Garry's Mod

Garry's Mod

[TFA] Wolfenstein TNO Maschinengewehr (redux)
17 Comments
EagleEyes17 7 Aug @ 7:24pm 
alright just asking
The Partygoer =)  [author] 7 Aug @ 1:07pm 
Not interesting for me
EagleEyes17 6 Aug @ 7:14pm 
Could you make the smith and wesson no.3 russian for tfa?
Roshiro 20 Jun @ 10:38am 
If anyone could port this into Fallout 4 I would be your best friend forever.
Vyg5512 29 Apr @ 9:34am 
ROBOT ? "-"
Vyg5512 22 Apr @ 7:58am 
shotgunner
juanviana511 23 Mar @ 5:35pm 
I just found out that they have mg42 barrels attach.
Vyg5512 23 Mar @ 1:38pm 
nice
ГУСЬ БОБЕРУСЬ 23 Mar @ 1:13pm 
TNC weapons pls
M.T 23 Mar @ 10:04am 
machine gun is capitalized at the beginning
virus8 23 Mar @ 9:44am 
наш слоняра
virus8 23 Mar @ 9:44am 
хорош
The Partygoer =)  [author] 21 Mar @ 2:05pm 
In wolfenstein speed of spining depends of ammo (the fewer there are, the slower the rotation). I don't know how to do the same
Milkyway22 21 Mar @ 1:45pm 
little detail missing but thought id ask about it regardless. will the MG60's "ammo container" be made to spin like it does in the game when its idle [and stops when out of ammo?] not like the end of the world if it doesn't get added.
The Partygoer =)  [author] 21 Mar @ 11:49am 
It's my personal (based on ubercommander from wolfenstein youngblood)
Bubaratzefatz 21 Mar @ 11:33am 
PM used????