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Theres also some content for northern I believe, although they dont have emergent cultures, because they already have Griko
Also is it possible to have it require the Justinian borders for Italy, although not a direct rump state
I also look very forwards to when you choose to merge Council of Florence & The Union Revolt into this bundled mod. Your disaster is simply more flavorful and less annoying. The only bad thing I notice about the Union Revolt mod now is that even during said disaster Byzantium sometimes can stack so much unrest reduction in Constantinople that the final decision "Stabilize the Realm" becomes impossible to trigger without console to add some unrest to the capital.
Does this mod either 1) speed up the cultural merge events (admittedly unrealistic) or 2) disable all vanilla Turk-to-Greek culture shift events in Anatolia instead?
Finally, how long in years after each culture group's "assimilate or integrate" does it take for their group to merge into the Byzantine Group? I honestly love the idea, but neither your original mod nor this went into detail of how long it takes.
after pressing mission "Golden imperial reform" Byzantine late autocracy government reform is at tier 6 and I am still stuck with awful -25 absolutism Byzantine autocracy government reform at tier 1.
Every "new" Byzantine culture which emerges should receive a heartland in its first province, which is usually the highest development province of the old culture.
So I formed Rome and the greek cultue converted to the new roman culture, except the new capital that I chose, it will be the old roman culture from the base game and wont be part of the byz culture group.
Not a big deal though, but expensive to convert.
1. Own and accept all provinces of that culture (or culture group in the Balkans)
2. Resolve the culture of its "home" region (Balkans, Anatolia, Mashriq/Egypt)
3. Allow separatism to fade away.
If it's not working, let me know.
@ThomasKR that should answer your question: Not yet but soon.
I play with Union Revolt even today, it actually overrides the PDX estate privileges, funny enough. The missions in the Byzantine tree can be completed without said debuff privileges being active, as none require you having them. Your Union Revolt mod is far superior and less gamey than what PDX did (especially the shipbuilding nonsense).