Project Zomboid

Project Zomboid

Uncle Dave was a Prepper
332 則留言
Blagden 10 月 3 日 下午 6:06 
You don't have one partly done on Christian Road by the bridge do you? Two level basement?
Pikkles 10 月 3 日 下午 2:32 
Where is it located?
LordVukodlak 9 月 29 日 上午 12:31 
So the bug of the cutaways not working also applies to the Delilah Riverboat in addition to EchoCreek, if its chosen as a bunker.
I've tested some of the other bunkers and none of them seem to have the cutaway issue.
But I discovered something interesting.
If I select the option "enable all safe houses" The cutaway issue will not occur at EchoCreek or the Riverboat so long as I don't pick them as the one I get the default safe house.
Blagden 9 月 26 日 下午 8:27 
thank you for keeping this up to date. Unfortunately only 2 of my 26 pages of mods are up to date, guess I'll wait a few days before the chore of finding out which ones are probably never gong to work again. Though I noticed some are no longer necessary as they added that function in.
nullvariable  [作者] 9 月 26 日 下午 8:05 
nullvariable  [作者] 9 月 26 日 下午 8:01 
@LordVukodlak that definitely seems to be happening when I try it out. There were some changes in the new version to how wall cutaways work but I'm not sure what would be causing the since unless you are using the solar panels there are no map edits to the upper floors
LordVukodlak 9 月 25 日 下午 10:37 
So after the latest game update, I've noticed if EchoCreek is chosen as the bunker, a lot of the roof and walls of the gas station above won't disappear if you go inside or are behind the building.
If EchoCreek is not chosen as the bunker the gas station is fine.
Giacco 9 月 21 日 下午 12:11 
the stairs of the bunker "Louisville auto shop" not work
Lad 9 月 20 日 下午 5:55 
Thank you for this great mod, can you consider add a safe house at rosewood mansion, you know these mansion near the bar
nullvariable  [作者] 9 月 20 日 上午 1:53 
@Brainburnikus sorry about that, I'll push a fix for it shortly
Brainburnikus 9 月 19 日 上午 5:55 
Hello there,
The Diner safehouse in Phallas Lake have an infinity hole in the corner of the generator room/fenced area (NE corner).

I guess I am still falling because I cant do anything. lol

Oh well, I guess I will start another game.

I have thorough;y enjoyed the mod. Thank you
nullvariable  [作者] 9 月 16 日 上午 10:52 
@M1911A1 Oversize® correct, because it is not a normal generator (due to things like toxic fumes if we use them inside etc). The special control panel at each base is connected to the panels and whatever battery power it has is used by the base generator first, then the generator powers on. So essentially the base generators use the solar as a backup instead of the other way around like with the normal power from that mod
M1911A1 Oversize® 9 月 14 日 上午 7:30 
the big safe house gen cant be used as a backup for immersive solar array
Cuheru 9 月 13 日 下午 5:48 
@Gexi

*facepalms*

I spent forty five minutes last night starting six or seven different games to check the first six or seven on the list.
Gexi_TheHundredth 9 月 13 日 下午 1:29 
@Cuheru There are screenshots and descriptions with even a pros-cons segment for each on the Github page linked right above the addons here
Cuheru 9 月 12 日 下午 6:52 
I wish we had some descriptions on the bunkers themselves at these different locations and not just the locations...

Really feeling the decision paralysis.
nullvariable  [作者] 9 月 5 日 下午 2:27 
Just added a couple new addon's for Raven Creek
nullvariable  [作者] 9 月 5 日 上午 3:44 
@THE MASK maybe start a discussion and post me your console.txt with file.io or something. I just tested with Raven Creek and the basements loaded fine for me
Phade 9 月 4 日 下午 9:57 
@nullvariable thank you so much for the amazing and quick fix!
THE MASK 9 月 4 日 下午 6:14 
The only map mod i'm currently using is Raven Creek i disabled the other ones before i tested the locations:steamhappy:
CrazeeJae 9 月 4 日 下午 2:11 
Thanks for the fix! I'll give it a try :)
nullvariable  [作者] 9 月 4 日 上午 7:31 
@Phade I see that. There's a fix for that issue now. Plus the addon mods you should be able to set loot individually now, enjoy!
Phade 9 月 4 日 上午 4:32 
It appears the latest update has broken the 'primary normal, others low' option. All safehouses are spawning (The option I use) but none of them are spawning with loot.
nullvariable  [作者] 9 月 4 日 上午 2:09 
@THE MASK are you using any other map mods? Some map mods may prevent the basements from loading
THE MASK 9 月 3 日 下午 11:38 
sorry about the spelling :steamsad:
THE MASK 9 月 3 日 下午 11:36 
I have cone to the suspicion that the locations aren't loading in I've done a tiny bit of own testing and tried to use 3 different locations one after another and always ended up in one of the starter homes of Muldraugh i tried to use LVille 3 house complex, westpoint home and LVille mansion hope thisnhelps:steamhappy:
nullvariable  [作者] 9 月 3 日 下午 7:28 
@Ex Ossibus Fumus generator calculates for an hour at a time, solar mod default is 10 minutes so this likely accounts for the difference

@ Rachel L looking into it

@ Truth thanks, I will do more testing. If you keep having issues open a discussion with your logs in a paste bin so I can look more closely, thanks

@CrazeeJae it should work. I've changed it around some so the newest version may work better.

@Gexi_TheHundredth sorry for the confusion, the spawn was moved to the main spawn menu and called Uncle Dave's safehouse, that should spawn you into the Primary safehouse you pick in the sandbox

@Phil thanks! this is a known issue but doesn't break anything currently
Phil 9 月 3 日 上午 8:16 
Hey @nullvariable

Just got this error in a new map:

zombie.entity.GameEntityException: ISO_ENTITY[anonymous] EntityScript not found, script: DWAPWaterTankEast at GameEntityFactory.createEntity(GameEntityFactory.java:196).
Ex Ossibus Fumus 8 月 29 日 上午 10:00 
@nullvariable With the solar panel mod, the battery status says 13% battery charge, while the generator status says 1% battery charge and no alternative power.
CrazeeJae 8 月 27 日 上午 8:16 
I tried using the 'Uncle Dave' Spawnpoint, and I didn't spawn in the safehouse. Is this option completely gone now?
Gexi_TheHundredth 8 月 26 日 上午 10:20 
I don't see to option to spawn in the safehouse anymore. Was it removed?
Truth 8 月 26 日 上午 8:16 
@nullvariable same issue with the rosewood gas station, no access to big genny, utility hallway, utility exit is bugged also. Resubbed and it was a fresh build from the workshop but same issues.
Rachel L 8 月 25 日 下午 3:58 
hey, you seen my bug report?
redcom1229 8 月 25 日 下午 3:09 
pardon me i am new to reading console... some lines around the posted lines looked like was due to this mod...will relook the console...
nullvariable  [作者] 8 月 25 日 上午 3:44 
@redcom1229 well in this case the solar is supplemental for the whole power system. So it's connected to the generator and the generator system will use the battery power from solar, or turn the generator on if the batteries don't have enough the errors you shared aren't from my mod

@Giacco shouldn't break anything, but a bug fix will be up shortly
redcom1229 8 月 25 日 上午 2:21 
so instead of direct solar connection can use solar like regular building as we did before in 41?
Giacco 8 月 25 日 上午 1:28 
remove the solar panel support,broken the mod.
function: SolarSupport.lua -- file: SolarSupport.lua line # 250 | MOD: Uncle Dave Was a Prepper

ERROR: General f:0, t:1756110336712> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: ChargeFreq of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
redcom1229 8 月 25 日 上午 1:21 
Might i suggest breaking mod in series, based on individual locations like Shelters in 41... loved that moda and yours gives really nice locations... yet to explore.
redcom1229 8 月 25 日 上午 1:17 
Have reinstalled game and mods for a fresh play...
redcom1229 8 月 25 日 上午 1:15 
ERROR: Lua f:0, t:1756106055612> Mannequin zone missing properties in media/maps/Muldraugh, KY/objects.lua at 13583,1299,0

LOG : Lua f:0, t:1756106057156> media/maps/SZ_Bunker_3/objects.lua
ERROR: General f:0, t:1756106057223> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: __concat not defined for operands: null and ,0 at KahluaUtil.fail(KahluaUtil.java:101).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)


getting this... its related to your mod i think... not sure causing 0 vehicle spawns in several mod maps...
Driver Nephi 8 月 24 日 下午 7:33 
Would love a Ravens Creek location! Great mod! :jokeofrogue:
!one kebab please! 8 月 24 日 下午 3:00 
thanks, bro, your mod is great
nullvariable  [作者] 8 月 24 日 下午 2:33 
@ !one kebab please! there was a bug if you didn't see the generator before saving and closing the game and coming back. It's fixed in the latest update so you should be good now

@ Truth can you resubscribe? I made some changes with how the basements spawn that should resolve all the connection issues

@ redcom1229, @Falcon should be fixed now

@ Deserter no PD loot adjustments (yet, future addon mod will probably be police stations)
!one kebab please! 8 月 24 日 上午 10:56 
Why generator in march-ridge bunker doesn't work? Electricity is cut off (I'm playing one week mod and it's cutted on 7 day, maybe problem in that, but I just don't have context menu with generators, though everything else is fine.) Is there any way to turn the generator on? Or maybe total shut off is not counted because of week one mod? How I can fix this? (Thx for your mod, love it and sorry for so much questions.:steamsalty:)
Truth 8 月 24 日 上午 8:31 
Rosewood Gas station doesn't spawn properly, the basement only has the section when you first come in to the water tank but no generator and no long hallway connecting it to the service/utility room entrance via ladder.
redcom1229 8 月 24 日 上午 4:38 
function: maybeConfigureControlPanel -- file: DWAPPowerSystem_server.lua line # 124 | MOD: Uncle Dave Was a Prepper
function: controlSpriteName -- file: Power.lua line # 28 | MOD: Uncle Dave Was a Prepper

LOG : General f:13487, t:1756034690714> -------------------------------------------------------------
attempted index: 8.46042513E8 of non-table: null

Got complete log with several of these.
Falcon 8 月 23 日 上午 8:53 
Getting thrown an error with the Solar update, doesn't seem to be game breaking. Maybe because I don't use the immersive solar mod?
Deserter 8 月 23 日 上午 7:33 
Hey just out of curiosity you didn’t change the north Louisville pd loot room did you?
YungJaxa 8 月 23 日 上午 7:15 
whenever I start a run and use theuncle dave spawn and choose a safehouse I always spawn in muldraugh and need to debug teleport to the safehouse location
hades-84 ordum mundus glorimus 8 月 22 日 下午 2:48 
y toda instalacion de el tio dave debe tener una armeria si no no se puede llamar refugio en condiciones y una zona logistica de inteligencia para llevar las operaciones de rescate o missiones por el jugador en busca de recursos una abitacion con gran espacio para poner lo que uno quiera pues los puestos de telecomunicacion por antena de todo el condado de kanox son la clave donde aya repetidores debe aver una base tio dave avanzada por que son zonas menos accesibles a las zonas urbanas comunitarias solo es una sugerencia por que su mod es muy bueno y precisa de eso