Garry's Mod

Garry's Mod

[VRMod x64] ArcVR: All in one
46 Comments
Gran Trasero 4 Oct @ 6:51am 
I still am amazed that a mod for gmod is the most competently setup vr game I've played other than maybe "compound"
Doom Slayer  [author] 3 Oct @ 4:47pm 
check arcvr settings, see if disable grab reload is checked
bebras 15 Sep @ 5:40am 
when i take out my mag and try to relaod i cant for some reason only guns that work are the garrys mod rpg and crossbow
Terry A. Davis 8 Sep @ 8:19am 
Pls do for TFA
T-Rav 30 Aug @ 11:08am 
every time I pull out any gun from the mod, my game crashes.
Doom Slayer  [author] 19 Aug @ 10:55am 
ArcVR is very fragile, so pretty much any addon can break it. I've heard ArcCW for example causing trouble.

I am doing bare minimum to keep it working (which includes testing before posting an update), until I will make my own implementation. Currently my focus is on VRmod itself.
baccabab 19 Aug @ 7:35am 
i mean its working but its very buggy and works not with all weapons
baccabab 19 Aug @ 7:29am 
pulling mag out isnt working for me
Doom Slayer  [author] 18 Aug @ 2:53pm 
@baccabab I put my hand close to the mag and then pressed grab button. :profgenki:
baccabab 18 Aug @ 12:01pm 
wait... how u pulled mag out
Doom Slayer  [author] 18 Aug @ 10:54am 
baccabab 18 Aug @ 12:52am 
Try to change mag on AR2 or AK-47
baccabab 18 Aug @ 12:51am 
I know. I mean long wepons like AR2 dont working
Doom Slayer  [author] 17 Aug @ 9:13pm 
@baccabab only manual reloading works on those, need to pull mag out with hands
baccabab 17 Aug @ 9:39am 
Weapons longer than SMG1 (AR2, AK-47, other long wepons) is broken, i cant change mags. idk why
baccabab 15 Aug @ 9:23am 
oh i found it in ur colllection
baccabab 15 Aug @ 9:22am 
what about arcVR half-life 2 weapons?
Viesta2015 30 Jul @ 7:45pm 
Dang im still trying to find a good ArcCW compatibility mod for the star wars WEPS. ;(
Lenny 29 Jul @ 9:28pm 
Other than the AKM being broken good stuff all works as intended
Irkc EasySkins com 27 Jul @ 1:51pm 
ok ill just type the console message next time when i play with vr
Doom Slayer  [author] 27 Jul @ 11:31am 
@Irkc EasySkins very helpful information.
Irkc EasySkins com 27 Jul @ 12:57am 
i cant get mags hits me with a lua eroor
Doom Slayer  [author] 24 Jul @ 3:42am 
@Viesta2015 most likely not, this is separate addon
Viesta2015 23 Jul @ 4:11pm 
is this compatible with ArcCW? or is this something completely different?
Doom Slayer  [author] 23 Jul @ 11:15am 
@Who_ci only had this issue when launching vrmod while controllers are not connected (quest in in hand controlled mode), so in my cases alvr was reporting that there are no controllers and I had to reload VR mod. Not sure if this is the case, but that's the only think I can think of. So many thing in between the Vrmod and the headset that can go wrong
Who_ci 23 Jul @ 11:07am 
Do you know why my hands doesn't move sometimes on game?
Who_ci 23 Jul @ 11:07am 
Thanks you!
Doom Slayer  [author] 23 Jul @ 10:54am 
@Who_ci either from the VR inside steamVR settings, or on desktop you got that steamVR window with a performance graph, right click - settings - controllers - manage steamvr bindings. VRmod should be running or it wouldn't show there otherwise.
Who_ci 23 Jul @ 10:48am 
Where can i check the bindings?

Right joystick allow me to jump, crouch or move camera.
Doom Slayer  [author] 23 Jul @ 10:47am 
@Who_ci Pressing the middle of it should open it. It it doesn't can always check out steamvr bindings for the gmod
Who_ci 23 Jul @ 10:44am 
How to open the weapons menu on Quest 2?
Right joystick moves the camera.
AtlasToby 20 Jul @ 2:20am 
I love you.
Doom Slayer  [author] 19 Jul @ 5:42pm 
Maybe not for this addon, but for VRmod in general. Maybe.

Something between hostler and slots.
AtlasToby 19 Jul @ 5:26am 
goated addon, any plans to add holstering?
KAPSCOOPER 19 Jun @ 10:17am 
Okay i will try next time,thanks
Doom Slayer  [author] 19 Jun @ 9:54am 
@KAPSCOOPER,
I am aware of the bug, it was present since the original version , so far I was managed to only fix manual ejection for Ak47 and M4A1(and affected):

You should be able to grab the mag manually in eject it.
KAPSCOOPER 19 Jun @ 9:53am 
I tried pushing a new magazine against the empty one to replace it like in real life, but it doesn’t seem to work. I also can’t remove the old magazine om the gun.
KAPSCOOPER 19 Jun @ 9:14am 
Hello, I'm having a small issue with this weapon pack. I can normally press the B button to eject the magazine when using the M4A1, but it doesn't work with the AK and the Thompson submachine gun. I'd like to know how to reload these two weapons. My VR headset is a Quest 3, and my friend's is a Quest 2—neither seems to work
Doom Slayer  [author] 15 Jun @ 6:24pm 
The crash has been fixed. Took me a while to notice because... I forgot to disable lua patcher addon :steamfacepalm:



To make things clear why this addon require vrmod x64:
one of the changes was to remove melee system from ArcVR, because I already have a melee system in the VRMod X64. Also picking up ALVR weapons from the ground needed to updated to work with a global system of picking up any weapon in the x64 branch, It might work on OG, I did not test and not planning to make it compatible.
Severely Emaciated Goblin 20 May @ 4:54pm 
So wait, this works better with the official VRMod, not the semiofficial or your own x64 VRMod fork, yet you've listed the dependency as your own x64 fork? Why? What's the point?
Who_ci 26 Mar @ 4:37am 
i think i've the same problem as Macgyverthehero. When i select a weapon my screenview tears.
allure77 23 Mar @ 6:00am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Macgyverthehero 12 Mar @ 2:17pm 
I see. Been trying to use the x64 vrmod you made to use these weapons with, but the issue still persists.
Doom Slayer  [author] 12 Mar @ 4:40am 
@Macgyverthehero That's for gmod x64 , but it has higher chance of working on official Vrmod rather than semiofficial due to the different code structures. However the x64, has a build in melee support and ability to drop any weapons (ported from Pescorr's addons)

Eventually I will fix vrmod x64 for the Windows.
Gmod x64 has a much better performance as x86 not unitizing enough resources. Apart from that I am doing the code optimization and preparing vrmod for servers (that's why Linux is a priority right now). In the future it will be optimized enough for the larger number of players.

This version includes the ArcVr base, so you can use packs (such as hl2).

Practically it's just a ArcVr beta (base), with extra packs and a couple of fixes, adjusted to work with different code structure of x64.
Macgyverthehero 11 Mar @ 10:28pm 
Tried to test these guns, and my headset view freezes. Checking the console, it spams:

Warning! Detected missing render.PopRenderTarget call!

[[VRMod]ArcVR:All in one] lua/weapons/arcticvr_base/cl_think.lua:12: attempt to call method 'DetectMeleeStrike' (a nil value)
1. VRThink - lua/weapons/arcticvr_base/cl_think.lua:12
2. v - lua/autorun/cl_arcticvr.lua:71
3. Call - lua/includes/modules/hook.lua:102
4. v - lua/vrmodunoffcial/vrmod.lua:868
5. unknown - lua/includes/modules/hook.lua:102
Macgyverthehero 11 Mar @ 10:09pm 
Is the Linux x64 version of VRMod mandatory to use this? I'm not a Linux user and I'd like to use these with the regular versions of Pescorr's semi-official VRmod.

Also, are any of the ArcVR bases required to use this, or do these weapons work on their own?