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I've gone and done a few games as Norse characters and have both tried converting to a local culture and becoming Norwegian/Danish/Swedish when the culture split event occurs without encountering any crashes.
I'm really hoping this has nothing to do with DLC, has I'm aware not everyone is going to have every DLC, it may also be caused by conflicting mods or even loading orders.
But I'm truly uncertain, If my mod ruins your experience with these crashes then I apologise for it as I'm stumped over trying to find the cause.
It may take a short while but I'll try and figure out!
Reading the last couple of comments and seems im not the only one... If only i found this sooner rip
[10:02:54] [character_window.cpp:1013]: Open character 'MO_D_guD_r Vámúli of d_smaland (Internal ID 50355053)'
[10:02:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[10:02:57] [character_window.cpp:1013]: Open character 'MO_D_guD_r Vámúli of d_smaland (Internal ID 50355053)'
Crash occurs directly after a Norse character converts to Swedish, either through the fate of the norsemen event or the convert to local culture option.
I'm not sure if all this matters. But maybe it will somehow help in solving the problem.
If necessary, I can send my mod list.
Which is causing both mods to conflict with More Character Names, I'm unsure how to go around it, I'm a novice when it comes to making compatibility mods.
Making the EPE + MCN compatibility mod was difficult, but making two compatibility mods for both RICE & VIET is out of my range given how complicated it would be to try and make them work with More Character Names.
If anyone out there is up to the challenge then I would be more then happy to include your compatibility mod on this page.
Rice seems to trigger a repeatable crash quicker - if that helps
Also seem to be getting a number of characters with blank names?
not even sure what would be causing the crashes in the first place, but it would be awesome if you looked into it
I want to hope this is the case and hope that this fixes the issues. It'll take a short while for me to get rid of the duplicate names & dynasties before I can publish this update.
May luck guide me through this nightmare, alongside all your support combined!
modlist:
- VIET events
- ck2 style colorful education traits
- ck2 style brighter attributes
- ck2 style colorful lifestyle traits
- community flavor pack
- nameplates
- clear notifications
- medieval arts
- duel overlay
- auto increase control
- better ai education
- multilingual education
- big battle view
- balance of power UI
- hometowns
- wandering XP from wandering
- fix decisions tab performance
mods for which disabling them does not fix the crash:
- adventurers dont bankrupt the realm
- adventurer's beneficiary
- oathbound
- more game rules
- mass demand conversion
Any mods that change the font will conflict and cause names that make use of unique letters/accents will appear with underscores.
My mod makes use of one that allows for names with different characters and accents to appear.
i also saw those names with underscores in them, btw. and when i read my crash logs, it looked like part of the reason for the crash was schemes on invalid names. feel free to DM me for the debug and error logs!
also, don't beat yourself up about the bug, they happen. i understand debugging is frustrating, but i believe you'll be able to figure out the problem! again, i'm glad to help by providing my logs.
appreciate the flavor your mod adds!