Garry's Mod

Garry's Mod

[VJ] Combine Engineer (NPC)
62 則留言
BdotBdot7 8 月 23 日 上午 11:01 
Dispenser?
andrechappie 8 月 21 日 下午 12:13 
would be funny if it could build multiple nests
angelsoccio105 8 月 17 日 上午 9:21 
Because i would be interested in downloading if so
angelsoccio105 8 月 17 日 上午 9:21 
can the engineer fix sheilds scanners and anything thats tech?
meierhans 8 月 13 日 上午 3:43 
Yeah, they get stuck and just stand in front of it most of the time.
rycch  [作者] 8 月 11 日 下午 2:48 
@meierhans If it is still breaking navigation, yeah I can look into that. VJ base npcs seem to be fine. Unsure why base ones are having problems with it.
meierhans 8 月 10 日 下午 4:56 
Love this NPC, as I do all the other ones you released. Such quality work! Keep on goin!

I use it to replace (by chance) regular combine soldiers, and this works like a charme. Yet, the problem @Nateuddd mentioned also applies for me. Possible NPCs are able to walk trough the barricade, but they won´t do. Could you make it despawn after 60 sec´s, so it does not break maps?
The Elemental Squad 8 月 6 日 下午 3:45 
is this from half life 2: survivor?
Sergeant Gundick 8 月 6 日 下午 12:12 
i wish he didnt have ordinal markings, would look better imo.
nuggster 7 月 5 日 下午 1:41 
engineer tf2 vs engineer hl2
Not Duck 6 月 28 日 下午 9:50 
it has no sounds
Nateuddd 6 月 23 日 下午 8:09 
weird, it might be a problem with the map. ill try it out again today to see
rycch  [作者] 6 月 17 日 下午 3:49 
@Nateuddd Npcs should be able to walk through the shield.
Nateuddd 6 月 16 日 下午 11:08 
anyway to edit the amount of health the energy barricade has? or a way to make it go away with time? when npc's push alone against this guy, once he dies the barricade just sits there and they can get stuck not finding a way to go.
snow-joke 6 月 10 日 上午 7:09 
"Building, a sentry."
♥Meowass♥ 6 月 3 日 上午 7:54 
damn, I wish mods like this worked with red vs blu
「c∆feich』 6 月 2 日 下午 4:45 
"SENTRY GOING UP!"
c-(engineer 2008)
rycch  [作者] 6 月 2 日 下午 2:12 
@Zack I am happy keeping this guy how he is, I appreciate the suggestion though
Zack 6 月 2 日 下午 2:05 
read the comments i left on the hev soldier addon for more context
Zack 6 月 2 日 上午 8:52 
change the skin
make it look more like the resurgence combine engineer but more... combiney
Maxx 5 月 28 日 下午 6:55 
Gotta move that gear up
rycch  [作者] 5 月 22 日 下午 3:44 
@LennySmash I did not hook its damage into the VJ base difficulty system, but that is a good idea I can try applying.
LennySmash 5 月 22 日 上午 4:50 
is there a way to buff the turret damage ? because vj base difficulty settings doesn't change its damage
DOG DAY 5 月 12 日 上午 10:03 
need a sentry here
BananaThief985 5 月 10 日 下午 7:56 
so its like the engineer but it actually takes control of the turret
BananaThief985 5 月 10 日 下午 7:56 
noiceeee
rycch  [作者] 5 月 9 日 下午 3:23 
@BananaThief985 A similar idea I had, I have not started on a prototype yet, is the Combine Gunner Team which would be two npcs responsible for setting up and manning an encampment gun.
BananaThief985 5 月 9 日 下午 2:45 
suggestion: combine machine gunner (a npc that mounts the enplacement gun) you dont have to but just a simple suggestion
rycch  [作者] 5 月 9 日 下午 1:47 
@Padeukou No, going straight to Half Fortress 3 since Valve never will.
Padeukou 5 月 9 日 下午 1:30 
Half-Fortress 2 when
ADAM 5 月 9 日 上午 8:36 
So it's an extra handy Combine Ordinal, huh?
Neat.
XenonTitan 5 月 2 日 下午 10:57 
Liking these combine specialists
rycch  [作者] 4 月 28 日 下午 2:14 
@Spongy Sponge @RICKbrick Pushed fix, should be working now
rycch  [作者] 4 月 28 日 下午 1:46 
@Spongy Sponge I can see if I can get a fix out for that real quick
Agent Spy 4 月 28 日 上午 11:17 
i think new update of vj base caused this bug
Spongy Sponge 4 月 28 日 上午 5:35 
here is an error

[VJ Base] lua/vj_base/funcs.lua:872: attempt to call method 'GetEnemy' (a nil value)
1. CalculateProjectile - lua/vj_base/funcs.lua:872
2. CustomOnThink - lua/entities/obj_vj_smart_bullet.lua:107
3. OnThink - lua/entities/obj_vj_projectile_base/init.lua:157
4. unknown - lua/entities/obj_vj_projectile_base/init.lua:173


the smart bullets stay still mid air, and when i touch them they "hit" me dealing damage.
LosCartuchos5566 4 月 27 日 上午 11:44 
need a dispenser here
rycch  [作者] 4 月 14 日 下午 7:21 
@Autumnis I had problems with the vanilla turret but I can see what I can do about the shield blocking pathing
Autumnis 4 月 12 日 上午 3:04 
also, would it perhaps be possible to make the engineer place a normal vanilla hl2 turret? the vj base turret is unable to be affected by physics
Autumnis 4 月 12 日 上午 3:00 
npcs can't walk through the barriers, making it so engineers can very easily completely block off areas as other npcs don't know to shoot the barriers
I am Soldier 4 月 11 日 下午 7:42 
"building a sentry" ahh combine
f2p 4 月 11 日 下午 7:13 
yes its fixed!!! thanks
rycch  [作者] 4 月 11 日 下午 6:50 
@f2p I though I included that texture, its been a pain in my butt. As e quick fix, if I remember correctly, mounting/installing and unmounting/uninstalling HL2 Episode 2 should fix the issue. Sorry about that, this issue keeps coming back up every time I think I fixed it.
f2p 4 月 11 日 下午 6:25 
@rycch part of it its near the handle the diagonal pipe thing on the gun stock
rycch  [作者] 4 月 10 日 下午 5:50 
@f2p The whole weapon or just part of it?
f2p 4 月 10 日 下午 5:38 
missing texture on their weapon
rycch  [作者] 4 月 8 日 下午 2:46 
If anyone knows how to create npc animations in Garry's Mod, please reach out.
rycch  [作者] 4 月 8 日 下午 2:46 
@theMoniter In the works, thinking about a bit of a rework of it given the response I have had to my other npcs. It would be even better if I could create or find animations that better fit.
theMoniter 4 月 8 日 下午 1:21 
I just wanna say thank you for making so many cool combine npcs. And also was wondering if you could mayhaps make a combine riot shield npc.
Autumnis 4 月 8 日 上午 4:37 
ah, i see