Project Zomboid

Project Zomboid

Craft Backpacks and Containers
20 Comments
Beathoven  [author] 1 Sep @ 1:56pm 
If you want to run it on a server you are not using b42 version of pz which this mod is made for.
Anvil 1 Sep @ 1:25pm 
I have tried getting PZ to show this mod in the mod list and it refuses. I've unsubbed, started PZ, stopped, resubbed. I deleted the mod from the steamapps folder and resubbed and it doesn't even appear back into my steamapps folder. Unsure of what it is that's going on here, even tried restarting steam and my machine. No dice. A shame I was trying to run this on a server for a few friends.
Beathoven  [author] 23 Jun @ 6:17am 
that would reqiure to do alle the mod recipes with lua and since you would want to balance them you cant do them in batch, so nope :)
SDgamer 21 Jun @ 10:16pm 
plans to make this work with Modded Packs?
SJZ-BB-LONG 17 May @ 3:14am 
很喜欢 但是制作太简单了 容易放弃搜索
Clunt the mighty warrior 30 Mar @ 6:17pm 
it bothers me to no end that the AR in the profile pic is longer than the case
Flankspeed 30 Mar @ 2:55pm 
That mod looks good actually. I was just looking at it and thinking of giving it a try. Thanks!
Beathoven  [author] 30 Mar @ 1:21am 
@Flankspeed https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3444516315
And BinaryDimension for clothing.
Flankspeed 29 Mar @ 5:40pm 
Great looking mod. Definitely going to give it a try. What character model are you using in the screenshots?
Beathoven  [author] 27 Mar @ 8:05am 
Screens wete taken in Fort Boonesborough map. There's no tile packs required for that so not sure
Lucas113 27 Mar @ 7:21am 
Great mod!! that fireplace with the pot on it from the second image is from another mod?
Razor SKINS 25 Mar @ 9:12am 
I think you could increase more the minimum rank to craft these.
Maybe create a option to change in the mods menu?
Very nice mod, ty.
stalksetcup 25 Mar @ 7:47am 
@poopsock This is exactly what I am proposing.
poopsock 25 Mar @ 4:02am 
@Beathoven @ Stalksetcup @I-Hate-It-Here, why not just make an easy and a realistic version of the mod that you can toggle on in the mod menu? That way people can have both options
stalksetcup 24 Mar @ 4:36am 
@Beathoven In principle, I agree with the idea of ​​not adding magazines, so I suggest adding the "magazines" function to the mod settings so that the player can decide for himself whether he wants to calmly make new backpacks with an increase in level or enable this function in order to study items and magazines to create more complex storage elements.
Hx 24 Mar @ 12:20am 
thanks
Beathoven  [author] 23 Mar @ 9:12pm 
Yea I get your point and yea for the backpacks the tailor level is already hard enough to get.and for the containers they are not really a "help" to push progress or make the game easier.
I-Hate-It-Here 23 Mar @ 7:03pm 
@Beathoven, I mean this in the nicest way, but I must wholeheartedly disagree with Stalk, the Indie stone is already doing its best to make the game tedious and unfun, please follow the rule of fun, dont make me have to find another dozen recipe magazines just because one person wanted it to be 'realistic'
Beathoven  [author] 23 Mar @ 9:56am 
Yea I had that idea too and still thinking of how to divide the recipes. Thanks for your input.
stalksetcup 23 Mar @ 9:39am 
Hello, the idea is very good, but I would like that some recipes would have to be learned through magazines, for example for military elements. I think it would be logical that, for example, a character can come to basket weaving on his own, but to create a military unloading, a character must either learn through reading, or find and personally study this subject. Thanks a lot for the mod