Left 4 Dead 2

Left 4 Dead 2

NIGHTMARE Color Correction (Fairfield Terror)
37 Comments
AnotherAlex 22 Jul @ 2:24pm 
that means The Last Stand guns are in here :D
Lombaxtard  [author] 20 Jul @ 8:32am 
The Last Stand update has officially arrived!
yoru 20 Jul @ 3:33am 
for some reason when i subscribe to this mod my house catches on fire irl and my dog starts barking at me pls fix
Lombaxtard  [author] 8 Jul @ 1:44am 
I wonder why
infamous killer 7 Jul @ 7:55pm 
all i saw was error sighs and missing textures.
makyo1017 12 May @ 1:06am 
peak
izida1005 1 May @ 1:55pm 
Can you fix Blood Tracks second chapter Skybox? It's broken when using Team Psykskallar Aesthetic, Skybox are white and water reflection purple. At the same time, everything works fine on the other 3 chapters.

Campaign: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1880838761
Lombaxtard  [author] 24 Apr @ 2:39pm 
I'll look into it whenever
Not adding campaign as required though, as that's probably the only thing that spared me from the reign of proud subscribers of "The Ability to Read" addon.
And that would make it only one click less that it currently is, so...
yoru 6 Apr @ 10:27am 
more nitpickinggg, the subway tile walls are super glossy, the sewage concrete textures too, those all seem to be trying to use my custom bumps but crap the bed as usual because of cubemaps
yoru 6 Apr @ 10:10am 
you should link the TRS campaign as required items here to spare clicking
JayTheDestroyerOfWorld 31 Mar @ 5:01pm 
True, fair enough
Lombaxtard  [author] 31 Mar @ 4:59pm 
It was generally a rare occurrence with that one (plus set exclusively at early dawn), while Precinct 84 has visible sun shadows on almost every screenshot
JayTheDestroyerOfWorld 31 Mar @ 4:54pm 
I can still see it, just like how FF had baked-in shadows on the factory walls - you still made it look like it was set on night time. Alas just a suggestion.
Lombaxtard  [author] 31 Mar @ 4:38pm 
"Fitting". It's literally a daytime campaign 80% of the time
JayTheDestroyerOfWorld 31 Mar @ 1:38am 
I’d suggest precinct 84, that map in that style could potentially be very fitting.
Lombaxtard  [author] 30 Mar @ 4:33pm 
Hard to find fitting (for NIGHTMARE), high effort campaigns.
Command Prompt 30 Mar @ 4:08pm 
you know dude these color corrections are awesome i must say, i suggest you do more
JayTheDestroyerOfWorld 30 Mar @ 1:59pm 
This looks really good, had fun playing this one
Ceno 30 Mar @ 12:37pm 
That is not what 2007 No Mercy looked like lol
pabo 29 Mar @ 8:04pm 
2007 no mercy beta be like
󠁳 29 Mar @ 8:10am 
look like VTM:B 2 if it was released in 2008
Sang 28 Mar @ 5:40am 
Yo this is pretty cool actually
Lombaxtard  [author] 25 Mar @ 4:21pm 
It was stuck in perpetual "This item is awaiting analysis blah-blah-blah" for the past two days after my latest update. I contacted Steam support the very same day only to be met with silence, but I just checked and the pan finally seems to be back online.
Nick 25 Mar @ 1:31pm 
why'd the pan go private
Lombaxtard  [author] 25 Mar @ 3:14am 
Change of plans. No update to skyboxes of maps 3 and 4 is coming. They use urbannightstormhdr natively, no .vtf&.vmt bundles (only for maps 1 through 3). I believe that would warrant for a .bsp decompilation, unless there's a script that could change env_skyname cvar on a per-map basis
Lombaxtard  [author] 25 Mar @ 2:40am 
Nope, in true NIGHTMARE fashion we were always running NO Bots VScripts . Welp, weird... Maybe it's that, maybe we'll never know
yoru 24 Mar @ 9:41pm 
never had any issues with rehab, we replay it every once in a while. my best guess is maybe you had some survivor ai mods installed, most of those have janky transition cvars that crash the game, ideally just remove survivor ai slop and verify game files, can also try precache_all_survivors 1
mav 24 Mar @ 5:00pm 
i like this more than psykskallar's stuff tbh
Lombaxtard  [author] 24 Mar @ 1:27pm 
So much for a simple color correction pack... Thanks for the feedback, I will make skyscraper skyboxes use ground values instead next time I wake up.
This is becoming a full on NIGHTMARE feels mini-conversion pack for Fairfield Terror. I believe rebranding will be in order ._.

Btw yoru, did you have your host crash on No Mercy: Rehab level transitions? I had 2 completely unrelated people hosting for me consistently get sent to main menu with a generic "not precached survivor_producer.mdl" error each time (startup argument to precache_all_survivors didn't help). Once with a nearly clean NIGHTMARE install, another time with some more addons mixed in (tbf it was before I started using -heapsize)
yoru 24 Mar @ 1:01pm 
you can try finding the vmts fairfield uses for its skies on the hospital levels and just decrease the color sliders, those are responsible for skybox brightness
MeiLudex 24 Mar @ 1:00pm 
more peak just dropped
Lombaxtard  [author] 24 Mar @ 11:37am 
Updated.
Lombaxtard  [author] 24 Mar @ 10:39am 
Earlier today I commented every $bumpmap in every road03 .vmt under fairfield/concrete, then the road looked like literal Source glass. Just know it came to me that each "wet" texture version was also using $envmap referencing default cubemap...
Gonna release a fix in a bit. Hopefully this page will not be stuck in limbo like the frying pan's page has
yoru 24 Mar @ 9:45am 
you can see on the 3rd screenshot the the road is comically glossy, it's using my custom ssbump for some reason and has cubemaps enabled. You could try tweaking fairfield's custom vmt's and turn those off. I wonder how many more textures are broken on that map.
Lombaxtard  [author] 24 Mar @ 6:16am 
Oops
Cheers good sir
Freddy The Flamingo 24 Mar @ 5:53am 
Wrong workshop item title, it stands for (Fairfield Terror)
izida1005 24 Mar @ 2:23am 
Thanks. Now this looks much better in my KF style collection. Great job, mate.