RimWorld

RimWorld

Femboy Trait
54 Comments
Tekuromoto 23 Sep @ 3:51pm 
@Halicade Sorry, I meant the backstories, not traits - they look good in the screenshot. But yes, I suppose I could just tweak it to my liking with Cherry Picker. Thanks!
Halicade  [author] 23 Sep @ 4:19am 
@Tekuromoto I'm not sure what part you're referring to with gender fluidity. If it's the increased chance to spawn as male that's already a setting in the options. Everything else can be removed with cherrypicker
Tekuromoto 22 Sep @ 9:37pm 
Any interest in publishing just the traits without the gender fluid part?
Halicade  [author] 22 Sep @ 12:48pm 
@KaelynZ No idea how that got there but thanks for pointing it out! Just pushed update with fix.
KaelynZ 22 Sep @ 10:36am 
A load error makes me believe there is a typo in this mod's xml:

[Femboy Trait] Patch operation Verse.PatchOperationAddModExtension(Defs/ThingDef[defName="VAE_Apparel_Blouse")]) failed
file: /home/kaelyn/.steam/debian-installation/steamapps/workshop/content/294100/3456372752/1.6/Mods/VEApparel/Patches/VEApparelPatch.xml

when i went in and removed the extraneous ')' after "Blouse", it loaded fine.
Master of stupiedity 9 Sep @ 9:54pm 
Do I intend to use this mod? No. Have I installed it anyways? Yes.
Halicade  [author] 26 Aug @ 10:25am 
One day I'll give this mod proper screenshots...
o0Zeke0o 26 Aug @ 8:02am 
is the white thing on the fourth pic really firefoam?
Halicade  [author] 24 Aug @ 4:03am 
Never added any compatibility for it. Shouldn't be incompatible though. Test it let me know!
is this mod compatible with Identity: Dysphoria?
Halicade  [author] 13 Aug @ 7:28am 
Awesome! glad to hear it!
RainbowBoris 12 Aug @ 8:12pm 
i have good news! whatever you did fixed it!

I can't play rn bc it's real late for me rn, but tomorrow i'll be able to make my colony of girls and femboys. tysm!

have a good day!
Halicade  [author] 12 Aug @ 6:25pm 
If it doesn't work, can you generate a log while in game? It might pop up some errors or something for me
RainbowBoris 12 Aug @ 6:17pm 
already tried devmode. that didn't work either, but i'll try resubbing rn and see if it fixes my problem. brb.
Halicade  [author] 12 Aug @ 5:32pm 
You may need to change their heads manually through Dev mode/character editor but it should be good otherwise.
Halicade  [author] 12 Aug @ 5:32pm 
That sounds a lot weirder than the issue I found. I actually just pushed an update that should hopefully fix it. So just resubscribe in a couple minutes
RainbowBoris 12 Aug @ 5:30pm 
basically, the head on one is floating, the head on the other isn't, but the problem is also that they keep on reverting to a specific head as well, which isn't their original one. every time i fix it though any method their heads revert back to the incorrect heads that they were before. both have different heads that they are stuck as, but always revert back to their incorrect head after every attempt to change it.
Halicade  [author] 12 Aug @ 2:42pm 
No rush, worry about your self first. And thank you!
One question because I may be looking at the wrong thing. Are your pawns heads floating or invisible?
RainbowBoris 12 Aug @ 2:18pm 
sorry it took so long to get back to you. I was cleaning up a bit of a car crash (there were no injuries, and i will not be elaborating further).

firstly, it seems to just happen when the femboy trait is applied to a pawn.

second, there was no special xenotype in play, this actually happened to two pawns. one of them had a custom xenotype but the other one was a buck-standard baseliner.

also can i just say this mod is marvelous, and other than this one bug I have genuinely no other complaints. this is brilliant, and i thank you for making it.
Halicade  [author] 12 Aug @ 1:31pm 
Well I did manage to reproduce it. Now it's just a matter of finding what causes it.
Halicade  [author] 12 Aug @ 12:57pm 
Thanks! I'll take a deeper look later tonight.
From a quick look at the list, you have HAR and big and small. When those mods are active the only thing my mod does is change gender occasionally. I let their mods do the rest of the work. Is this happening with a specific race/xenotype, all pawns, or just the ones with my trait?
RainbowBoris 12 Aug @ 11:13am 
Halicade i present my Logs.

https://gist.github.com/HugsLibRecordKeeper/5c2eec9301505384b8a58de6142c1fbf

i hope they are useful for you.
RainbowBoris 12 Aug @ 10:50am 
alr i'll get it to you when i can, both eating and doing some important stuff rn but i'll do it the moment i can
Halicade  [author] 12 Aug @ 10:21am 
Log publisher from hugslib
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2873415404

Or regular hugslib if you're using that. And just share the logs from the dev log
RainbowBoris 12 Aug @ 8:39am 
if i can ask how do i get my log to you?
Halicade  [author] 12 Aug @ 3:38am 
@RainbowBoris won't be able to do anything without a log. I purposely don't touch the pawns head so I don't break anything.
RainbowBoris 11 Aug @ 8:10pm 
found a bug. it changes the heads for me, not the bodies. might be a mod conflict thing, but it makes it (for me) unplayable due to literally making my pawns heads float in some cases. sorry, but either way great work, i can tell real effort was put into this.
Striker 11 Aug @ 4:26pm 
Can't let gang know I fw this...
asleepsheep 10 Aug @ 1:17pm 
thank you... immediate download
Kilo 2 Aug @ 4:09pm 
this is absolute peak art and deserves way more attention
Tyrant 28 Jun @ 9:05am 
Could you make the regular femboy trait not count against the trait limit like the sexuality traits?
Tinda 27 Jun @ 7:14am 
Just as I prefer then :)))
Halicade  [author] 27 Jun @ 4:09am 
Their face stays the same. Knowing my luck, I would break something if I tried changing them
Tinda 26 Jun @ 6:12am 
I agree with deadmanreaper13 regarding ideology, And I'd like to add a request for a tomboy trait to make it equal, balanced, and symmetrical

also, question: male and female pawns have different faces, around the eyes. do they keep that, while switching body?
GapeHole 26 Jun @ 4:27am 
Thank GOD femboy trait got updated!!!! I couldn't exist for a single waking hour without this mod in 1.6 I can finally rest easy now...
Halicade  [author] 26 Jun @ 4:22am 
Wow I was definitely awake when I wrote that. Fixed!
Tyrant 25 Jun @ 11:19pm 
In FEMB_Keys.xml, the line for FEMB_OverwriteEnby is cut off, it just says "(Applies for "
da812manymonkey 11 Apr @ 11:44am 
This is great work. Had an idea. If you make a tomboy trait and make an inverted version of the thought def with neg numbers it would work in the opposite direction. I have been playing in the xml code and there is a lot of potential here.
NonExistantFlower 7 Apr @ 1:04pm 
if possible it'd be neat for misandry to just be dulled to be more negligible but not completely nullified by the femboy trait, but as for misogony i feel like there should be no change- incels and femboys get along surprisingly great and i say that from experience
deadmanreaper13 6 Apr @ 11:48pm 
In my opinion, the Male/Female Supremacy memes should view him like a female, with the females accepting him while the males reject him. Probably the same with the traits, as Misogynists would see him as not a man, while Misandrists would be more ok with him.
Halicade  [author] 6 Apr @ 5:52am 
@deadmanreaper13 Huh, I completely forgot about Ideology and traits. The way I designed this I didn't want to patch any thoughtworkers.
May as well ask some opinions here for anyone to answer
Should male/female supremacy memes be nullified by pawns with the femboy trait?
Should misandrist/misogynist traits be nullified by pawns with femboy trait?
For both of these, how should they react to a pawn with the trait? positive or negative?
I could also make a ideo precept/meme that requires being a femboy. Something like "femboy supremacy". Not sure about that yet so I'm curious on any thoughts.
deadmanreaper13 6 Apr @ 2:28am 
question, any interaction with Ideology? could be interesting having them viewed differently in Male/Female supremacies or by pawns with Misandrist/Misogynist traits.
NonExistantFlower 5 Apr @ 12:44pm 
@Halicade alrighty, just a suggestion since the eyelashes look feminine in a more subtle way than changing the bodytype to female
Halicade  [author] 5 Apr @ 4:40am 
@NonExistantFlower Unfortunately I don't think that will be as easy as it sounds. Looking into it but no promises. Your better option would be to use character editor and change it manually from there.
NonExistantFlower 3 Apr @ 6:46pm 
is there any chance you could make a version that changes the head texture to the female version instead of the body?
Halicade  [author] 3 Apr @ 5:10am 
@sharkcrisp049 you have options. By default it's an increased chance to spawn as males. Increasing this chance to 100% will still result in females occasionally, this is intended.
0% will result in the base game logic taking effect so like 50% or whatever it is.

Nothing happens if a femboys gender changes.
sharkcrisp049 3 Apr @ 4:50am 
will the mod generates female femboys?or what will happens if i turn a femboy into a female?
Alex 2 Apr @ 9:03am 
Now I need a Tomboy version to fulfill all my dreams.
Halicade  [author] 2 Apr @ 2:41am 
That would be hilarious
SanguinarcAQL 2 Apr @ 2:19am 
God I hope Mister Samuel Streamer adds this to his current playthrough