Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
强度差分版本在制作完第一部分的合集后可能会做。
通常来说除了修复代码错误,我们不会再额外调整当期单品。
Can you make a separate one that suits the strength of the original version and strengthens the mod environment?
Oh my God, a third-level dungeon, this monster hit me with a counterattack crit that hit my supermodel character with 35 health, and almost killed me in seconds, the attack power is too high
修复了一条入场buff没有正确给予的错误。
1血量问题,原版绿本前排才17-22(最可怜的小骷髅才13),射击军作为后排后排居然33血,这就导致初见会想先解决前排然后进入更折磨的近战反击
2机制(或者说代码问题),射击军不吃反击,一些原本整活队伍(特指守护反击)直接完蛋
3技能强度,伤害太高了,远程技能和近战技能的数值都很高(这点已经脱离了原版远程敌人的设计了),绿本里一枪12,加上穿甲之后没什么原版角色能抗两枪(毕竟大部分人没稳健到两个修女无时无刻都要奶满血)