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too ez 4 me 5/10, cool otherwise
Hope the creator will make other maps with all those good features you can see in the map, like the HUD, guns, bonuses, perks etc.
Only buyable perks are memes
Way too small, easy, and uninspired
12gb map?
Wunderfiz'ing your way to all perks nah
Plus there's a way to get out of the map, which kills you if you go to far. Jump on top of the planter opposite Ammo Americano and hop the wall.
What am I missing???
for the wunderfizz i will just remove completely the ritual for it since it cant work at all
Review- The map is fun and the atmosphere is amazing, if you like that maze runner or state of decay or last of us feel, then this is your map
Good training area, good cornering area, some perks spots are hard to get to which is good, each perk requires a ritual which is pretty difficult and that adds some nice gameplay for later, the special weapons are very cool, small - medium sized map But the space is used intelligently, very cool environmental storytelling with the oil spill and military checkpoint, map also has good diversity with spawn being an apartment area and the latter half being a park
don't expect an easter egg heavy map
My video if anyone interested - https://youtu.be/i_ziIXyhHSo
As for your map @MoiCestTOM, I dont think its bad at all for a survival experience however I do wish that there was a little more added in terms of game functionality. Map is a solid 7.5/10
map visual is shit (I'm surprised)
zombie path are broken (no idea what it mean)
map too small (its just a little survival map I wanted to do i didnt even plan to put some ritual)
I don't know where the challenge can be if you can turn around with zombie everywhere, if you like that then you don't like challenge.
I worked the audio of the map to have a good sound ambiance, annoying? you can still enable the jukebox.
thanks for the feedback but keep in mind I just wanted to do a small survival challenge with nothing extra in.
my next mal will be much bigger with full easter egg quest but take a lot of time and like always lack of motivation.
To be fair, there were a couple of things I did like. The weapon selection wasn’t bad, and it’s clear that the creator is trying to experiment with ritual-based objectives, which could be interesting with some refinement. But overall, the execution just didn’t work for me, and I don’t think I’ll be revisiting this map anytime soon.
On top of that, the map didn’t offer much in terms of visual interest or atmosphere. The environment was pretty bland overall—nothing really stood out, and it lacked the kind of thematic polish that helps a custom map feel immersive. I wasn’t drawn into the world or the story (if there was one), and that made it harder to stay motivated to push through the slower parts.
First and foremost, the rituals were a major issue. I don’t mind having some complexity or objectives to complete in a Zombies map, but these rituals felt overly long and drawn out for no real payoff. Instead of being engaging or adding depth, they just dragged on and ended up breaking the flow of gameplay. At times, it honestly felt like I was just running in circles waiting for something to happen. If the idea was to emulate something like Shadows of Evil, I think there’s a better balance to be found between challenge and pacing. Here, it felt like a chore rather than a feature.