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• Building income: -50%, -25%, -10%, 0, +5%, +10%, +15%
• Construction cost: +50%, +25%, +10%, 0, +10%, 0, 0
• Construction time: +50%, +25%, +10%, 0, 0, 0, 0
• Magic item drop chance: -30%, -20%, -10%, 0, +5%, +10%, +15%
• Campaign movement range: -30%, -20%, -10%, 0, +5%, +10%, +15%
• Tradable resources produced (factionwide): -6%, -4%, -2%, 0, 1%, 2%, 3%
These changes will help create the sensation that a province with minimal control is in a state of civil unrest that has not yet escalated into open rebellion.
Yes, there's a touch of hardcore here, but it's for maximum realism. Grimdark.
Population:
• Growth: -40, -30, -20, 0, +10, +20, +30
• Casualty replenishment rate: -15%, -10%, -5%, 0, +2%, +4%, +6%
• Army upkeep: +50%, +25%, +10%, 0, -3%, -6%, -10%
• Recruitment cost: +50%, +25%, +10%, 0, -5%, -10%, -15%
• Recruitment duration (turns): +3, +2, +1, 0, 0, 0, -1
• Casualties suffered from all attrition: +50%, +25%, +10%, 0, -5%, -10%, -15%
• Corruption: +6, +3, +2, 0, -1, -2, -3
• Hero action success chance: -15%, -10%, -5%, 0, +1%, +3%, +6%
• Leadership (local armies): -15, -10, -5, 0, +2, +6, +10
• Ambush defense chance: -30%, -20%, -10%, 0, +5%, +10%, +15%
• Chance of a plague spreading: +30%, +20%, +10%, 0, -5%, -10%, -15%
• Plague duration (turns): +5, +3, +1, 0, -1, -2, -3
• Enable attrition: All, 0, 0, 0, 0, 0, non-order unit
• Control: -4, -2, -1, 0, 0, +1, +2
Basically, I'm going to outline my ideal proportions, which I believe are fair. In a society suffering from discontent, taxes and tariffs would be paid less frequently as a sign of protest or other reasons.
Which difficulty did you play on using this mod? This bonus affects the armies that start in a province with high control, and it helps you traverse your empire faster, but you actually need to attain the level of control to gain these bonuses. Based on the difficulty you're playing on, it will be harder to maintain it.
I don't want the campaign movement range bonus to feel unbalanced, but I want it to remain a feature, as to me personally it's annoying having to move armies over your vast empire, without the ability to upgrade the roads in your regions, which was a basic feature in older Total War games.
I could reduce the bonus maybe, but I'd need more elaborate feedback, so I'd appreciate if you could message me on Discord or Steam.
I think movement range is such an important aspect of the gameplay that it shouldnt be unbalanced.