RimWorld

RimWorld

Drag-Sorting
182 Comments
VitaKaninen 7 Oct @ 1:59pm 
Is there a way to disable sorting gizmos above the main bar? I am always needing to right click them, such as when selecting similar things on the map, and it is constantly moving the icon around instead of giving me the float context menu.
masa 7 Oct @ 7:06am 
On the other hand, if you remove "Better~", it works normally even in an environment with about 50 mods.
masa 7 Oct @ 6:59am 
I was in the exact same situation,
・Harmony
・Core
・Architect Icons
・Better Architect Menu
・Drag-Sorting

When we tested this minimal configuration, we found that the "Better Architect Menu" was preventing us from moving items.
The same result was obtained when we swapped the positions of "Architect~", "Better~" and "Drag~", so it doesn't seem to be a problem with the order.
Scorpio 19 Sep @ 4:15am 
@Porkenelius not being able to move buildings and benches is not exactly working. It just moves categories around ...
Porknelius 13 Sep @ 9:52am 
It does work with the new architech mod. Read the description of that mod for instructions.
Scorpio 12 Sep @ 9:07am 
not working with the new architech mod
catharsis 29 Aug @ 7:22pm 
I was having a similar experience that @jessiuss mentioned. Some things simply wouldn't drag, or I would try to drag one thing but it drags something else instead. No errors in the logs. Hopefully this is something that can be easily fixed. This is a great mod otherwise, thanks for all that you do.
jessiuss 25 Aug @ 4:56pm 
@qux thats catagory manager but its not updated to 1.6 yet. theres a link in the text up there
jessiuss 25 Aug @ 4:55pm 
i had my floors aaallllmost sorted how i like and it started grabbing the wrong tiles and putting them in random places. i dont see any errors in the logs and the other tabs work fine for dragging so im gonna try a restart and see if that fixes it
qux 24 Aug @ 4:07am 
just missing a mod option with the ability to create/hide categories
Eclipse 23 Aug @ 1:44pm 
Does it automatically resort things like in mlie’s Tab-sorting?
Lemniscate_Mike 19 Aug @ 4:24pm 
Turns out "Reorderer" works just fine with it(so far at least)!

@AJarOfDirt, I found a solution, thanks!
AJarOfDirt 18 Aug @ 7:16pm 
@Lemniscate_Mike use UI not included for that and more.
Lemniscate_Mike 18 Aug @ 5:33pm 
Any ETA on being able to sort the main buttons?
I want to swap Tab-Sorting for this, but NEED that feature.
AJarOfDirt 11 Aug @ 11:52am 
@keylocke you can already do that in base game.
keylocke 11 Aug @ 11:06am 
can you also sort the pawns?

ie : i want to sort the colonists (sort workers from fighters), from the babies, the slaves, etc..
Cacodemon 5 Aug @ 10:13pm 
1.6 tab sorting and drag sorting cant use together, there should only be one or the tab UI will disappear
thesoupiest 4 Aug @ 9:31am 
Wish this could get rid of categories like Tab-Sorting, since Category Manager isn't updated
Rainsomnia 29 Jul @ 11:34pm 
Running into an issue where changing items from wood to steel/granite/etc moves to a different spot. The spot it moves to goes to is always the same. This does not occur if I move the item to the end of a row.
I'm getting it from the default Rimworld door, so I don't think its just an incompatible item from a mod. It happens to other build items as well. Resetting to default fixes it, but once I start reorganizing stuff it just breaks again.
Asteroid 25399 28 Jul @ 12:23pm 
I use so many of your mods! I love the idea of this mod and want to use it but I need Dub's Mint Menu Wheel. Any chance you could make it play nice?
Guineatown20806 27 Jul @ 3:23am 
I used "Tab-sorting" in 1.5, because it was more compatible with my 1.5 mods at the time. But after trying out "Drag-sorting" in 1.6, because Tab-Sorting wasn't updated to 1.6 when I started my colony yet. I changed my mind. Drag-Sorting is SOO much better, less laggy, simple and easier to use AND you don't have to go into mod options everytime to change something and when you are done, wait depending on how much is changed and how many tabs and buildables there are. The only 2 things that bother me a lot are if I compare drag- to tab-sorting: 1.Dragging doesn't get rid of tabs, even if they are empty. In my current modpack I therefore have lots of tabs, in fact so many that, I can't read half of the description of a buildable object. 2. The tab icons of any tab can be changed with tab sorting. Some just have a [X] as the mod which provided the tab didn't make an icon. I know about the "this" mod under FAQ, but that one isn't updated to 1.6 yet.
szmtex 26 Jul @ 2:10am 
@AJarOfDirt from what I saw with this mod you sometimes cant move things between categories when they are on edge you need to first move them to the middle and then to another category, and this thing with reverting to old position is it is moving not to position bo to thing near it example: I tried moving doors but when changing material it always moved back to left side of wall if you move wall it will move too
AJarOfDirt 25 Jul @ 11:06pm 
Well it seemed to let me move it on reload, but there is also an issue with grouped items. When you select a different grouped item, it reverts back to its old position.
AJarOfDirt 23 Jul @ 4:02pm 
For some reason can't move the royal wardrobe from furniture to the bedroom category? Everything else seems to work perfectly.
Church.exe 23 Jul @ 8:18am 
This is arguably outside of the scope of this mod, but it'd be really cool if there was a way to hide and unhide entries. I remember there used to be a mod that did that really well where each buildable item had a new 'hide' option gizmo and then there was one additional entry in every menu labled 'hidden' that you could then select from to build or unhide, but I think it got taken down or something (I could never find it again at least) and there haven't really been any good alternatives I've been able to find.

In a large enough modpack it's inevitable that you'll end up with things that you do want to keep in the game but that you don't plan on building often, so I think a good hiding implementation would fit in nicely with the rest of the mod here. (assuming it's feasible to implement it that is, there might be a very good reason that there aren't many mods for 'hiding' entries like that.)
szmtex 18 Jul @ 1:04pm 
Soooo anyone knows a mod to make your own architect categories?
Victor 17 Jul @ 3:51pm 
This mod breaks the Mint Wheel Menu from Dubs Mint Menus, so you can't add or remove any designators from it.
SquirrelGoblin 17 Jul @ 2:10am 
Don't think so, I just saw it while trying to slowly add mods and reading the log for once lol
ferny  [author] 17 Jul @ 2:00am 
@Paprikahörnchen Are you noticing any actual issues? this might be a mid-save modlist thing
SquirrelGoblin 17 Jul @ 1:57am 
Null key while loading dictionary of Verse.DesignationCategoryDef and DragSorting.GizmoOffsets. label=movedDesignators
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Is this error log something bad?
KRKR 13 Jul @ 1:08pm 
Thank you for your hard work on this mod and the others. I didn't see this in the faq: does re-ordering the furniture (etc) stay across saves? Or will I need to do it for every colony?
ferny  [author] 13 Jul @ 12:03pm 
@moo Lots of stuff to handle right now, I'll look into this soon
moo 13 Jul @ 11:08am 
@TheLoneCenturion

I wasn't notified of the comment, but lucky I was looking back at some pending things on my to-review list.

I think the lag is still there. I haven't looked for it specifically and it's not noted by @ferny if it was addressed, but I'll re-confirm later.
TheLoneCenturion 13 Jul @ 8:42am 
@moo Did you ever figure this out as I am getting the issue without this mod as well.
Lulu 12 Jul @ 10:53pm 
Ferny you are a genius
Porknelius 12 Jul @ 1:49pm 
Each day I say a prayer for this mod to include bottom bar menu buttons. In this dark world in which we live, my prayers are whispered into the unanswering void. Does Ferny hide offline in fear of what he has created?
看家的鹅 11 Jul @ 12:29pm 
cool!:steamhappy:
ferny  [author] 11 Jul @ 3:52am 
v9 - added mod icon
moo 9 Jul @ 11:43am 
Maybe I did a dumb in the modlist, but I dunno =)
moo 9 Jul @ 11:41am 
I am
ferny  [author] 9 Jul @ 11:40am 
@moo Yikes, I haven't seen this reported before. Are you using your mod collection listed on Steam?
moo 9 Jul @ 11:36am 
Hi @ferny

I'm getting incredible FPS drop with the build menu open, on a dev-test map. FPS drops from well over 300 FPS with everything closed, to say, sub 90 with the furniture build menu open.

When this happens, PerformanceAnalyzer reports DragSorting.GizmoGridDrawer_DrawGizmoPatch:Prefix as pulling for example ~7ms / frame - it's tied to the number of buildables so flipping on God Mode aggravates the damage to FPS - in my case with the furniture build menu open it is as bad as 20 ms/frame

Images to assist:
https://ibb.co/MDyKCFMv
https://ibb.co/mCdtRv38
https://ibb.co/WWcxTb6V
https://ibb.co/Fbkpqc1x
https://ibb.co/F4jK1nKX
Tal-Knight2 20 Jun @ 4:35am 
There seems to be a soft incompatibility with this mod: https://gtm.steamproxy.vip/workshop/filedetails/?id=3343888138
Every time you use a new building from a building group than the one you used last, the position of the icons resets to default.
ferny  [author] 17 Jun @ 4:47pm 
@timbersaw You're probably using the mod Category Manager, that's a bug on that mod's part
timbersaw 17 Jun @ 2:47pm 
@Bones what was it? I'm having the same issue.
Bones 16 Jun @ 10:20pm 
Never mind I fixed it!
Bones 16 Jun @ 10:14pm 
I'm having an issue where some if the items are kind of behind the architect bar. Like you only see a bit of them sticking out. Any idea on that one?
ferny  [author] 14 Jun @ 10:31am 
v8 - updated to 1.6
Phyro 14 Jun @ 12:52am 
I mean, for the first one, it's not the category itself but the order of the icons that seems to be overridden by the default order until the new buildings are in the last order.
Phyro 14 Jun @ 12:50am 
Just two fixes needed to make the mod fully complete: 1. some category seems overrided by the default one so, when I move an icon, for example, the third one from their left is moved instead the one hovered. 2. In every category, the far left icon cannot be moved until moved from their right proximity, or other place than far left.

Otherwise, one of the essential mods for organizing content-heavy modpack propely when we have too many icons in the architect menu. And can be paired with Category Manager by Moriarty to do this.