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This unreleased level gives me more System Shock 2 vibes, especially with the more believable ship layout and greater emphasis on actual ship components. I could see it working if there was more of an emphasis on gunplay or ranged abilities and a bit more persistence between the areas.
That being said, all of the changes described make total sense and the final game is better for it. While the levels in the final game are much tighter, that definitely serves the gameplay better as it allows you to close the gap to the enemies and also more easily escape. Which is good because it encourages players to be more creative rather than play conservative and just try to plink from afar.
I recently started working on my own game, and now I totally get how much effort and heart goes into crafting an experience like this. Because of that, I’ve learned to be more empathetic, I think. A while ago, I probably would’ve just gotten mad that this map didn’t make it into the game lol, but honestly, now stuff like this inspires me to keep going with my own project.
Thanks a lot for sharing this experience with us.
Hope you at Blendo Games keep creating awesome stuff. Blessings to all of you!
Though, it is both hilarious and interesting, the total darkness one makes it hard to appreciate the decor.
Loved the game, I am curious to see if modders can't take some of the bits left on the cutting room floor [Admittedly, out of a hunger for more levels in general. But it's really cool to see these bits in general too.]
If you are interested, write to me in a personal steam!
Have a nice day!