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It seems the problem is a combination of common horde spawn rate, common aggression and map layout. Or perhaps it may be the (very) slow speed of the survivors?
If it is meant to be like this, can you post a video of you beating the first level of dead enter with your mutation without any modifications? (or any campaign level/map)
希望可以减少土雷和胆汁的刷新数量,这两道具太强大了。
增强近战,近战太弱了,体力消耗很快
SmgAmmo = 250 // 冲锋枪
AssaultRifleAmmo = 180 // 步枪
SniperRifleAmmo = 90 // 军用狙击枪(30连)
HuntingRifleAmmo = 90 // 木制猎枪
AwpScoutAmmo = 60 // CS的两把栓狙AWP和Scout
AutoShotgunAmmo = 90 // 连喷
ShotgunAmmo = 40 // 单喷
To create a version that works in Campaign mode instead of as a standalone Mutation, would need to use VSLib, which would significantly increase the file size. Additionally, this mod heavily modifies many core mechanics and may have compatibility issues with other scripts.
@glumbardi
Updated, you can now customize settings via the config file or in-game chat commands to adjust stamina, pistol jamming, and zombie density. Thank you for your suggestion :)
regardless, this is basically my dream mutation for L4D2. good work :)
combine it with this and you got urself a perfect mod combo