RimWorld

RimWorld

Oharo's Infinite Neutroreactor
12 Comments
Oharo  [author] 29 Oct @ 3:54pm 
Oh yeah, that's a good point. I'll look into it and see if there's a good solution.
toetruckthetrain 27 Oct @ 2:44pm 
regarding the neutro drain, that is possible however because of how infinite reactors work is you cant rotate them, this isnt a problem on a permanent base buut on a gravship thats gonna rotate constantly it becomes one
Oharo  [author] 22 Oct @ 5:56pm 
Yeah, should be totally fine for that. Uninstalling the mod when you have one around would throw an error though.
catlovr 22 Oct @ 5:07pm 
is it safe to add to an existing save?
Zahnloli 12 Jul @ 5:02pm 
appears to work in 1.6, not throwing any errors I can see (besides version mismatch) and spawns items fine. Well in my 2 minutes of testing anyway.
lostormisplaced 6 Apr @ 7:45pm 
1.6?
Oharo  [author] 4 Apr @ 7:09pm 
There's no explicit compatibility included, but in theory you should be able to place a neutro drain on top of the tile it creates the neutroamine on to import it into the system.
imanerd345 4 Apr @ 7:06pm 
Is this compatible with the pipe network form VRE - Androids?
Smxrez 31 Mar @ 6:20pm 
Neat
Them8 30 Mar @ 9:16am 
Good mod.
Oharo  [author] 28 Mar @ 2:19pm 
Oh you're right! I forgot that they stack higher than most items. I'll update the description to just remove the mentions of stacks since it already has the raw numbers.
Alma_S 28 Mar @ 1:56pm 
i reckon you mean by a stack is 75 items, but dont neutroamine and chemfuel stack to 150 or something like that? its a bit unnecessarily ambiguous, i think. great mod concept regardless!