tModLoader

tModLoader

Fargos Souls Mod Old DLC Recreation
263 Comments
!. 22 Oct @ 1:16pm 
this is easily the project i'm most excited for at this moment so i'm curious as to if it is possible to support you in any way? since you're still just one person doing all of this and i'd hate for you too lose interest or motivation for this so if we can support you in any way possible please tell us i'd love too
JaccK1618 20 Oct @ 10:02pm 
please add moon lord ceiling
Wesley  [author] 16 Oct @ 8:30am 
Yeah sure I'll look into that
since it merges thrower with rogue
can you add compatibility with ragnarok
Ackerman 13 Oct @ 11:16am 
The mod isn't compatible with CSE yet, the only difference in this mod from the original one is the lack of Shadows of Abaddon compat and compat for Calamity addons instead
Sogen 13 Oct @ 5:26am 
does the modern souls dlc lack things that the old one contains? Can anyone enlighten me? I just have no clue. The existence of this mod suggests they removed some features in the new one.
𝒮𝓉𝑒𝓌𝒾𝑒 11 Oct @ 1:18pm 
Os the mod compatible with the Community Souls Expansion?
Wesley  [author] 9 Oct @ 8:22pm 
The Magic Conch bug should be patched now so the mod should load as expected!

@Jebediah3316 For the two suggestions about The Camper and Regenator, check the Fargo's Enchantment config menu in the inventory, you should be able to disable those effects and others there. Also, I do understand certain enchantments cause supersonic speed in multiplayer and I have yet to figure out the cause, although I would suggest avoiding multiplayer until I can get all these multiplayer bugs resolved. Also I am planning on adding Squirrel NPC because I do understand that it's definitely helpful in multiplayer, so I should have that in a future update.
Wesley  [author] 9 Oct @ 8:05pm 
Sorry everyone! For some reason steam wasnt notifying me about these comments. I will get on it right away!
CondoR 9 Oct @ 4:05am 
As far as I understand, the error is elementary. Thorium 1.7.2.5 in the changelog says "Renamed: "Magic Conch" to Bubble Conch", all you need to do is rename and recompile the mod.
Jebediah3316 8 Oct @ 1:57pm 
Please update! Phenomenal mod!
Also, there is a peculiar glitch specific to multi-player: when a player who is not the host equips the Daedlaeus Enchantment (historical), their speed fundamentally changes. They start warping at more than 100,000 mph across the map until their game crashes. This only affects non-hosts in multi-player (I have checked, and they have this mod installed, so that's not the root).
Also, one suggestion: would it be possible to get the Squirrel NPC to sell the enchantments from this mod? That would be magnificent for multi-player runs!
ne proha 8 Oct @ 7:56am 
update pls
➹舞殿星见➹ 8 Oct @ 5:51am 
update please😭
bu_tian_dangao 8 Oct @ 5:29am 
The mod needs to be updated to adapt to tmod 2025.8.3.1. Please!!!
Spade-Z 8 Oct @ 5:21am 
The mod needs to be updated to adapt to tmod 2025.8.3.1. Please!!!
Jebediah3316 7 Oct @ 3:22pm 
Two requests:
1) The plague reaper enchantment makes all damage become 1 (2 if crit) if you are not stationary. I know the camper does this, but it makes the enchantment (as well as its upgrades) essentially unusable due to the nature of Fargo's boss fights. Can this feature (the camper's reduction of damage) be removed from the plague armor enchantment, as well as from the Soul of the Tyrant?
2) Healing potions are consumed constantly when equipped with the Hydrothermal enchantment (due to inheriting the function of the regenerator, the game figures the player needs to heal to return to max HP, but stays at half health). This feature is not as problematic as the camper issue, but is there a way to fix this?
Overall an excellent mod! Extremely fun - I've never enjoyed Calamity/Fargo more!
SeleneFlora 7 Oct @ 1:07pm 
Question, any intention on Spirit Reforged Compatibility as well? Also, thank you for the mod.
TopFox6 7 Oct @ 12:45pm 
if u need it i can send a error log
TopFox6 7 Oct @ 12:45pm 
Thorium got a updated so this mod dosent work, something about the depth diver enchant
Robin Hood 29 Sep @ 8:32am 
This mod's accessories can't be placed in mutant's pact accessory slot.
Nero 2 Sep @ 2:20am 
Thank you for your reply, that's great news!
Wesley  [author] 31 Aug @ 10:40am 
Yes I do have plans to add that at some point with some of the items that were missing (Soul of Void, Abominable Wand, Mutant's Eye, etc.)
Nero 31 Aug @ 8:53am 
This mod is very cool! Do you have any plans to add a Force similar to the "Force of Eternity" from the "Fargo's Soul Mod Extras" mod? It's a regret that the Force in that mod didn't incorporate Boss Accessories like "Abominable Wand" "Mutant Eye".
Ackerman 30 Aug @ 11:58am 
I left in the "General Suggestions Discussion" a big list of possible things to add/change.
Ackerman 29 Aug @ 6:53am 
Thanks for addessing the issues, as the description was slightly misleading (the DBZ force part specifically, when I was first downloading the mod)
Wesley  [author] 29 Aug @ 6:10am 
You are all good! I've modified for the first 2 and I will look at the Spirit enchantment tooltips when I get a chance :steamhappy:
Ackerman 29 Aug @ 4:32am 
Some minor visual suggestions:
1) I think the description of the mod itself needs 3 changes, first being the replacement of the "Force" for "Soul" in DBZ compatibility.
Second, add "Unofficial Calamity Bard & Healer" and "Unofficial Spirit Bard, Healer & Thrower" in the list of "Compatible mods", as you explicitly stated in the changelog that you made compatibility with these mods.
Third, are you sure the mod now has 24 Calamity enchantments? You added two more in one of the recent updates.
2) The Spirit-related accessories tooltips are sure weird, specifically Frostburn Force and Soul of the Phantom. I think you added nonexistent accessories in it (e. g. Hell Eater).

Sorry for repeating some of the stuff I wrote in "General Suggestions Discussion", if it bothers you.
Earthpiggy 25 Aug @ 12:21am 
i have been looking for something that adds the thorium souls into 1.4 for YEARS! thank you for doing what no one else has done. THANK YOU!
TankMarko 24 Aug @ 8:22am 
Very exciting stuff :)
Love your work
Wesley  [author] 23 Aug @ 3:55pm 
Yes, other content mods are planned in the future.
TankMarko 23 Aug @ 9:57am 
Thanks for responding :D
I guess that makes sense; to be fair, the buffed steel enchantments are very much welcomed if you play this with harder difficulties (eternity, maso, revengace, death...)
Will this mod ever expand to other content mods? As far as I am aware, the unofficial souls expansion (spirit, redemption, consolaria) is cancelled so are there any plans to include consolaria or redemption etc...?
St0rm331 22 Aug @ 5:32am 
thanks!
Wesley  [author] 21 Aug @ 6:42pm 
4. Yes, currently the enchantments are not sold by squirrel, I'll have to look into how the other Fargo's mods hook into the squirrel shop.
5. Yeah I do still have to code Spirit configurations haven't got to it quite yet but I'll get it coded soon
6. Yeah sure I'll modify the description with a full list after posting this. (Fargos Official DLC does fully work fyi)
Wesley  [author] 21 Aug @ 6:42pm 
Sorry for inactivity have been pretty busy with other projects although I do still plan to work on this mod. To answer all your feedback (have to split into two parts

1. Calamity addons should work if you enable their corresponding mods although if that doesn't work then I will have to look into that
2. I don't know much about devil fruit and jojo stand although I do definitely plan on doing a play through with these to figure this out although if anyone who's played these mods have suggestions I'd love to hear them
3. The steel ones are stronger due to the Ball and Chain giving DR on top of it so I will have to account. I would assume same problem with Thorium as well I will look into it.
St0rm331 21 Aug @ 9:10am 
@Wesley could we please get a list of compatible mods please? like does the official fargo souls dlc work with it
三角洲电竞杨恒 15 Aug @ 9:43am 
Hey sir ! I met a bug that the enchantments from Spirit can not be found in the fargo' s enchantments setting. I don' t know how to describe the function. It's a wrench in the lower right corner of the backpack. When we click it, a window will be open where all enchantments can be turned on or off. The bug is that I can' t find Spirit' s enchantments in that window.
It will be grately helpful if the bug can be fixed.
Milanesas De Polenta 14 Aug @ 6:24pm 
I'm writting this for my friend that has a non full account in steam (He is from Venezuela, so he can't pay 5 dollars)

But the enchantments, essences and key items from thorium mod aren't selled by the squirrel when you get it. It would be nice if in the next update of the mod this feature can be added
TankMarko 10 Aug @ 2:33am 
I wanted to point out some interesting things I noticed, I believe darksteel, durasteel and thorium enchantments are a lot stronger in your recreation than they were back in 1.3; I think it was supposed to reduce damage only when the player was at max hp.
And also another thing, I believe you can no longer get the ancient slab from quests in spirit classic making the chitin enchantment insanely hard to obtain. Those were the two things I noticed so far. But overall this is a fantastic mod and a much better way to recreate the 1.3 experience at least compared to something like the community souls exapnsion
!. 8 Aug @ 5:55pm 
i just want to add that i found it very funny that you wanted to add the devil fruit and jojo stand mod but after playing the jojo stand mod i have to say that i'm very excited to see it actually get added because it's a surpisingly well put together mod and i'm also curious as to how it would be integrated into the whole fargos enchantment/soul/essence fomula do you already have ideas for this mod or haven't you really thought about it much yet?
!. 8 Aug @ 5:23am 
what happend to all the calamity addons that were also listed in the current items like clamity did you remove them?
虞悖 4 Aug @ 8:38pm 
Fix localization please
Wesley  [author] 29 Jul @ 8:13am 
Yes
Зюзя 29 Jul @ 7:19am 
Is it compatible with Fargo's Souls DLC? The official one.
Rukir 22 Jul @ 4:57pm 
thanks so much and keep up the good work :D
Wesley  [author] 22 Jul @ 8:29am 
Okay so the Fargos Mod work like:

Fargo's Mutant adds QOL stuff like the NPCs

Fargo's Souls adds the base game enchantments and items and Eternity mode

Fargo's Souls Extras add additional enchantments for Fargo's Souls armors as well as a few items

Fargo's Calamity DLC adds Eternity mode for Calamity bosses as well as about a third - half of new Calamity enchantments and the Brand of the Brimstone Witch accessory

This mod adds all of the original 1.3 Thorium, Calamity, DBZ enchantments/forces/souls as well as a few other small content mods.


So this mod doesn't add any Eternity Mode stuff (yet), although if you want Eternity AI for Calamity, this mod should fully work with Fargo's Calamity DLC.

Hope that helps! :steamhappy:
Rukir 21 Jul @ 9:18am 
All the different fargo mods are really confusing me. Is this the one you need to play with Thorium? Does it include Eternity Mode stuff?
Delta 20 Jul @ 1:26am 
Very based (I have yet to try it but Im just happy to see thorium and fargos be compatible again)
Wesley  [author] 19 Jul @ 10:12am 
Calamity bug has been fixed in the latest version sorry for the delay!

As for playing the actual crossover, currently the official mod in 1.4 has only some of Calamity enchantments, but if you play in 1.3 you can play the old version (which this mod is based on).
三角洲电竞杨恒 18 Jul @ 11:52pm 
Hey sir, I would like to ask if I can still play the real old version of Fargo, Calamity, Thorium crossover now? What needs to be done, I'm a novice to tmodloader.