Garry's Mod

Garry's Mod

Footprints
180 kommentarer
Sentient GG-17 26. aug. kl. 1:32 
i have downloaded all of the mods required but uh instead im on a different map and it just shows my camera
Sentient GG-17 26. aug. kl. 1:24 
bug: its just like black boxes that appear when i walk
Snλke 24. aug. kl. 17:41 
please make compatible with tacmove
russianbear 21. aug. kl. 7:37 
If you have errors, simply type "cl_footprints_type boots" in console (depending on your playermodel you can choose "barefoot', "paws" etc instead of "boots")
Jeau 18. aug. kl. 5:22 
@Emerald maybe type "mat_reloadtextures" and "mat_reloadallmaterials" in the console
Emerald 17. aug. kl. 14:33 
My foot prints are just black squares
XX360HATMASTERXX 16. aug. kl. 10:21 
@Hidden thank god you really add The Ability To Read mod, now we all can read now. XDDDD
SVDuh 15. aug. kl. 15:01 
ah.
Hidden  [ophavsmand] 15. aug. kl. 14:48 
Never could
SVDuh 15. aug. kl. 13:46 
can we not download your playermodel anymore?
GamerKeags_YT 15. aug. kl. 13:46 
Thanks A Bunch! :steamhappy:
Hidden  [ophavsmand] 15. aug. kl. 13:23 
Read previous comments.
GamerKeags_YT 15. aug. kl. 13:19 
for some reason they appear as missing textures
Redips 14. aug. kl. 20:24 
For clarification, if you want to say for example, want to use boots as your footsteps, you need to type cl_footprints_type boots instead of cl_footprints_type 3 in the console. The same applies to the list types.
SVDuh 13. aug. kl. 14:45 
nvm I had to put paws instead of paw like it says in the console :p
Hidden  [ophavsmand] 13. aug. kl. 14:44 
Did you spell it correctly?
SVDuh 13. aug. kl. 14:43 
paw prints are still missing textures, nothing else is
Equinox 12. aug. kl. 7:38 
make a square footprint for the classic roblox player models
Equinox 12. aug. kl. 7:37 
ah yes what a lovely day of walking with [MISSING TEXTURE]
Hidden  [ophavsmand] 11. aug. kl. 11:56 
LMFAO good idea, but I'm gonna check what it contains, just in case...
XX360HATMASTERXX 11. aug. kl. 11:46 
OHHHHHHHHHHHHHHHHHHHH! i see... maybe you should add this mod to make us understand it. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2910844399&searchtext=to+read
Aki 11. aug. kl. 10:40 
Sweet, got it, I hope the other guys understand it too.
Hidden  [ophavsmand] 11. aug. kl. 10:40 
Yeah
Aki 11. aug. kl. 10:39 
I... Believe now you have to use words instead of numbers to change the footprints, and that's why it has errors? So just change it to boots, barefoot, paws etc...?
XX360HATMASTERXX 11. aug. kl. 6:09 
my footprints are error texture, how can i fix?
Sussyman100 11. aug. kl. 2:33 
so it doesnt work?
Hidden  [ophavsmand] 9. aug. kl. 21:08 
ATTENTION ANYONE REPORTING MISSING TEXTURE FOOTPRINTS: I changed the way cl_footprints_type works. Read the description.
Cherrie_The_Shifter ΘΔ 3. aug. kl. 15:13 
Alright, sorry 4 bothering
Hidden  [ophavsmand] 3. aug. kl. 15:10 
Doesn't sound like a problem with this mod then
Cherrie_The_Shifter ΘΔ 3. aug. kl. 14:45 
idk what or where to get more info
maybe its cuz of dlib idk, i said some stuff below
maybe mod incompat tho it never was breaking with dlib b4 but then i added some stuff
and a new mod call the drugz mod or sum like that the og one, update on aug then stuff broke alot. but when i remove dlib it half fixes it even tho it worked with it b4, Anyways Yeah
Hidden  [ophavsmand] 3. aug. kl. 14:27 
I'm gonna need more information to fix that.
Cherrie_The_Shifter ΘΔ 3. aug. kl. 11:06 
[Footprints] lua/autorun/server/sv_footprints.lua:130: bad argument #1 to 'insert' (table expected, got nil)
1. insert - [C]:-1
2. unknown - lua/autorun/server/sv_footprints.lua:130
3. unknown - lua/dlib/modules/hook.lua:904

this started happening randomly on a map
idk if cuz of one of the two css cat or wepons mods i installed but its odd
happend only after thos and a certain map idk. please fix
aombi 2. aug. kl. 15:30 
maybe you can add a footprint type without a pattern for something like socks?
free 31. juli kl. 13:22 
"Huh. Just a box."
Hidden  [ophavsmand] 31. juli kl. 8:14 
"Communications with strut E have ceased, carry out an investigation immediately."
John Ecologist 30. juli kl. 23:19 
"What's going on? Respond!"
free 30. juli kl. 17:52 
"What was that noise?"
Hidden  [ophavsmand] 24. juli kl. 10:50 
You need the gib mod to see bloody prints.
KK_I00 24. juli kl. 3:07 
There are no traces of blood:steamthumbsdown:
aombi 21. juli kl. 14:07 
bloody footsteps when on low health would be cool
joey12313 8. juli kl. 5:57 
Thx so much <3 :RCHeart::armoredheadhealth::RCHeart:
Hidden  [ophavsmand] 7. juli kl. 8:56 
Maybe I should add dinosaur footprints, they should work well with that.
joey12313 7. juli kl. 5:08 
does this work for Xenomorph queen PM
Orion 24. maj kl. 2:01 
"Who's footprints are these!?"
Hidden  [ophavsmand] 6. maj kl. 16:29 
It's literally called "gib mod".
Hamburger 6. maj kl. 16:22 
what gib mod?
Hidden  [ophavsmand] 6. maj kl. 9:35 
Unfortunately most blood mods make it really difficult to actually detect the blood, so I just picked the most popular gib mod I could find and made it so if you step near a gib it covers your sole in blood.
Chewy 5. maj kl. 18:13 
wait if you walk in blood does it leave footprints
sleepydriedtomatoes 28. apr. kl. 15:52 
just fyi, this mod is incompatible with xdReanims base mods which modify footsteps, I was using "enhanced sandbox animations" in particular. Which modifies footsteps by adding extra animations.
The Dark Lord Sauron 25. apr. kl. 9:03 
This is just... Beautiful..