WARNO
Nato Unit Buff Mod
35 Comments
Pershing 11 Oct @ 6:47pm 
"...the late game might feel a bit too easy"

> Sees the PanzerMorser platoons have been replaced my MARS MLRS batteries
茂名突击闸总kong_shan 11 Oct @ 8:13am 
thank you my man,love you!!!
Just good Business 11 Oct @ 3:58am 
Outstanding, thank you so much for upadating! :steamhappy:
NEED UPDATE PLZ
Brian Freeman 9 Oct @ 8:08am 
I love this mod. Looking forward to the update for SOUTHAG. Thanks!
StuffofLegendsX 21 Sep @ 6:52am 
one thing that can be done in the mean time is roll back your warno update like to campat_160943, the mod works and is the last update before this one.
港区1号 20 Sep @ 5:41am 
My dear friend, I absolutely adore the mod you created. I would be truly grateful if you could kindly update it—I have been eagerly awaiting this for the longest time.
Me_pickle 29 Aug @ 8:06am 
need update, but mod is great.
fubuki◢◤ 29 Aug @ 5:13am 
need update:PolygonHeart:
BusMan! 30 Jul @ 9:45am 
kinda wish there was a version where the army general units are not changed, but instead its just nit buffs
gusman0120 2 Jul @ 4:21pm 
i think all the battalions need command infantry and AA infantry as a cheap option for example the U.S. battalion in Buderkrieg is good bu it normally has man-pads so you lose that ability. I also think that the tank battalions could use some howitzers.
miku_o7 30 Jun @ 1:03am 
hi would it be possible to combine both nato and pact ver. into a single mod in the future?
David D. Davidson 16 Jun @ 3:40pm 
Thanks for updating mate, appreciate it! Great work!
メ Damacles 16 Jun @ 2:14am 
Update today broke it
Koko Loko 15 May @ 12:07pm 
a little too op when a 20mm Bushmaster can One shot a T-80 IMO makes the game a little too easy
MIKO  [author] 9 May @ 8:52pm 
@Juggernaut
Yeah, I’ve noticed that issue too. I think it might be happening because the ammo count was increased. Honestly, I’m not really sure how to fix it either.
Juggernaut 9 May @ 12:04pm 
I've noticed a visual bug in army generals. Most air units (planes and helicopters) have a visual glitch when zooming in on them that causes weird screen distortions. It's only present with this mod active, doesn't happen in vanilla. Any idea why and if it's fixable?
MIKO  [author] 6 May @ 7:19am 
@BsBsBs
Sorry, there's no plan for that just yet.
BsBsBs 6 May @ 5:03am 
Do u have a plan for no availability changes? Ai wont fight since they are total 20 and my single tank bat. is 44. AI almost never attack.
GriffinMan 3 May @ 7:13pm 
@MIKO Thank you so much! If I end up uploading it, I'll of course credit you since you did the majority of the hard work!
MIKO  [author] 3 May @ 8:29am 
GriffinMan 3 May @ 2:14am 
Could I humbly request you make a version of this that has the force availability increased greatly? Or, barring that, could you provide the source ndf? I'd love a greatly increased availibity version for this. I'd be able to do the availability myself if you'd rather not, I'd just need the increased unit stats ndf (since that alone probably takes up the most significant amount of time given how unorganized the files are)
MIKO  [author] 1 May @ 8:34pm 
enemy AI unit has also been doubled to make it more aggressive
Aurelius 1 May @ 4:28am 
Great, thanks!
HardcaseLJ 24 Apr @ 2:27pm 
lore accurate NATO
Alexander the Mediocre 18 Apr @ 3:52pm 
is there any way you could make version of this mod without changing the stuff in AG, just the tactical changes? great mod
MIKO  [author] 18 Apr @ 9:27am 
@BucketsFullOffBacon
Maybe if I double units for the enemy AI, it could lead to larger scale battles and also make them act more aggressively. I’ll try it out sometime later.
BucketsFullOffBacon 18 Apr @ 1:58am 
a suggestion: cloud you tweak either the agressivness of the AI or reduce the "combat value" of the units on the AG map. i just played the "four days to the Wesser" campain on elite and the AI only attacked my units 3 times, the rest was me waiting for like 8 turns the steamrolling them.
Operator-chan 13 Apr @ 2:17am 
your pfp reminded me that tommorow is monday

goddamnit
SirSqueaksAlot 8 Apr @ 8:05pm 
welcome back o7
fubuki◢◤ 7 Apr @ 6:08am 
good mod :PolygonHeart:
Chiang Kai-shek 2 Apr @ 8:25pm 
Great mod! :steamthumbsup::steamthumbsup::steamthumbsup:
K 2 Apr @ 7:57am 
MIKO!! welcome back!!
Nekoshi 2 Apr @ 5:27am 
GOOD!!!!:sad_seagull:MIKO AGAIN!