XCOM 2
Viper's Reaper Stalkers
13 Comments
PonyJarRadiator 5 Oct @ 12:01pm 
Same. Maybe its a mod conflict IG since ive got a big list but for me I have to reload the save when the Overlay doesn't get removed. fairly annoying but not enough to stop playing.
onestrongbow GocleCD 27 Sep @ 6:29am 
anyone having issues with the reaper overlay not beeing removed after a shot (using the lwotc version)
Dęąth Viper  [author] 19 Sep @ 4:04pm 
If he has the same internal ability names then yes
Hazzard 19 Sep @ 3:32pm 
Does this work with Supersoldier Restored?
Dęąth Viper  [author] 27 Aug @ 3:54pm 
@Jat11241976 You should be able to choose nationality since these are "techincally" not true reapers but modded classes.
Dęąth Viper  [author] 23 Aug @ 7:38pm 
And yes, I do plan on making templars too... just need to figure out how to balance them out and do some extra coding for the supersoldier core mod so it works properly with how I want the templar to be!
Dęąth Viper  [author] 23 Aug @ 7:37pm 
Ill see if I have some typo in the code. I took a pretty big break from modding but Ill get back to it soon!
Lucifire 16 Aug @ 9:00pm 
my reapers dont seem to get the 25 ap upon rank up. any workaround to it?
zcomegys 24 Jul @ 9:23am 
Hello I really love your the Viper Proficiency Mods. I was wondering if you thought about doing one for Templars?
jat11241976 30 Mar @ 6:03pm 
Having something interesting happening, curious if its intended or a happy accident. In character pool, creating a new Reaper Ghost, I am able to choose the nationality? Or maybe its a different mod that allows it, like Multiple Faction Soldier Classes. Either way, I love that I can finally have Reapers represent any nationality:steamthumbsup:
Leokosta 22 Mar @ 8:28am 
Hello. Multiple Faction Soldier Classes requirement conflicts with Instant Loot, if you have that mod installed. To solve, go to XComEngine.ini of MFSC and comment the line with X2Action_Loot. So:

+ModClassOverrides=(BaseGameClass="X2Action_Loot", ModClass="X2Action_Loot_MFSC_Override")

changes to

;+ModClassOverrides=(BaseGameClass="X2Action_Loot", ModClass="X2Action_Loot_MFSC_Override")
Dęąth Viper  [author] 21 Mar @ 11:44am 
If he has the same template names then it will work as a replacement. I would ask him about that.
Terrez 21 Mar @ 11:37am 
Hello, is the SuperSoldiers (Core) requirement if you have Supersoldiers Restored?