Killing Floor

Killing Floor

FISTS
28 Comments
{ST}jkcrmptn  [author] 25 Oct @ 6:31pm 
Sure, I just probably wont really be able to help im not any good at coding
Monstro Vocal 25 Oct @ 6:28pm 
Sorry for the delay, can you send it to me? I have an idea, to turn this mod into something like Dying Light the Beast, what do you think?
{ST}jkcrmptn  [author] 8 Oct @ 7:56pm 
yeah laying around somewhere, though you should be able to just extract it with UCC or look at the classes in the editor you can get the source, tho if you want i can dm you the code since we are added
Monstro Vocal 8 Oct @ 7:26pm 
Do you got the open code of this?
{ST}jkcrmptn  [author] 24 Jul @ 6:42pm 
I made them have the not droppable flag 9mm and knife have
Scrungly #FixTF2 24 Jul @ 11:28am 
You drop your fists and you either have no hands on any other guns or you die like in secret laboratory
Brian Isshin 13 Jul @ 5:29pm 
Excelente Mod, muy divertido!
SpongeMeBoi 7 Jul @ 3:32pm 
door. welding.
Sirion Jadie 23 Jun @ 2:29pm 
I do not have the knowledge to do that :)
{ST}jkcrmptn  [author] 23 Jun @ 2:28pm 
You are free to edit these as you wish for your own server. You can use UEViewer or UCC to decompile the u file. Just please dont reupload an edit without permission. I'm gonna be honest those ideas are cool i just am not good enough at coding to do that lol
Sirion Jadie 23 Jun @ 2:11pm 
Or perhaps a block attacks feature?.
Sirion Jadie 23 Jun @ 2:10pm 
The more i use them the more i like'em. It would be possible to add a secondary attack using "the brute" attack? i would love to send zeds flying. Also i think you can up the damage a little to make it not only a viable weapon but a good choice for zerkers.
Wibble 15 Jun @ 8:33am 
RIP & TEAR UNTIL I AM WELDING THIS DOAR
Monstro Vocal 1 Jun @ 11:14am 
it's not working man :/ .... same issue
{ST}jkcrmptn  [author] 30 May @ 3:31pm 
Is it still not working? if so im sorry but I am kinda lost lol.
Monstro Vocal 29 May @ 8:31pm 
I only added the inventory through the .ini file — not using a mutator.
Here’s the proof: https://drive.google.com/file/d/1i5055vJhoetZ9AC6xZyqGSKTbHMbJj0P/view?usp=sharing (screenshot of the file opened)

Really appreciate your and Poosh’s quick help — thanks a lot!
{ST}jkcrmptn  [author] 29 May @ 12:00am 
i did it wrong
{ST}jkcrmptn  [author] 29 May @ 12:00am 
from poosh
[quote=Poosh]
Hey, do add fists to the player's inventory? Do you using a mutator?
Spawn inventory should be added in ScrnBalanceSrv.ini file, no via a mutator
# Default inventory for all perks
SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnWelderPickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSinglePickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnFragPickup:0-255:2:0
☝️ add fists there
[/quote]
{ST}jkcrmptn  [author] 28 May @ 2:14pm 
I'm gonna be real I have no idea why thats happening, but I can try and ask poosh if he knows whats going on
Monstro Vocal 28 May @ 12:02pm 
ISSUE REPORT:steambored:

Summary:
When playing solo, everything works fine. However, when I start a party with friends, their entire inventory disappears — not just fists, but all weapons as well.
(Note: I'm using the SCRN Balance mod.)

Steps to Reproduce:

- Launch the game with SCRN Balance enabled.

- Start a party with friends.

- Observe that all players (except the host) have no inventory upon joining — no fists, no weapons.

Expected Behavior:
Players should retain their starting inventory when joining a party.

Actual Behavior:
Players spawn with no items at all.

Special Thanks:
Love the mod and the concept — keep up the great work!
I'd be happy to contribute with sound effects if needed!
Christina 18 May @ 8:11am 
Nice! This looks like fun. I've been playing Resident Evil 7s "end of zoe" dlc so now I can experience monster punching fun in KF1 as well. :D
Sirion Jadie 6 Apr @ 10:39pm 
Anytime!, thanks to you for making this fists i was waiting for them for so long!.
{ST}jkcrmptn  [author] 6 Apr @ 10:35pm 
Thanks for posting this ill add this to the description!
Sirion Jadie 6 Apr @ 10:18pm 
To make this as starting weapon, go to ScrnBalanceSrv.ini and search for:

SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0

Now copy that line and modify so it should be like:

SpawnInventory=*:KF1CLAWS.ClawsJKPickup:0-255::0

Save the file. It should be something like this:

SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0
SpawnInventory=*:KF1CLAWS.ClawsJKPickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
SpawnInventory=*:KFMod.WelderPickup:0-255::0


Enjoy.
{ST}jkcrmptn  [author] 5 Apr @ 8:05pm 
KF-Oakview. Map i'm currently working on, still in early development. Versions are being hosted on Mantado Piso, Siren Torturers and DuckArmada. Not publically released yet.
hoover dam 5 Apr @ 7:32pm 
sorry it's not about the addon but, what map is shown in the pictures?
Sirion Jadie 3 Apr @ 11:24pm 
Nice!
[ScrN]DuckBOOster 3 Apr @ 12:18pm 
FISTS