RimWorld

RimWorld

Factories: Re-Examined
86 Comments
Smxrez  [author] 6 Oct @ 1:58pm 
I am likely not
VFE - Mechanoids factories is getting a complete overhaul so we will see if I still have issues with it
Most of the recent overhauls to VE mods by the VE team have been good
chrollo lucilfer 6 Oct @ 9:52am 
ik this mod depends on some other mod which is still 1.5 but are you planning migrating to the 1.6 as soon as the dependant mod will be updated?
Mistasandman 26 Jul @ 4:20pm 
@Smxrez gotcha, thanks for the information.
Smxrez  [author] 26 Jul @ 8:49am 
@Mistasandman I am not the one doing the overhaul
It is VFE - Mechanoids (Not my mod but the one this depends on and modifies)

Factories: Re-Examined (This mod) also cant be played on 1.6 at all as VFE - Mechanoids isnt updated for 1.6
Mistasandman 26 Jul @ 2:10am 
I take it you're still working on the overhaul? Also, just wanted to ask, but I should be able to still use this mod or would I have to go in and change the xml to make it compatible for 1.6? Thanks in advance!
Gloose 5 Jul @ 4:05pm 
I have a feeling the VE team isn't gonna change balances for the factory stuff anyways, so we might need a fork of this to fit that new mod anyways. Still love the changes you made, so keep up the good work!
Smxrez  [author] 25 Jun @ 6:38pm 
VFE - Mechanoids is getting a large overhaul with factories being split off into a separate module. I will have to make a full overhaul for this mod when the update drops (and there is a chance this mod won't even be needed anymore but we will see)
Smxrez  [author] 15 Jun @ 12:41pm 
Recent roadmap shows factories will be getting an overhaul and made standalone for 1.6
I will wait until then to make further changes even though it needs it in some areas.
stonhinge 9 Jun @ 10:26pm 
@FelipeGames2000 That might be possible if one makes the supercomputers linkable to turrets. Balanced a bit by requiring one to need to place supercomputers near turrets and thus in the line of fire (or in danger of getting exploded upon by heavily damaged turrets). That's just my thought on it, not a mod creator, but that's how I'd do it - if that's possible.
FelipeGames2000 3 May @ 5:50am 
Maybe make supercomputers buff research speed as well. Or maybe even make them optimize manufacturing workbenches (those that take electricity) and actual factories.

An alternative that makes more sense is to just make supercomputers buff defensive turrets' accuracy for each computer, but I have a feeling that this would be impossible to make without incompatibilites
MRKS 1 May @ 2:27pm 
I don't know of any other mods that re-balance the VFE mech buildings. As long as it's not creating a conflict somewhere it might be worth considering rolling it into the mod. You can kind of argue that they still fall under the umbrella of factories as they are all automation buildings.
Smxrez  [author] 1 May @ 1:41pm 
@Chime I do wanna give some attention to the super computer and autoharvester as they aren't very good but im unsure where to place them in
they arnt technically part of factories so im not sure if they should be part of this or part of another mod that covers misc things in VFE mechs
ignis 30 Apr @ 6:35pm 
Maybe just drop mechanoid components? Because with Biotech release they are kinda in the odd place. Either use advanced components or subcores.
MRKS 30 Apr @ 6:24pm 
Hey! if it's within the scope of the mod the supercomputer building could really use some TLC. It consumes 600 Wats of power and only gives an abysmally small amount of research. If it's hard to increase it's research output you could make it a lot cheaper and reduce power cost substantially ?
Fyrex 11 Apr @ 4:17pm 
Man this is what I've been wanting, been using VFE mechanoids since forever in my playthroughs but I always end up never bothering with the factory stuff. Now I finally have a reason to.
CMaia 20 Mar @ 11:31pm 
thank you @smxrez I always thought factories was so expensive but never cared enough to change it, even the floors was a courtesy from Ferny.

Well now maybe I will really use the machines in my play
Insane Beard 19 Mar @ 12:25am 
Any chance you could include crafting recipes from Alpha Crafts for this mod? That would be sick.
Smxrez  [author] 18 Mar @ 6:07pm 
@CMaia Nope everything should work fine
However whatever mod loads last will get the final say on the factory floor price (3 vs 2 lol)
CMaia 18 Mar @ 5:29pm 
I have a mod that removes the need of factory floors, this mod change something that could override that?
doeulas 18 Mar @ 10:33am 
the factory must grow
FacuPlay525 18 Mar @ 10:08am 
Hey man totally awesome mod i must say but i need to know how the compatible with "Progression: Robotics" works at all, the changes of your mod are top priority of the mod of Ferny or it combines the two mods??
Seprious 18 Mar @ 9:12am 
alright, thank you
Smxrez  [author] 18 Mar @ 8:01am 
@seprious this mod only touches factories
Seprious 18 Mar @ 5:37am 
Would it be possible to make workdrones destroyed parts actually repairable? i.e mobile turret can actually be fully repaired, including parts of the body that are completely destroyed? or this mod only affects factory buildings?
Smxrez  [author] 17 Mar @ 7:00pm 
Yes should be
Cretz 17 Mar @ 6:05pm 
Is this compatible with Progression: Robotics?
Torkkar 17 Mar @ 4:29pm 
I agree this is a nice change and very welcome but i too am looking to PHYSICALLY shrink these Behemoth things down to a reasonable size like 3x5 or 5x7 for example, because your lucky to fit 1 full production chain let alone 4 of the needed ones like Metals, Hyper weave, or Mechanoid parts for example
Smxrez  [author] 16 Mar @ 5:09pm 
@Natalie6 yeah oops
but yeah do produce better stuff so that helps with how much value your getting out of the space
spreading information 16 Mar @ 1:55pm 
building footprints don't appear changed at all in my game
Natalie6 16 Mar @ 11:55am 
@Smxrez I think GrCar meant how the factories are just too huge for many colonies to make use of them regardless of cost.
Smxrez  [author] 16 Mar @ 8:48am 
Yeah a good bit of them produce faster / more on top of the price cuts
You can also edit VFE-M's config to increase the global speed of all factories further
Grcar 16 Mar @ 8:45am 
the factories are too large and take up too much of a footprint, is this something addressed with your mod?
Smxrez  [author] 16 Mar @ 8:00am 
@Adam Smasher™ You would have to edit the xml yourself
but I could make a mod that just removes mechanoid components as a requirement
Shogun with Shotgun™ 16 Mar @ 2:11am 
Is there a way to disable mechanoid components as requirement ?
Lunar Nepneus 15 Mar @ 9:48pm 
@Smxrez

Fr though, appreciate all the work.
Smxrez  [author] 15 Mar @ 8:54pm 
the amount of awards on this mod literally went from 5 "take my points" awards to whatever the fuck this is in like a day all because somebody made some paranoid comment LOL
I appreciate it yall
Reel 15 Mar @ 8:49pm 
for the record I spent 9k steam points for these awards
Lunar Nepneus 15 Mar @ 8:47pm 
Lmfao bro thinks steam points appear out of thin air and thus can be used by bots or some shiii like people can't be thankful for a mod lmao

spenmding all of my points on this to convey the same message as @Phil Connors
Philip Connors 15 Mar @ 8:00pm 
@Lord Inquisitor I am going to leave as many awards as possible now to make sure that you understand the power of a single individual. Also, lovely mod thank you for making this.
TSense 15 Mar @ 7:43pm 
Wow, I knew factories were useless but looking at the lowered numberes and still my first reaction is "Yeah no way I built that".
But that is maybe just because I am not looking at the mid-game
SKREEE999 15 Mar @ 12:06pm 
Does this add a way to automate FSX?
Smxrez  [author] 15 Mar @ 9:44am 
@lostormisplaced Theoretically safe to install midgame as it just changes prices and outputs
I say "Theoretically" as I haven't tested it but I don't see why it wouldn't work
lostormisplaced 15 Mar @ 7:37am 
Can i install this midgame?
Willford Brimly 15 Mar @ 7:07am 
I belong in a factory
Maybe one day I'll take a day off or three
And I'll build you a house in a tree
So you can look down as the factory
Consumes meeeeeee
Alpharius 15 Mar @ 2:54am 
@ Lord Inquisitor Undiagnosed paranoia is often a symptom of an underlying mental health or physical health issue. It can be a sign of psychosis and is the most common symptom of psychosis. To address paranoia, it is essential to consult a healthcare provider who can collect medical history and help identify the root cause.
spreading information 14 Mar @ 5:36pm 
@Lord Inquisitor I AM LIVING IN YOUR WALLS
Smxrez  [author] 14 Mar @ 5:33pm 
@Lord Inquisitor =][= tf do you even mean lmfao
JustSomeEggsInAPot 14 Mar @ 5:00pm 
5 awards of meaningless steam points is suspicious? maybe get checked for some paranoia
Xwartu 14 Mar @ 1:53pm 
@LordInquisitor Idk man, I have a small spending problem on games, so points are like leaves on a tree to me. 5 ain't that ridiculous if the "right" people out of 125 got it
Would install but the number of "Take my points" award after only 125 ratings is suspiciously high.