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@Jebediah3316 For the two suggestions about The Camper and Regenator, check the Fargo's Enchantment config menu in the inventory, you should be able to disable those effects and others there. Also, I do understand certain enchantments cause supersonic speed in multiplayer and I have yet to figure out the cause, although I would suggest avoiding multiplayer until I can get all these multiplayer bugs resolved. Also I am planning on adding Squirrel NPC because I do understand that it's definitely helpful in multiplayer, so I should have that in a future update.
Also, there is a peculiar glitch specific to multi-player: when a player who is not the host equips the Daedlaeus Enchantment (historical), their speed fundamentally changes. They start warping at more than 100,000 mph across the map until their game crashes. This only affects non-hosts in multi-player (I have checked, and they have this mod installed, so that's not the root).
Also, one suggestion: would it be possible to get the Squirrel NPC to sell the enchantments from this mod? That would be magnificent for multi-player runs!
1) The plague reaper enchantment makes all damage become 1 (2 if crit) if you are not stationary. I know the camper does this, but it makes the enchantment (as well as its upgrades) essentially unusable due to the nature of Fargo's boss fights. Can this feature (the camper's reduction of damage) be removed from the plague armor enchantment, as well as from the Soul of the Tyrant?
2) Healing potions are consumed constantly when equipped with the Hydrothermal enchantment (due to inheriting the function of the regenerator, the game figures the player needs to heal to return to max HP, but stays at half health). This feature is not as problematic as the camper issue, but is there a way to fix this?
Overall an excellent mod! Extremely fun - I've never enjoyed Calamity/Fargo more!
1) I think the description of the mod itself needs 3 changes, first being the replacement of the "Force" for "Soul" in DBZ compatibility.
Second, add "Unofficial Calamity Bard & Healer" and "Unofficial Spirit Bard, Healer & Thrower" in the list of "Compatible mods", as you explicitly stated in the changelog that you made compatibility with these mods.
Third, are you sure the mod now has 24 Calamity enchantments? You added two more in one of the recent updates.
2) The Spirit-related accessories tooltips are sure weird, specifically Frostburn Force and Soul of the Phantom. I think you added nonexistent accessories in it (e. g. Hell Eater).
Sorry for repeating some of the stuff I wrote in "General Suggestions Discussion", if it bothers you.
Love your work
I guess that makes sense; to be fair, the buffed steel enchantments are very much welcomed if you play this with harder difficulties (eternity, maso, revengace, death...)
Will this mod ever expand to other content mods? As far as I am aware, the unofficial souls expansion (spirit, redemption, consolaria) is cancelled so are there any plans to include consolaria or redemption etc...?
5. Yeah I do still have to code Spirit configurations haven't got to it quite yet but I'll get it coded soon
6. Yeah sure I'll modify the description with a full list after posting this. (Fargos Official DLC does fully work fyi)
1. Calamity addons should work if you enable their corresponding mods although if that doesn't work then I will have to look into that
2. I don't know much about devil fruit and jojo stand although I do definitely plan on doing a play through with these to figure this out although if anyone who's played these mods have suggestions I'd love to hear them
3. The steel ones are stronger due to the Ball and Chain giving DR on top of it so I will have to account. I would assume same problem with Thorium as well I will look into it.
It will be grately helpful if the bug can be fixed.
But the enchantments, essences and key items from thorium mod aren't selled by the squirrel when you get it. It would be nice if in the next update of the mod this feature can be added
And also another thing, I believe you can no longer get the ancient slab from quests in spirit classic making the chitin enchantment insanely hard to obtain. Those were the two things I noticed so far. But overall this is a fantastic mod and a much better way to recreate the 1.3 experience at least compared to something like the community souls exapnsion
Fargo's Mutant adds QOL stuff like the NPCs
Fargo's Souls adds the base game enchantments and items and Eternity mode
Fargo's Souls Extras add additional enchantments for Fargo's Souls armors as well as a few items
Fargo's Calamity DLC adds Eternity mode for Calamity bosses as well as about a third - half of new Calamity enchantments and the Brand of the Brimstone Witch accessory
This mod adds all of the original 1.3 Thorium, Calamity, DBZ enchantments/forces/souls as well as a few other small content mods.
So this mod doesn't add any Eternity Mode stuff (yet), although if you want Eternity AI for Calamity, this mod should fully work with Fargo's Calamity DLC.
Hope that helps!
As for playing the actual crossover, currently the official mod in 1.4 has only some of Calamity enchantments, but if you play in 1.3 you can play the old version (which this mod is based on).