Everhood 2

Everhood 2

Chair of Divine Truth - 242477
22 Comments
FlutterFeet Fetish 10 Apr @ 6:18am 
The amount of long notes leading into straight dead ends is criminal
THYMANOFCHICKEN 3 Apr @ 6:15pm 
not too hard but charting is really weird
Khylian Mii 25 Mar @ 7:08am 
A bit much for little babby brain like me but I liked it :D
Maria_MiraclE 25 Mar @ 1:43am 
my favorite mod so far :ChrisSmirk:
222killer222 22 Mar @ 7:41am 
f that chair in particular
GGTHEPIGGY 18 Mar @ 2:26pm 
For sure not to hard btw yall jus cheeks.
GGTHEPIGGY 18 Mar @ 2:25pm 
fire fight and song
splinter1818 17 Mar @ 5:14pm 
@ANIMA This fight is way to hard, for reasons already mentioned by Komment. That said, this was really good for someone playing around with modding/unity for the first time - that stuff isn't easy! I'm looking forward to see what you do for future charts/worlds.
Kaizur 15 Mar @ 2:41am 
Sick song choice and really good chart for the majority, as some have mentioned the dead ends that force you to attack or lose combo suck. Looking forward to more charts :BlueHappy:
FW 13 Mar @ 8:39pm 
too brutal, but the music choice is really good
Mr. Epicc 13 Mar @ 10:24am 
fun battle!
Quincy 12 Mar @ 6:43pm 
Based music, chart is definitely mean but a lot more readable past the 1st attempt.
OrangeRedemption 11 Mar @ 6:35pm 
It's definitely on the hard end of Everhood bosses, to the point where most people who sub to this probably aren't ever gonna beat it.

Personally though? I don't think it's too much. Komment is probably right about the dead end attacks and such, that's just bad charting, but in general it's not too hard for any of the people who're already experienced with Everhood 1 charts. It isn't nearly as hard as some of those...
raabbitdead 11 Mar @ 2:11pm 
Nice chair and guy to talk to, it likes tea I think
Tanuki 11 Mar @ 12:08am 
this level broke me
DoomA165 10 Mar @ 4:52pm 
Really funny mod.
I would recommend turning the music down as the audio volume is double the rest of the game (though this may just be a bug on Everhood 2's part)
Cheerio 10 Mar @ 3:49pm 
disagree about it being too difficult, it was a fun little boss
CotePathos_EpochToaster 10 Mar @ 3:43pm 
Think fast chucklenuts!
Druida de Bloons 10 Mar @ 12:57pm 
It was really hard but I enjoyed it!
Dox 10 Mar @ 12:38pm 
Brother it is TOO loud lmao
ANIMA  [author] 10 Mar @ 9:45am 
@Komment - I appreciate the constructive feedback and I'll keep what you said in mind for future charts/worlds. This is actually my first time playing around with modding/unity so wanted to start off with a bang, haha :).

I definitely wanted to play around with something more challenging, but definitely overestimated how much time you would have to react to certain things. I'll try to aim for a middle ground by rectifying some or most of the dead end attacks

Thank you for checking out the mod and giving it a shot!
Komment 10 Mar @ 6:14am 
I think it is a bit too hard.
-You can't keep absorbing the same color, some parts will force you to either attack or ruin your combo, no fights in the game works like that and it makes this fight a bit unfair.
-"dead end" attacks, there is one of these at arround 1:05 in the fight, if you go absorbing the green attacks in the middle, it forces you to take damage later, there is no way to doge to the sides if you went there, although it is technicaly possible to avoid it by abosrbing the blue ones a bit more to the left, but by the time the rest of the "dead end" show up, you have a extremely short amount of time to react, and probably already moved.
-The way the fight spam attacks make it very hard to understand what is going on.

Maybe some players who enjoy super difficult challenge might enjoy this, but it didn't feel like "fun difficulty" for me.

But I understand making levels isn't easy, and I recognise that I wouldn't do better, and wish you the best.