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If you're unable to reproduce the issue, try running on a dedicated server. I'm told it doesn't happen in local missions.
<br> is like attach so... what code is to detach ?
please
A few things you could try is first to to fiddle with the offset vector to see if nudging it helps, or if you have a particular part of the track that causes the tank to explode you could try replacing it with manually placed rails using the Hide Terrain Objects module.
as i drive the train, tank1 turns into a wreck still attachto the train car though, can you help ??
@ Zombie Killer @Ciasteczko
There is a way to attach things to train cars, though it's a bit glitchy and afaik only works in singleplayer. You need to add this to the init field of whatever you're trying to attach:
[this, carriageName, [0,0.5,0]] call ATRAIN_fnc_attachToTrainCar;
You need to replace carriageName with the variable name of the train car you want something to be attach to.
You might need to replace the offset vector [0,0.5,0] with a different vector if your object appears to be hovering above or below the train car. To move it up or down you'd need to change the middle value so you could try [0,0,0] or [0,1,0] or [0,1.5,0] and so on until your object sits nicely on top of the train car.
ok I did manage to get my hands on the Gabreta map and checked it out. It seems like this DLC uses a custom set of rails that is substantially different from all of the other maps use. I don't have a ready template for those rails so adding them would be much more labor intensive. I will try to do it eventually when life permits and I have time, will update the mod when it happens but no specific timelines for now.
is it possible do make Gabreta (CLSA Iron Curtain) Rails compatible?
@azilium trains work well on Chernarus Redux as is, though you might have to clean up the tracks from the debris here and there
@Johnnyboy while ATS trains seem not to care much about being shot/blown up, there is a script command that forces them to be derailed. You can find it in the description of the original mod https://gtm.steamproxy.vip/workshop/filedetails/?id=1249410807
For your mission you could potentially make a script that that detects an explosion near tracks and if a train is nearby it forces it to derail.
@IrishAviator I'm not sure about Gabreta, I don't own the required CDLC :(
My mod uses the original ATS as a dependency to respect its license. I make no changes in the original mod but add a few track definitions on top of it using the public functions the mod provides. The definitions I'm adding are publicly available on github https://gist.github.com/nomisum/f9d4dddef043ce00c057406e04c4ae8b
I'm sorry if you think that your mod was stolen but that is not the case. Your mod includes all content from ATS and is like 200mbs, my mod is just a couple hundred lines of code, literally 50kbs. The source code of my mod is available on github so you can see for yourself if you have doubts.