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mod conflict was with hobbies's jukebox @RedChili
function: fetch -- file: ISWorldObjectContextMenu.lua line # 367 | Vanilla
function: fetch -- file: SpectateRemoveContext.lua line # 63 | MOD: TchernoLib
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 630 | Vanilla
function: createMenu -- file: ShowAttackDistance_ContextMenu.lua line # 39 | MOD: Show Attack Distance
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 63 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 429 | Vanilla
ERROR: General f:699579, t:1748440615374> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: find of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Does it throw any errors when you right click?
About the "round" corners, just look at the map, there are plenty corners with "roundish" shape, your mod only provides one 45° angle, the one I mean in a flat triangle+angled square if that makes sense. I think they shouldn't be any harder to make than the current ones.
Could you upload a screenshot of the rounded corner you mention? I can see if it's an easy tile to make
Also the vanilla tiles did not have changed, right? So when laying out a road 3 tiles wide, the middle vanilla strip is still affected by erosion and plant growth?
Also there is a need for another type of tiles to match round corners. I have a dirt road leading to my house and with the available tiles I simply can't cover the existing path on the corners properly.
Anyways, that might be something you could improve, there might be a not so dumb usecase to put gravel on hard ground tiles. The sound effect wont make any difference if one uses them on grass or dirt i guess.
Theirs won't blend on all types of floors because they are adding the blended edge based on the tile they are on (it's a very smart system, but a bit more limiting). Mine blends wherever you put it because the sprite itself has blended edges, so you can put gravel on streets/dirt/sand/anything and it will blend, but with their system it only blends if it detects specific tiles.
The way I did it (using custom sprites) means that I can add/remove and tweak features much easier and have more control over how they're placed/removed etc. as well.
If you think the blended edges need to be adjusted a bit just let me know and I can definitely tweak the sprites to blend better.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3448915927
I think it's in a pretty good place now so updates will slow down a bit. I'm gonna actually play the game again lol
Please let me know if you bump into any issues though and I'll do my best to fix asap
I have now added sand as another option, with diagonal, corner and path options.
Also added full square buildable grass floors in 3 different colors, they require grass cuttings to place.