The Talos Principle: Reawakened Demo

The Talos Principle: Reawakened Demo

[PUZZLE-JAM] Oti's Trials
39 Comments
SoundingBites 6 Apr @ 4:50am 
I liked them a lot. Not too challenging yet challenging enough :steamthumbsup:
Sharp 26 Mar @ 4:40pm 
Very nice puzzels indeed!
JorgeAlonso93 25 Mar @ 4:45pm 
One of the best Workshop puzzles I've ever seen for this game, and I've seen a lot of them. The last 6 puzzles were a joy to solve. Not too difficult, but very clever overall.
Will_gamerboi 25 Mar @ 5:31am 
Congrats on winning the Puzzle-Jam!
MasterChef117 24 Mar @ 5:23pm 
very clever, i really enjoyed this!
Nalkahn 24 Mar @ 3:21pm 
Very good overall, my only complaint is about two pylons hidden in a corner. :p2cube:
AG 16 Mar @ 10:16pm 
Nice work! In Too Many To Count, I didn't see the need for the cube. Not sure what it's purpose is?
Platoriam 16 Mar @ 5:13pm 
Great! I loved the section where you needed to communicate between different puzzle rooms to solve them.
sansey32 16 Mar @ 11:09am 
Good puzzels! Voted!
MACABRE(CZ) 16 Mar @ 1:41am 
Very cool maps:steamthumbsup:
Sharpie McSharp 14 Mar @ 11:52am 
Few parkour solutions https://www.youtube.com/watch?v=14lh9ULEt3w for anyone interested in that kind of thing.
Sharpie McSharp 13 Mar @ 4:22pm 
Pretty good. Bit dark in places because of cloudiness/low sun, and sometimes felt a bit cramped (last area especially).
KrisEnigma 11 Mar @ 4:28pm 
I enjoyed your puzzles a lot! Thanks!
reznor65 11 Mar @ 11:22am 
Great work, especially enjoyed the final map with the sigils. Looking forward to your next set of puzzles.
StormyFae 10 Mar @ 12:09pm 
Loved it. Especially the last two. I was stumped, I just knew I was missing something, I walked around and around, then, literally right in front of me - there it was. The red receiver on the outside wall.
@TILA 10 Mar @ 11:44am 
Very nice set of puzzles. Jus when you would think you are done, there are more puzzles to solve :retro_beer::taloslol:
jrchap99 10 Mar @ 10:59am 
Thank you for these puzzles, they were excellent, some were very hard but solvable and that is the point, so the player has a sense of accomplishment. Hope you make some more.
_LCY_ 10 Mar @ 10:53am 
Great job ! I have love it !
dad 9 Mar @ 4:31pm 
Phenomenal work! Puzzle design was clever without being frustrating. Felt very Croteam-ish, I could see this being a first party DLC.
Aldqueath 9 Mar @ 1:07pm 
this took me around 50 minutes, quite a good set of puzzles (especially the last one which i found pretty clever !), with balanced difficulty (no steep curve) which was also nice to have !
Michl 9 Mar @ 12:00pm 
That was really good! Difficulty increased steadily, especially loved the final set!
Sowisty 9 Mar @ 8:12am 
that was amazing, love these puzzles!!!
FranTesla 9 Mar @ 7:30am 
Amazing work!
Smiley :) 7 Mar @ 7:27am 
nevermind I figured it out, the final level is too dark so it's hard to see some connectors. Please change!
Smiley :) 7 Mar @ 7:23am 
is the Final set bugged? I see how they connect together but I can't get very far
Wahoo 7 Mar @ 6:40am 
Is the final gate bugged?
I have completed 18 (3 times 4, plus 6) stars total and the final door complains of 1/6 stars only, saying I need 5 more stars...
Jelly 7 Mar @ 4:44am 
Good puzzles and lore. Took around an hour for all stars and most/all QR codes. The dark room in Egypt and the final level are difficult to interpret visually, at least on ultra with ray tracing off. Some areas are visually repetitive and or claustrophobic while lacking in landmarks- possibly a bigger issue for people using the default FOV.
ooooggll 6 Mar @ 7:48pm 
Very very cool puzzles! There were a couple that stumped me for a short time but none of them took too long. My least favorite part was how the puzzles in the last area needed to interact with each other but it was done in an intuitive way so it was still pretty good.
Maniafig 6 Mar @ 11:56am 
A nice set of puzzles, none of which felt overly punishing. I wasn't a big fan of the puzzle that was in total darkness in the Egypt area, but the final set of six puzzles more than makes up for it.
Hardy P 5 Mar @ 7:38am 
This campaign was fun and well made, the only critique I can give (except for the fog/lighting thing everyone else has pointed out) is that the areas between the puzzles feels a bit cramped and in the snow region, the assets feel very repetative (and some of the logs were floating like 10cms above ground).

I enjoyed this quite a lot! good job! :qr:
caio.gamedesign 4 Mar @ 9:59pm 
This was amazing... and yeah... I just wall jumped to the star in that one!
madturnip07 4 Mar @ 3:15pm 
Very impressive, a lot of hard work has gone in here. Really liked the last puzzle.
Couple lighting issues as some people have pointed out, otherwise very good.
RolandsSh 4 Mar @ 1:39pm 
Very nice! Glad to see a bit more fleshed out campaign. Would love to see a bit harder puzzles, because the design was overall pretty good.
My one major complaint is that you can't see anything in Claustrophobic. Improved lighting there would go a very long way.
essenceofveles 4 Mar @ 8:46am 
I loved it! It didn't rely on bugs or glitches with the equipment like a lot of other puzzles. It was truly a puzzle level that relied on logic and what you've already learned. It was fun! A lot of puzzles here so far aren't fun. I especially liked the last level where you needed to go back and forth between the puzzles to advance . Great idea! I got motivated as it built and built.
˄˅Gebobus -tt 3 Mar @ 4:10pm 
Extremely good!
J. Gray Dingler 2 Mar @ 6:56pm 
I really enjoyed this! If this was your first time using the editor that's very impressive.

My only major criticisms is the fog and lighting in most areas can make it difficult to see the connector gates, especially when they're behind purple force fields. It looks really atmospheric but I had to effectively "feel around" a lot while holding a connector, especially in the final area.

And the text on the computer at the end has some odd phrasing and errors, like "Who Oti is?" instead of "Who is Oti?" to list one. If you don't mind me asking, is English your first language?
shlam 2 Mar @ 3:24am 
Great campaign with a similar difficulty to the base game
Nascent Space 1 Mar @ 4:50pm 
Main other thing I noticed is that a few levels seem like they should let the player out when finishing instead of having you have to open barriers to get out, and The Old Times sign seems to be missing its stars.
Nascent Space 1 Mar @ 4:32pm 
Really good puzzles, feels really similar to the base game. Small thing I noticed was that you can complete Step by step with an extra connector you can bring to the end.