Arma 3
CatTacRadio
36 Comments
Gandalf 15 Jul @ 9:06pm 
how do I setup this? is the von / voip should be enabled in the server?
abu.khobz.bin.laban 4 Jun @ 6:43am 
not a good mod, i was expecting a cat to meow...
Fantoni 20 Apr @ 4:01pm 
Does the voice have a radio effect?
Roosevelt Cat  [author] 2 Apr @ 1:05pm 
@r0dx864
That would probably work! I was worried about running into problems when there are lots of groups concurrently using voice channels. I personally would rather have fewer channels that I know are going to work, than an unlimited amount that would be subject to a concurrency limit. Like playing an a cheap electric piano that only has five notes lol. Nice idea though, thanks! 😁
weczi 2 Apr @ 9:32am 
nice
r0dx864 2 Apr @ 8:24am 
stupid question but is it limited because the customchat channels are limited? if so, why not track the groups on a set channel in variables and use the custom channels only when the channel is open actively to communicate and then immediately free it. this means that you are limited to ten different freqs talking at the same time but infinite freqs that one could use and only when those freqs converge do a custom chat channel need to be made
31 Mar @ 12:51pm 
🔥
Roosevelt Cat  [author] 31 Mar @ 12:43pm 
Mod has been updated!
Clients: make sure you repair your mod and close your launcher.
Servers: Update the mod and make sure you're using the new key "CatTacRadio1.bikey".

- There are now 10 channels instead of 8.
- Admins and Mission makers can enforce side restrictions on radio channels (CBA, restart required).
- Custom channel text chat now displays the user's name who sent the message.
- There is now a sub-menu for viewing who is subscribed to a channel.
Roosevelt Cat  [author] 31 Mar @ 8:29am 
Multiplayer only
troublemaker 31 Mar @ 7:28am 
This is meant for SP or multiplayer only?
Roosevelt Cat  [author] 31 Mar @ 7:24am 
@Fasta Prola
I like the idea of radio noises, I'll add it my list list of "nice to haves". Thanks!

@kokujo
It seems like that mod only adds the noises to Global, Side, and Group channels. Maybe you could contact them about adding the sounds to custom channels as well
Fasta Prola 31 Mar @ 6:36am 
Nice mod, really usefull. It would be cool if you add radio noises just to increase inmersion.
namenai 30 Mar @ 10:55pm 
wowe
Kokujo 30 Mar @ 9:32pm 
scubbasteve9991 30 Mar @ 6:29pm 
also good mod!
scubbasteve9991 30 Mar @ 6:29pm 
Viper1Zero bro love ur youtube channel! i literally got into mods bc of you! thanks my dude fr
Roosevelt Cat  [author] 30 Mar @ 7:28am 
@Viper1Zero Thanks! I'm glad you're getting some use out of it.

@KMR-317
Theoretically it wouldn't be a huge leap to convert to a script version. I want to get a few features implemented and then I'll consider converting it. Is there a specific mission you're thinking about? Just curious 😁
Viper1Zero 29 Mar @ 7:35pm 
AWESOME
Komaros 29 Mar @ 3:20pm 
Hi nice mod, are you able to make script version for vanilla servers ?
Roosevelt Cat  [author] 29 Mar @ 7:34am 
*PAGE 1*

Hi Edi, I appreciate your feedback 😁
I'll try to address your suggestions and then update the mod's description to give others a heads up.

1.
For this project, my goal is a simple radio mod to augment the systems that Arma has in place.
Group management is going to be a bit ambitious, I would rather focus my time on the radio aspects.

2.
I'm going for an Admin/Mission maker forward approach to channels setup, so I'll probably confine channel renaming to the CBA settings.
Displaying the users subscribed to a channel is a feature that will be added soon!

3-4.
Since the mod uses arma's base chat features, there are a limited number of channels we can use.
Also since it uses arma's base chat system, you can already use "." and "," to cycle through your activated channels. 👍
Coming soon: update that will up this limit to 10 channels.
Roosevelt Cat  [author] 29 Mar @ 7:34am 
*PAGE 2*

5.
Since we're taking an Admin/Mission maker forward approach, CBA settings are a good way to force and update changes.

6.
Great point! CBA already has a system for this.
In eden editor, you can go to Settings -> Addon Options -> Mission Tab -> Cat Tactical Radio and change the channel settings there (make sure to overwrite clients and make sure server settings don't overwrite the mission).
Mid-mission changes aren't supported currently, due to radio channel initialization happening on the server. This might change in the future, but honestly isn't the biggest priority.

7.
Side restricted channels are coming soon! I'm hoping to have this on the next update.

Thanks again for your perspective, your post has been a helpful read 👌
210X-07 29 Mar @ 3:30am 
ASI MERO PEGUE Y PEGUE MIJO
♔ Edi 29 Mar @ 12:34am 
5. In these same display, we could manage general changes on channels as Group Leader (Channel Leader). I dont's see the need to go to the game's options to rename the channels and those kind of changes.

6. Can the Admins, Zeus or Mission Maker leave those channels allready named for everyone before launching the scenareo? Or can the Group Leader change it for everyone?

7. A feature to avoid be heard by another side players (BLUFOR-OPFOR). Maybe managed by Admins, Zeus or Mission Makers to manage PVE - PVP scenareos.

I see great potential in this mod already, but if you manage to replicate even just in part the TFAR main functionallyties without the need for TeamSpeak it would be way greater. A lot of players and communities that can't afford a teamspeak server would be glad. Wish you the best with this mod! TY!
♔ Edi 29 Mar @ 12:34am 
I like the idea very much! i have some questions/suggestions for posible future updates:

1. Is it possibly to create a game's radio looking display (Ctrl + U) in wich we manage, create, disolve, join, leave or rename groups?

2. Can we rename the channels from the Ctrl + U menu in a future? and to have a button to display/fold the players list to see whose's inside each channel without need to see the list all the time?

3. Is it possibly to add a display to set the channels frequencies ourselfs (more than 8 options) instead of limit ourselfs to only 8 frequencies = 8 channels? and then use the num pad only for those frequencies we saved (saved channels). More like real radios or as TFAR does.

4. A feature to also change between previous and next channel with game's predefined "," and "." so we can have more than 8 channels.

*i'm sorry i didn't write it in one message
Valmont 28 Mar @ 2:43pm 
Amazing!
sergew 28 Mar @ 1:09pm 
gut
nanner 28 Mar @ 8:19am 
Very nice
Roosevelt Cat  [author] 28 Mar @ 6:44am 
Thanks Valmont!!
I'll add your suggestions to my to do list.
Valmont 28 Mar @ 6:04am 
You are doing God's work here my dear Roosevelt Cat's! Amazing! Just what we needed after being spoiled by Reforger's in game radios.

May I ask if possible to expand the radio UI functionality with an additional button to show a Group management UI (on the same radio) that allows us to join groups, leave groups, become leaders, remove group members etc.

Would be so awesome to have all the functionalities under one device.

Other than that this is already so much better than anything we had before ;)
MossadAgent 28 Mar @ 12:42am 
Add Long range radios
PilotMan 28 Mar @ 12:25am 
Finally! An Inbuilt Taskforce Arrowhead radio! Just needs a Long Range version for helis.
27 Mar @ 5:36pm 
Thanks very much. Appreciate it
Roosevelt Cat  [author] 27 Mar @ 5:29pm 
Awesome, I'm glad it's working out for you!
Feel free to use it in your server pack, as long as there is a link, attribution, and indication of changes made.

https://creativecommons.org/licenses/by/4.0/deed.en
27 Mar @ 2:09pm 
What is your licensing for this? I've already achieved the feature I seek, would you mind if I re-posted this into our private server pack for our PvP server? With credit and link of course

This is a brilliant addition and we would appreciate it if we could use it. :steamthumbsup:
Roosevelt Cat  [author] 27 Mar @ 12:14pm 
Currently this is geared towards PvE, but I might add that in the near future. Thanks for the suggestion!
27 Mar @ 11:34am 
Is it possible to add a feature to disable the ability for someone on the opposite team to join the enemy teams channels?

i/e a side check and side specific channels between OPFOR / BLUFOR?