Project Zomboid

Project Zomboid

MakeSpearGreatAgain
10 Comments
Tank5168 27 Sep @ 7:52am 
function: itemInit -- file: ChangeSpearProp.lua line # 18 | MOD: MakeSpearGreatAgain
function: spearEnhance -- file: ChangeSpearProp.lua line # 32 | MOD: MakeSpearGreatAgain

ERROR: General f:0, t:1758984540187> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in itemInit at KahluaUtil.fail(KahluaUtil.java:101).
magond 3 Jul @ 9:56am 
"With the update of B42, spears have gradually become a useless weapon under the "encirclement" of axes and short clubs." — Why do you think spears have become unusable in the game. They were still powerful weapons. Which literally destroyed zombies if the skill “Spears” pumped to level 4-5 and above. From the complaints of lazy players now we have over-enhanced spears, which kill with a single blow zombies already at level 2. And this is with the most ordinary spear. You want to make spears better? Just give them back their old damage values. Make them like they were in 42.8.0. You don't need to add strength or anything else to them. They were perfectly balanced. The player enjoyed it when after a lot of training these weapons became strong. Not by including modifications at the expense of lightness.
SCH 7 Jun @ 5:53am 
这长柄如果没有处决动作还是个伟大的武器 能禁用就好了
Sorrow.R 28 May @ 3:08pm 
Can you make it so crafting spears levels carpentry instead of carving since I suspect they still only get a durability bonus from carpentry? (Might be wrong on that assumption)
百忧解 28 Mar @ 10:53pm 
感谢更新
spike001ton 13 Mar @ 4:30pm 
overall I like it I do think the durably is too much
Keykezo 10 Mar @ 1:47am 
yay
Proud Wingman 6 Mar @ 8:30am 
Have a great time ! :)
闻丶风  [author] 6 Mar @ 1:55am 
@Proud Wingman I will consider the implementation plan during my upcoming vacation and see if it's possible to release all the information about the lances for custom configuration.
Proud Wingman 6 Mar @ 1:50am 
Good idea. Would be great to see the amount in % you changed the stats of damage, durability and critical chance and damage