Project Zomboid

Project Zomboid

Nepenthe's High Beams (updated for B42.9.0)
106 kommentarer
rebekahthebanana 10. aug. kl. 12:33 
@nepenthe Oh, perfect! Thanks so much, I love your mods.
Nepenthe  [ophavsmand] 10. aug. kl. 11:21 
It gets removed every time the game updates, or validate game files via steam.
rebekahthebanana 10. aug. kl. 11:05 
How do I remove the manually installed java version? It's been months since I've played and I don't remember what I did to install it.
Nepenthe  [ophavsmand] 9. aug. kl. 18:57 
Also yes, remove the manually installed java version; it won't work with the current build.
Nepenthe  [ophavsmand] 9. aug. kl. 18:55 
@mincemeuster did you adjust the values in the mod settings?
Mincemeister 9. aug. kl. 16:48 
my lights dont seem to be as bright as in description, do i have to remove old manually installed file version perhaps?

been using this since it was released for b42
doinkdoink 14. juli kl. 8:09 
isnt showing in my dial, any ideas?
Beo! 9. juli kl. 18:19 
o7
Nimbex 22. juni kl. 10:47 
o7
TheMan 19. juni kl. 22:47 
o8
John Dulanius 18. juni kl. 14:04 
Still no high beams in vanilla, enough with the salutes
Quilava 12. juni kl. 2:40 
People love to hope on the " o7 " train isnt it? Given that the author still update the light to even have more distance with the mod, i will take every light mod i can get :cool_seagull:
Buddy 11. juni kl. 0:38 
o7
Nepenthe  [ophavsmand] 10. juni kl. 19:31 
Updated for 42.9 - normal headlights are the improved vanilla lights, and turning on high beams gives even more distance and intensity (configurable in Options -> Mod Options)
mango 10. juni kl. 19:02 
o7
Benzo-Kazooie 10. juni kl. 16:01 
o7
pimatstudio 10. juni kl. 15:17 
o7
maxhv1234 10. juni kl. 15:08 
o7
SNAKE 10. juni kl. 13:23 
<3
Loccatpowersdog 10. juni kl. 13:08 
o7
Cantarus 10. juni kl. 13:07 
o7 Thank you for everything you did. Won't suscribe though :)
Rogue 10. juni kl. 11:54 
Thanks for the mod bro! We all love you
Mentat 10. juni kl. 11:37 
o7
Avihs158 10. juni kl. 11:15 
Thank you
Cyber_D 10. juni kl. 9:09 
It was a good idea that resonated with both players and developers. Thanks.
Nepenthe  [ophavsmand] 10. juni kl. 7:54 
DemZo66w, GamestaMechanic... HunkZ of Kentucky only lasted a week before it was in the game!
GamestaMechanic 10. juni kl. 7:44 
o7, possibly the shortest life of a mod out there to get implemented.
demZo662 10. juni kl. 7:15 
o7
B.I.G. 24. maj kl. 8:30 
Please, make the gamepad button support. You can use, for example, holding the button to turn on/off
Nepenthe  [ophavsmand] 30. apr. kl. 22:09 
@Gran no, the fog rendering is too deep in the java/rendering code.

(Also, turning on highbeams in fog is the worst thing you can do with your lights!)
Gran Trasero 30. apr. kl. 19:27 
Is there any chance these could function partially as "fog lights" and slightly reduce the effect of fog within the light beam?
Zooz 25. apr. kl. 6:54 
simple yet effective mod and very detailed description, nice
Nepenthe  [ophavsmand] 20. apr. kl. 2:26 
@pepewai thanks - that should be possible, I keep forgetting that is a thing!
Pepewai 20. apr. kl. 1:06 
@nepenthe If there's any way you can add the function to the vehicle radial menu then that might be the easiest option as far as controllers are concerned since from watching my friend do their half of things, that's 95% of how they interact with their vehicle controls. Just food for thought.
Nepenthe  [ophavsmand] 19. apr. kl. 21:07 
@pepewai Appreciate the feedback.

I'll have a better look into how splitscreen works and see if I can come up with a way to make it work, but the way controller support gets coded in this game is insane to work with.
Pepewai 19. apr. kl. 18:48 
@nepenthe I checked again and you're correct, the keybind is working for the second player if we're both in a vehicle with our headlights on but only for player 2. As for the work around, I couldn't find the option in question to test it. The only options I see in the mod option section are brightness level, fix headlights and debug mode(which is on as it defaulted that way). I figured the split screen would be odd on the coding side of things and more reported it as a FYI. As much as I would like for it work correctly as I've grown addicted to this mod in single player, the limited view distance in split screen makes it less of a loss for it not working. If it can be fixed that would be amazing, but I'm not holding my breath on it :)
Nepenthe  [ophavsmand] 18. apr. kl. 20:35 
@pepewai split screen is really weird to code for, but I would have expected it to work for one of the players. If you enable the "always on" option does that provide a partial workaround, of having all vehicles enable high beams when someone gets into them?
Pepewai 18. apr. kl. 11:48 
Probably something of a niche case issue, but I wanted to let you know the mod does not appear to work correctly when used in split-screen co-op play. The mod loads and doesn't generate any errors, but pushing the assigned keybind doesn't toggle the hi-beams nor does the icon on the dash change. The mod does work normally if used prior to adding the second player, so it's likely something to do with how the split-screen changes the game.
Hirashu 29. mar. kl. 7:45 
@Nepenthe I think it was my bad and I just looked back. Forgot about my vision. I'm still learning haha Thank you!
Nepenthe  [ophavsmand] 28. mar. kl. 4:38 
@hirashu also, make sure you're not just looking behind you as you reverse/slow down and failing to see the light up road in front of you.
Nepenthe  [ophavsmand] 27. mar. kl. 22:19 
@hirashu Try a different vehicle, or use the WIP version 2.0 and try a different light pattern. The lighting system is very janky especially with the very limited ways we have of interacting with it.
Hirashu 27. mar. kl. 21:49 
its only working when I press W. When I press S I have no front light at all. hmm
Timou 23. mar. kl. 5:25 
Yeh sure.Sorry ))
Nepenthe  [ophavsmand] 23. mar. kl. 1:02 
@Timou see "How does this mod differ from Brighter Headlights?" in the mod description.
Timou 23. mar. kl. 0:16 
Nepenthe  [ophavsmand] 20. mar. kl. 21:28 
@konte1m it should be off by default, though it doesn't cause any issues other than spamming the console with messages. I'll fix up the defaults in the next update.
konte1m 19. mar. kl. 6:45 
i'm not really sure if that's intentional but the debug option is on by default for some reason
Nepenthe  [ophavsmand] 16. mar. kl. 19:10 
@amroth I'll have that included when I next update the mod.
marshmallow justice 16. mar. kl. 17:24 
Does anyone know an alternative to this for B41?
Amroth 15. mar. kl. 6:24 
@Nepenthe I just learnt something new, you can add this line to the modinfo file to make sure people don't accidentally make the same mistake I did:

incompatible=BrighterHeadlights