XCOM 2
Heavy Weapons Knockback Fix
18 Comments
Destrudo  [author] 6 Oct @ 8:08am 
Much appreciated
Zelfana 6 Oct @ 7:54am 
I guess I can look into doing that, looks simple enough of an OPTC.
Destrudo  [author] 6 Oct @ 7:43am 
Sorry, I don't have the game and modbuddy installed, nor do I plan to get back into modding anytime soon. But you're welcome to reupload the mod or include it into your Assorted Fixes - that would be great, actually.
Zelfana 5 Oct @ 11:23am 
Could you change the config to not use indexes. Makes it impossible for multiple mods to add things to it without stepping on each others' toes.

+AbilityToAddProperKnockback="NullLance"
+AbilityToAddProperKnockback="PlasmaBlaster"
+AbilityToAddProperKnockback="ShredstormCannon"
+AbilityToAddProperKnockback="ShredderGun"
+AbilityToAddProperKnockback="SparkPlasmaBlaster"
+AbilityToAddProperKnockback="SparkShredstormCannon"
+AbilityToAddProperKnockback="SparkShredderGun"
Destrudo  [author] 1 Jul @ 11:18pm 
@Daddy Takeda
Yep
Daddy Takeda 1 Jul @ 4:12pm 
Does it take effect mid campaign?
Destrudo  [author] 26 Jun @ 2:40am 
@Rtma Eros Paragon
No, you don't need this if you have SPARK Arsenal, they fix the same thing. The only difference is that the standalone fix also applies to Null Lance by default. You can add it to Iridar's mod via ini edit, if necessary.
Rtma Eros Paragon 26 Jun @ 1:40am 
Do you need this if your using Iridar's SPARK Arsenal?
CunningSTOX 12 Jun @ 9:40pm 
Thanks I'll try it out.
Destrudo  [author] 12 Jun @ 8:53pm 
@CunningSTOX
LWOTC doesn't modifiy targeting methods afaik, so it should be compatible with the fix. Can't be 100% sure though, I didn't test them together
CunningSTOX 10 Jun @ 5:40pm 
Thanks for making this. Is it compatible with LWOTC?
Destrudo  [author] 30 May @ 1:15am 
@miku567
That's something new. It's either my oversight or\and a quirk of the SDK. Should be fixed now, unsubscribe and resubscribe if Steam won't update the mod automatically.
miku567 29 May @ 7:21am 
The official launcher (not AML) marks this mod as incompatible with WOTC, despite the fact that it works. Can you fix that?
Destrudo  [author] 6 Apr @ 7:02am 
@OverlordMGC ('-')7
Firestorm🗿 5 Apr @ 6:59am 
@Destrudo Thanks!
OverlordMGC 5 Apr @ 4:17am 
This is such a small quality of life change, but it's for stuff like this why the XCOM 2 community is great.
Destrudo  [author] 4 Apr @ 9:55am 
Should be safe to add or remove at any time
Firestorm🗿 4 Apr @ 9:40am 
Can this mod be safely added to an existing playthrough?