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Thank you, it's actually easy to implement but sometimes frustrating to animate, you can ask in the project moon server, but:
- You can see the Action Script inside and use the BehaviourAction code as a guide, all animated combat pages have this, so you can use all of them as a guide (You can see them in the tiphereth database).
- If you have your code ready to use, then inside the CardInfo.xml you just put inside the "" of the ActionScript the name of your BehaviourAction, it should be like this:
Example name of the code: BehaviourAction_(YourAnimationName)
Example inside the dice of the Cardinfo.xml: ActionScript="(YourAnimationName)"
Hope this helps.