Project Zomboid

Project Zomboid

[Abandoned] More Car Variants (KI5)
115 Comments
Toto 4 Oct @ 12:51pm 
broooo ineed this mod why Abandoned :steamfacepalm: so much potential
enzo lmao! 28 Sep @ 1:10pm 
@Пупсич please do ur mods are a wonderful contribution to the community and many of us will continue to support ur work when u do choose to release 2.0
Пупсич  [author] 27 Sep @ 3:06am 
@enzo lmao! I'll definitely make a new version, but I don't know when exactly it will be
enzo lmao! 26 Sep @ 11:02am 
just wondering if this mod is still going to get the 2.0 version that was previously announced since i really liked this mod
Пупсич  [author] 31 Aug @ 3:40am 
@irrelevantredundancy Thanks a lot, I'm very pleased to hear something like this)
irrelevantredundancy 30 Aug @ 7:30pm 
@Пупсич --- I want to second what @Hung Trans Bun said. I read his comment where he listed all the mods you've made and until I read that I didn't realize they were all made by the same person! Hands down, you've made some really useful and unique mods. They all end of being invaluable in the little niches they each take care of.
Пупсич  [author] 20 Aug @ 11:20pm 
@Hung Trans Bun thank you very much for your support. And although I “announced” the new MCV, I honestly don’t even know when it will come out, now I’ve spent a lot of time trying to make loot appear in roofracks and the like in Specific Loot, and then I’ll also have to update the Seat UI mod, since I didn’t have time to update it and missed a lot of cars. In general, it’s certainly nice to complain, but the point is that you may have to wait longer than I thought.
Hung Trans Bun 20 Aug @ 8:55pm 
Ooooh I see I see, I wish you the best with this endeavour, I can understand what it's like trying to make something fit a specific artstyle/look of a mod. Not to mention starting with a fresh slate instead of trying to redo things can help the artistic process quite a lot as it's sometimes just easier to begin from step one instead of looking for a place to start tweaking old designs. I can't wait to see your work in the future and any additions that might come with said future works. :3c
Пупсич  [author] 9 Aug @ 10:28pm 
And since this mod is also mine, I should tell you a little about its future. It's worth noting that there haven't been any updates for a long time, although I said I would update it when the B700/F700 was released. I haven't abandoned this mod, but I don't like what I've done. The skins don't match the style of KI5, let alone their expanded versions. So I decided that there's no point in redoing the entire mod (otherwise, many people's saves will lose their cars again), so I'll just leave this mod as is with the [obsolete] tag and release a 2.0 version later that I'm more comfortable with.
Пупсич  [author] 9 Aug @ 10:24pm 
@Hung Trans Bun thank you very much, I am really pleased to hear your words, considering that I initially did not think that so many people would use my mods
Hung Trans Bun 9 Aug @ 7:13pm 
Of course! It's something that the more I used them the more essential they became hahahaha. :>
Пупсич  [author] 9 Aug @ 11:07am 
@Hung Trans Bun wow, thank you too for your support )
Hung Trans Bun 8 Aug @ 7:53pm 
I gotta say, your mods are genuinely handy for so many different other mods. The vehicle zone and remover ones? Vanilla Vehicle Replacer? So handy, Mil Zone? Handy! This one? Adds a lot of extra flavour to KI5's mods. Specific Loot? Also really really helpful. I just wanted to say hey, thanks for the work you do. These are quality of life tweaks that really help liven the mods a lot of people use quite a bit. :>
Keep up the good work man! It is really handy when using Papa_Chad/KI5/Filibusters stuff and having your utility mods to help on the side.
Пупсич  [author] 21 Jul @ 8:42am 
@ウルフルズ в данном моде параллельно с ванильными. Но в VVR прописана замена этими автомобилями.
ウルフルズ 21 Jul @ 5:19am 
Вопрос, а все эти модовые машины заменяются старыми или происходит новый спавн параллельно с ванильными т.с.
Пупсич  [author] 13 Jul @ 1:05am 
@Grunil Master oh, thank you, i'm very glad to hear that ;)
Grunil Master 12 Jul @ 10:00pm 
Hello,
Thanks a lot for your awesome mod.
This one, with another, make PZ a great game ! no more Vanilla vehicule <3
Пупсич  [author] 11 Jul @ 8:22am 
@BlitzEN а ну да, я просто забыл убрать
BlitzEN 11 Jul @ 4:45am 
Предлагаю из требований к моду Е-150 убрать, раз уж он тут теперь не задействован.
Kable 29 Jun @ 4:51am 
No worries :otrthumbup:
Пупсич  [author] 29 Jun @ 4:05am 
@Kable I don't think I'll do it, there are a number of reasons for that. Firstly, it's someone else's mod, so I either have to ask permission to improve it in my mod, or release this part as an unofficial mod, which I can delete if necessary, secondly, I'm still aiming to work with skins that will correspond to the vanilla lore, and thirdly, it's build 41, which I don't really want to work with. Sorry(
Kable 29 Jun @ 3:22am 
Would you be able to update https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2966640870 please:lunar2025snakeinablanket:? They're showing up invisible in my current playthrough.
Onimusha 27 Jun @ 7:25am 
@Пупсич I will try that, thanks
Пупсич  [author] 27 Jun @ 5:09am 
@Onimusha it's also possible that your VVR might not have been fully updated, which is why it's still trying to replace vanilla cars with my E150 variants, in which case just re-subscribe to the mod
Onimusha 26 Jun @ 10:43pm 
@Пупсич I see. So the game can only replace a modded car with a vanilla car again if the modded car got removed. And your replacement mod will not override the vanilla car again? I'm asking because i'm a bit worried that those vanilla cars suddenly pop up in places where i haven't been before in this save file.
Пупсич  [author] 26 Jun @ 10:36pm 
@Onimusha If I remember correctly, if car been removed from the save, it will be replaced by another random car, which is probably why they appeared.
Onimusha 26 Jun @ 8:38pm 
I see, that makes sense, thank you very much. Another question. In my current save, i saw a Chevalier Nyala and a D6 being reverted to their vanilla models. I'm pretty sure those were already replaced by your mod before. Why did that happen if the only changed cars were E150 vans?
Пупсич  [author] 26 Jun @ 12:05am 
@Onimusha it will work, but i don't see any sense in it, because KI5's cars much better
Onimusha 25 Jun @ 10:56pm 
Hey there, just a question. With the new KI5 variants, you said you wanted to remove the E150 from this mod, but why not make it so that a small percentage of those cars can still spawn with your variants? Or would that not work?
Пупсич  [author] 25 Jun @ 2:17pm 
@korzhyk.m ну хорошо, в принципе идея логичная
korzhyk.m1 25 Jun @ 2:04pm 
В общем оказалось все не так плохо. Blacksmith заменился на такси, вещи в багажнике исчезли, но на сиденье и в бардачке остались. Второй, auto repair заменился на пикап, а третий оказался из мода KI. Но теперь я буду делайть бекапы модов, а не только сейвов.
Пупсич  [author] 25 Jun @ 1:15pm 
@korzhyk.m1 да он был
korzhyk.m1 25 Jun @ 12:48pm 
У меня был ford E 150 econoline blachsmith или чтото вроде этого. Есть бекап сохранения. Он был в этом моде?
Пупсич  [author] 25 Jun @ 12:44pm 
@korzhyk.m1 ну, теперь новенькие от KI5 надо
korzhyk.m1 25 Jun @ 12:43pm 
Так вот изза кого моя машина превратилась в тыкву. Значит тепер fordE150 не будет? А то я как раз их три штуки собрал и начал ремонтировать.
Пупсич  [author] 25 Jun @ 12:33pm 
@BlitzEN ну да я понимаю, но я уже полностью перешел на новые машины
BlitzEN 25 Jun @ 12:22pm 
Как то слишком резко удаление всё равно прошло. Мне вот ничего не сломало, но ящик вискаря и гору досок и инструмента успешно исчезло куда-то, т.к. в фургонах лежали. А вместо них дефолтный седан, который даже ездит и почтовый фургон, котрый можно только горелкой разрезать, больше с ним вообще не взаимодействуется... Но допускаю, что если исчезнувших машин много на карте, то мож и крашнется. А у меня всего то 2 мелких городка обшарено... И похоже 3-4 фургона стерло.
Пупсич  [author] 25 Jun @ 10:06am 
@GestumStage how can this reset all your progress?
Пупсич  [author] 25 Jun @ 10:04am 
@Si-Cafe okay, someday i will do it
GestumStage 25 Jun @ 9:54am 
crash me game progres. Thank Removed.
GestumStage 25 Jun @ 9:50am 
removed
Si-Cafe 25 Jun @ 8:38am 
This is a very minor request, I think it would be very easier to understand when enable/disable the mod if the mod name was something like '76 Chevrolet K Series - MCV. These should preferably be displayed alongside the required mods.
opaxite 25 Jun @ 6:39am 
This is probably caused by the vanilla vehicles replacer, sorry.
opaxite 25 Jun @ 6:33am 
Well seems like forcing a disable of the E150 variants completely bricked my save, my cars are now different cars, there’s trees all over my base, textures are different. I am using the KI5 replacer. Did not have a backup.
Пупсич  [author] 24 Jun @ 5:20pm 
Little announcement:
KI5 made his own extension with professional variants of E150, so when i remake my other mods i'll remove E150 from this mod
Пупсич  [author] 21 Jun @ 1:24pm 
@BlitzEN исправил
Пупсич  [author] 21 Jun @ 10:49am 
@BlitzEN возможно название скриптов поменялось от чего мог пропасть интерьер в моих машинах, если это и вправду так то исправлю
BlitzEN 21 Jun @ 8:44am 
После обновления E150 интерьер на существующем сохранении исчез. Авто брендированное какой-то деревообработкой. Возможно влияние этого мода?
Shipyard 10 Jun @ 5:36pm 
Yea, that is probably the closest. Sounds good.
Пупсич  [author] 10 Jun @ 1:18am 
@Shipyar i wanna do such skins for B700/F700 Ford, i think it looks like it will fit