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Personally though? I don't think it's too much. Komment is probably right about the dead end attacks and such, that's just bad charting, but in general it's not too hard for any of the people who're already experienced with Everhood 1 charts. It isn't nearly as hard as some of those...
I would recommend turning the music down as the audio volume is double the rest of the game (though this may just be a bug on Everhood 2's part)
I definitely wanted to play around with something more challenging, but definitely overestimated how much time you would have to react to certain things. I'll try to aim for a middle ground by rectifying some or most of the dead end attacks
Thank you for checking out the mod and giving it a shot!
-You can't keep absorbing the same color, some parts will force you to either attack or ruin your combo, no fights in the game works like that and it makes this fight a bit unfair.
-"dead end" attacks, there is one of these at arround 1:05 in the fight, if you go absorbing the green attacks in the middle, it forces you to take damage later, there is no way to doge to the sides if you went there, although it is technicaly possible to avoid it by abosrbing the blue ones a bit more to the left, but by the time the rest of the "dead end" show up, you have a extremely short amount of time to react, and probably already moved.
-The way the fight spam attacks make it very hard to understand what is going on.
Maybe some players who enjoy super difficult challenge might enjoy this, but it didn't feel like "fun difficulty" for me.
But I understand making levels isn't easy, and I recognise that I wouldn't do better, and wish you the best.