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Ubermorgen [author] 18 Mar @ 10:50pm
Work has begun on a playable faction for the real hobgobla khanate though, but it will most likely take quite a while.
None of theses units should be counting toward Gorguz' unlock quest. I'd have to partly overwrite the quest. Maybe in a future update.
Its one of the Hobgoblin Archers. Either poison or fire.
Best use would be on a mounted unit with bad charge bonus, instead hoping to fire this auxiliary shot and rear charge to quickly break the will of the enemy and do the much easier thing of running them down.
Jokes aside, I have created the basics: there's a selectable horde faction with their own LL, a couple of horde buildings and access to the units available to the custom battle faction. Now the real work begins fleshing out the faction with some mechanics, technologies and so on, also haven't decided on the full roster yet as I have some ideas for other things than just wolf riders but not 100% sure they are feasible.
- added new body variant for Kheshig
- added new quiver variant for Trackers
- added shoulder pads to Hobhound Pillagers
- reduced clipping for Hobhound Pillagers
- removed shackles from Hobhound Pillagers and Trackers
- fixed LOD issue for Tracker heads
- added more head variation for Chariot Riders and Warriors
- some of the units can be part of chaos dwarf rebellion armies
- some of the units can be recruited by allies through outposts
Nah, CA has not given up on the game mate. Even now they are reworking Kislev with no DLC attached to it...
Dude, "end-of-life support". Omens of Destruction was a couple of months ago, c'mon.