mickey_ the M9A1 is a bonus weapon originally made for Aegis, its pretty much just a retextured P226, the sounds are actually the exact same.
_mickey_ 12 Apr @ 8:19am 
@Grave Thank you for adding your pistol! Could you make the shot sound a little louder? Seems to me, compared to your other pistol (P226), the sound of the M9A1 sounds muffled.

One way or another, powerful sound is always Arma3's decoration.
_mickey_ 11 Apr @ 3:24am 
@Grave I understand. Thank you for your work!:steamthumbsup:
Grave  [author] 10 Apr @ 2:02pm 
@_mickey_ i usually leave weapons a little bit before adding them to IA, so the independant mod bugs can be worked out, that way i dont bug fix two mods, just one. On top of that i am on a short break while i getlife work done, it should hopfully be added some time this weekend.
_mickey_ 10 Apr @ 1:35pm 
@Grave Hi! Why isn't this added to the general JCA Arsenal build yet?
Dickjoebob 10 Apr @ 8:27am 
hmm but no problemo i still happy with ur mods
Grave  [author] 10 Apr @ 8:00am 
@Dickjoebob i am not picking up anymore weapon projects beyodn what i have planned already
Dickjoebob 10 Apr @ 7:50am 
man ur guns are the best and btw please can you add to this game are fort-12 and fort 17 pistols both chambered in 9x18 cuz they look sick in real life but i want them in game from a long time.
ShadowKillaYT 9 Apr @ 4:55pm 
loved all the weapons you made and love using them in custom maps or missions
Grave  [author] 9 Apr @ 11:22am 
@AlbanianRebel I have no intention to make russian weapons, the closest you will get from me is the PSRL-1 from RF
AlbanianRebel 9 Apr @ 11:21am 
Please make RPG7, AK47/74 and PKM.
Grave  [author] 9 Apr @ 7:39am 
@Josethx i wont be making more AR15 style rifles
Josethx 9 Apr @ 7:37am 
M/10 carbine Please brother
namenai 8 Apr @ 7:19pm 
Another fire mod by Grave
норм:DSTpigman::NATO::steamthumbsup::steamhappy:
Petrus Aurelius 7 Apr @ 10:12am 
Now we can live our Equilibrium fantasies!
Josethx 7 Apr @ 9:12am 
C7NLD
Doc Jey 7 Apr @ 5:41am 
Love this! Accurate to the m9a1 i have irl
Grave  [author] 7 Apr @ 1:39am 
@aleshaliyan both unlikely since we have AR pattern rifles already and we don't utilise the Glock really
Panthercat64 6 Apr @ 10:59pm 
(Puts my fingers together like a evil wizard)
Yes...
aleshaliyan 6 Apr @ 10:58pm 
Such a great job
aleshaliyan 6 Apr @ 10:57pm 
plase make HK416A5 and glock!!!
Grave  [author] 6 Apr @ 12:06pm 
@Ömer Arda glad you like it, my main happy point is that it *is* just an M9 mod. no clutter or faction needed with it
Ömer Arda 6 Apr @ 11:43am 
Best M9 mod ever
Grave  [author] 6 Apr @ 9:38am 
@Cryptor as stated a couple comments below, yes they will all be added, but are released separate first to iron out any bugs, that way i am bug fixing once and not twice
Kirillaz_ 6 Apr @ 8:27am 
great mod overall, but don't really like the suppressed sound. Sounds more like .22 than 9mm.
Cryptor 6 Apr @ 8:23am 
Oooh very nice. Will you be integrating all of your weapon mods into the infantry arsenal mod? it would be nice to have a All-in-One JCA mod.
Ahmet 5 Apr @ 11:25am 
.
Viper1Zero 5 Apr @ 11:10am 
HOT
vlk7 5 Apr @ 12:26am 
with this one we've got all the 9x19 save for a Glock type - but a USP 45 Tactical is needed to compliment UMP 45 in missions (maaybe a wild Five-Seven to go with Vanilla P90?)
Grave  [author] 4 Apr @ 1:37pm 
@Payne Smith all JCA weapons are, but first come out as a standalone so they can be tested for issues, such as the suppressor floating. then integrated. saves me bug fixing twice, i am also on a bit of break for a wee bit after that boss rush of finishing WIPs i just did
Payne Smith 4 Apr @ 1:07pm 
Gonna be integrated into the infantry arsenal eventually?
MIAU MIAU 4 Apr @ 12:17pm 
cool mod i like the M9A1 it's my favorite pistol. very good made! now a USP is the only thing missing.:steamthumbsup:
迪德赫德 4 Apr @ 10:06am 
I Like This New Pistol:steamthumbsup:
KJW 4 Apr @ 7:34am 
Word, makes sense, thanks
Grave  [author] 4 Apr @ 7:10am 
@Indiana Jones don't really bother with the UI icons at all. Ill eventually get around to removing them when i am not on break.
Indiana Jones 4 Apr @ 7:00am 
I have found a bug: when you put suppressor on it, in Inventory silencer is located belove the gun itself, making it look like a flashlight, instead of an actual suppressor
Grave  [author] 4 Apr @ 5:47am 
@Please G19 full unlikley.
Grave  [author] 4 Apr @ 5:46am 
@eventually, on break right now and making sure any issues are ironed out before adding it to the IA. Means issues don't need patched twice.
JusticeInValor 4 Apr @ 2:01am 
BASED!!! from someones who carried this as his sidearm for many years, this is hella detailed and accurate.
IndianaJoe4323 4 Apr @ 12:56am 
Suppressors are attached just a little too far forward, causing them to float in front of the gun
Indiana Jones 3 Apr @ 11:42pm 
Once again a banger :steamthumbsup: