RimWorld

RimWorld

Addie's Sanguine Arsenal
23 Comments
Luckspeare 6 Sep @ 11:01am 
If you have other weapon mods loaded, it will also cause Verb_Shoot errors to spam across them as well.
Luckspeare 23 Aug @ 1:24am 
I do. Errors on load.

Could not find a type named HeavyWeapons.Verb_Shoot

Minimal load, except some basic game UI stuff.

https://pastebin.com/nC0Uj6E9
Addie Van Winters  [author] 11 Aug @ 1:13pm 
?? do you have any errors?
Alpharius 11 Aug @ 1:01pm 
scythe hype
unfortunately, it appears that all but four of the weapons have been just wiped off the face of the planet
I only have the handgun, musket, katana and dagger
Adding this mod to my mod list breaks the game so it can't get past map generation part of loading, and it can't get past scenario select of new game, and I have no idea where the incompatibility is coming from since the log doesn't say
Madmouse Ked 10 Jul @ 9:39am 
Scythe hype.
Addie Van Winters  [author] 6 Jul @ 12:52pm 
i have actually, 1.6 will have a scythe why not.
Varulv16 5 Jul @ 2:46pm 
hello my guy have you ever thought about making a Scythe?
Halicade 22 Apr @ 4:43pm 
Hello! just letting you know you forgot to set Biotech as a dependency in the about file. Found out the hard way when it crashed my game that I forgot Biotech in. lol
big fella 10 Apr @ 10:21pm 
Worth considering also that anyone who invests in melee gives this weird requirement to make those equipped with melee weapons have to avoid targets that are being stacked with Haemorrhage, so just making the wielder immune might not actually fully solve the jank if I understand the problem well enough.
Unfortunately i've yet to properly test things out, so this is really just my input to the prior comment.
Addie Van Winters  [author] 10 Apr @ 3:35pm 
i will try to fix those issues in the near future!
Metalocif 10 Apr @ 2:43pm 
Cool mod, great art.
Hemorrhage Explosion is annoying because it damages the wielder. An easy fix would be to make the weapons give a hidden hediff that provides immunity to the explosion's damage def.
MVCF stuff is annoying to use. Abilities would provide more control, or a custom DamageWorker would be simpler.
The Handgun spawns on raiders? This seems unintended, as none of the other weapons do.
Prophet 10 Apr @ 5:24am 
shrunked
Addie Van Winters  [author] 8 Apr @ 3:07pm 
they are shrunken
Addie Van Winters  [author] 7 Apr @ 8:52am 
there will be a shrinkening
big fella 7 Apr @ 6:45am 
One criticism i have is that the scale of the weapons is very large compared to colonists wielding them, and makes it look quite odd with mods like Show Me Your Hands. It also makes the graphic when on the ground pretty hugely outscale the single tile that it occupies, and looks messy as a result.
ZX Zero 29 Mar @ 10:05am 
:dd2bleed: :dd2bleed: :dd2bleed:
Addie Van Winters  [author] 27 Mar @ 1:56pm 
what mod are you having incompatibility with? do you have an error log?
TheJes85 27 Mar @ 12:53pm 
the mod looks amazing, i sadly cant use it due to incompatibilities with other mods. makes me not able to craft or research anything
Myf 25 Mar @ 9:42am 
Let's gooo!!!!!!!!
scared star 24 Mar @ 11:58pm 
hopfully someone makes a request to the CE team for a patch, this sounds cool
B4TD4DDY 24 Mar @ 9:50pm 
There have been very few mods that I instantly hit subscribe before reading what it's all about. This is one of those mods.
Zero 24 Mar @ 7:29pm 
this is just cool man! just cool! :guardian: