Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Realish Wounds
38 Comments
Actalo  [author] 26 Sep @ 6:16am 
Yes.
gepa83 25 Sep @ 11:30pm 
Is there a reason why this mod hides some of the vitality perks? Noticed same with thievery and hunting mods and their respective trees.
Actalo  [author] 16 Sep @ 2:48pm 
The game applies injuries, and possibly bleeding, to Henry during the prologue with no means of treatment.
Green Ghost 16 Sep @ 1:50pm 
When you say "-This mod should be used after the prologue." does that mean the mod breaks the prologue in some way or does it only make it more difficult?
Actalo  [author] 7 Sep @ 11:28am 
I will not add other localization to my mods.It's too big a pain-in-the-ass updating each language file every time I wanna make changes. Anyone can make a language translation of any mod - but it's up to the translator whether to update their translations. Again, if you're interested in making translation mods, in general, use the discord link.
Knight Dragon 7 Sep @ 10:35am 
To make this clear, i never in my life touched modding and even don't know how to publish it in Steam. I suppose, i have to figure it out. Was hoping just make for you a translation so you could carefully put it in your mod. Also i could've help with other mods translation, like realish poisons. And translated Steam pages for mods as well. I know it is possible to add different translations into one mod file
Actalo  [author] 7 Sep @ 10:15am 
I frequent that Discord channel as well.
Actalo  [author] 7 Sep @ 10:14am 
When publishing a translation, ensure you change the xml file name to match the modid in your new or edited mod.manifest. The only file that should be in the translation is the new tanslation file - do not re-publish the mod you're translating. If you need help making a mod or have other questions, you can speak directly with knowledgeable modders on Discord:
https://discord.com/invite/n4379V4E8R
Knight Dragon 7 Sep @ 10:07am 
...Alright, thanks...
Actalo  [author] 7 Sep @ 10:04am 
Translations are easy.
1. Open the localization file,
2. copy the localization pak.
2. unpak the copied pak
3. open the xml
4. Every entry has a duplicate line. The second one is the version shown in game, therefore, that is the one that can be changed to whatever language you want.
5. Use a pak build from Nexus or Wirar to repak the copied pak, change English to whatever language you want.
6 place the new pack into the Localization folder.
done.
Knight Dragon 6 Sep @ 8:15am 
Can you add me so we could work together, in more convenient way via Steam chat?
Actalo  [author] 6 Sep @ 12:47am 
Again, whatever mods might require localization, you're free to make a Russian translation for.
Actalo  [author] 6 Sep @ 12:43am 
Sorry, I don't speak Russian, and, unfortunately no one has a localization for Russian.
Knight Dragon 5 Sep @ 9:15pm 
Can i help you translating the mod on Russian? Untranslated text for potions kinda makes it worse experience for me personally... and sometimes harder to understand
Actalo  [author] 3 Sep @ 9:58am 
If you have issues with scripted injuries in the prologue, don't install the mod until after the prologue.
Someone64 3 Sep @ 9:53am 
To be more specific, the prologue seems to give you about a 70% torso injury so the bleed is guaranteed.
Someone64 3 Sep @ 9:43am 
I'd like to report that the bleeding issue is happening to me as well. The prologue causes bleeding so you can never make it through without your vision going completely red and dark and then dying.
Actalo  [author] 18 Aug @ 8:49am 
I've heard this, but it's never happened to me, and I've play-tested this mod extensively through the prologue. And even if it did, I'm not resetting the thresholds, which would nerf the entire mod, just for that scripted event during the prologue. Just wait until after to the prologue to install the mod.
Schtz.Fitzlaff 18 Aug @ 5:26am 
basically the moment you get ambushed by the pond, when trying to run away from the bandits your injury to the shoulder causes bleeding and i can t advance trough the patrols all the way to Bozhena without bleeding to death
Actalo  [author] 17 Aug @ 2:37pm 
What bleed? Be specific in your complaint.
Schtz.Fitzlaff 17 Aug @ 2:17pm 
Fix the bleeding in prologue, can t continue without bleeding to death
Stoseph Jalin 17 Aug @ 5:48am 
my energy seems to always be going up unless I lose health
Actalo  [author] 11 Aug @ 8:44pm 
There are more bandages in Bozhena's storeroom.
Player One 11 Aug @ 8:39pm 
No possible to go throw prologue, cause Henry is bleeding, and there is no way to stop it.
Actalo  [author] 28 Jul @ 12:08am 
I don't even want to try and guess why that happened; however, it's not due to this mod. This is a parameter mod. Parameter tweaks have nothing to do with save scripts, nor status effect continuity between saves.
somaticstream 27 Jul @ 11:01pm 
lmao i legit dont know whats up but the bleed carried through save lmao i died to bleed then the game reloaded and i started with the bleed. xD
Actalo  [author] 29 May @ 5:22pm 
Should be fine.
does this need to be updated for 1.3 or should it work ok?
Actalo  [author] 21 Apr @ 9:18am 
@Sarabamjoei That's never happened to me. It's an injury, not a bleed.
Sarabamjoei 20 Apr @ 11:33pm 
During prologue, Henry is bleeding after escaping from the pond. it's 100% death if continue follow Hans as there's no way to stop the bleed.
JoeDiver 16 Apr @ 6:53pm 
Does anyone else have the issue with your vision getting bloody foe a super long time, even if I rest and treat myself it still looks like im messed up.
NotMichael 15 Apr @ 7:14am 
I'll try this with hardcore mode
Actalo  [author] 30 Mar @ 1:41pm 
How does this break the game?
Heracy 30 Mar @ 11:29am 
yeah great mod until you hit certian points of the game like the dry devil and its breaks the game completely.
Actalo  [author] 18 Mar @ 3:10pm 
@Vilab, Bleed, but not to death. There's the Die Hard perk, but that is triggered by a fatal hit, rather than bleed damage over time. I'm not sure how to go about that.
Vilab 18 Mar @ 9:04am 
Sounds interesting !

I too dislike how wounds are nearly irrelevant in KCD 2

I wonder if it would be possibe to have the benefits of this mod, without the death by bleeding part ( stopping it at 1HP ? )
TicTac 17 Mar @ 12:46pm 
Looks promising.
_Kavalier30k_ 16 Mar @ 10:18am 
Thx i will try this :D