Garry's Mod

Garry's Mod

JMod Silly Additions
12 Comments
gabberdans 10 Oct @ 7:34pm 
can you add versions of the emplacements that shoot from the coordinate center? would make it much easier to make an apc or a tank etc
Virgiliu314 24 Jun @ 9:44am 
Ah, okay, thanks!
Amia  [author] 24 Jun @ 9:43am 
Modify it using the jmod toolbox.
Virgiliu314 9 Jun @ 1:42am 
like how do you remove the water from chem sprayer?
Virgiliu314 9 Jun @ 1:42am 
How do you swap out chemicals in chemical sprayer? its loaded with water by default
My Coputer! 21 May @ 8:02am 
good
Amia  [author] 16 Mar @ 6:27am 
Proximity and motion sensor could consume just a bit of power passively. But i don't want the static turret to consume power because it could very well be tripwire activated, or it only takes power to reload or shoot in case of pulse ammo.
>KB> >KEKSQUAD 15 Mar @ 6:17pm 
Also I should note that the electronics don't consume power, and I'm thinking at the very least the proxy sensor and static turret should do that as a way of balancing them out.
Gusis 11 Mar @ 10:53am 
u should add a dropper thing that basically works like a bomb but it doesnt explode (could be useful for airdrops and other stuff)
>KB> >KEKSQUAD 8 Mar @ 6:58pm 
[JMod Silly Additions] lua/entities/ent_amia_addon_ezstaticturret.lua:400: attempt to call method 'TurnOff' (a nil value)
1. ConsumeElectricity - lua/entities/ent_amia_addon_ezstaticturret.lua:400
2. FireAtPoint - lua/entities/ent_amia_addon_ezstaticturret.lua:910
3. unknown - lua/entities/ent_amia_addon_ezstaticturret.lua:479
Grimble Grumble 5 Mar @ 1:51pm 
works :steamhappy:
masło 3 Mar @ 7:46am 
jhis js jhe jest jarrys jod jaddon jor jhe jmod jaddon :steamhappy: