Black Mesa

Black Mesa

Blue Shift User Interface [VGUI] Port
60 kommentarer
Phantom 24 sep @ 9:26 
alright
AdrianDogmeat  [skapare] 24 sep @ 0:54 
I'll keep that in mind for sound design overhaul, seems much more fitting there
Phantom 23 sep @ 19:07 
another (much more random this time) question here, but do you think you could (again, if possible.) re-implement the unused rocket supply crate sounds found in the files (bms_sounds_misc_000/sound/items/ammocrate_open/close) i always found it odd as to why there's a supply crate sound when they seemingly go unused.
AdrianDogmeat  [skapare] 23 sep @ 11:06 
Yeah I've been procrastinating on doing that for a while now
Not to mention being sidetracked by multiple mod projects
Phantom 23 sep @ 10:45 
alright, thanks maybe a good idea to update the thumbnails to have the new lightning icon in the last updates by the way
AdrianDogmeat  [skapare] 23 sep @ 10:04 
Done, they're now added in as an extra (refer to the installation steps above)
Phantom 23 sep @ 9:42 
alright. thanks
AdrianDogmeat  [skapare] 23 sep @ 9:01 
Definitely possible, I'll see what I can do later
Phantom 23 sep @ 8:55 
would it maybe be possible to make the crosshairs white like in blue shift then?
AdrianDogmeat  [skapare] 6 sep @ 9:15 
you're welcome :)
ModderOfGames 6 sep @ 9:12 
thank you!!
AdrianDogmeat  [skapare] 6 sep @ 9:09 
Both this addon (and BM:BS) use Rajdhani Bold [HUD numbers] & Rajdhani Nanum Gothic [Subtitles]
ModderOfGames 6 sep @ 8:34 
out of curiosity, what font did you use for the captions?
Phantom 27 aug @ 8:42 
yeah, still love the hud though wouldn't go back to the normal one any day of the week
AdrianDogmeat  [skapare] 27 aug @ 8:13 
Yeah limitations kinda well, limit what you're able to mod into the game
I even had plans to include custom crosshairs, but then found out it's locked behind engine access (which isn't available)

Also you're welcome too
Phantom 27 aug @ 6:43 
oh damn, unfortunate but also understandable, thanks for such a quick response
AdrianDogmeat  [skapare] 27 aug @ 3:59 
I did try that earlier on in the mod's dev cycle
It required scanlines to work, it did but then (see 3 comments down from here) it applied a horrible looking antialiasing effect to the rest of the HUD
Phantom 27 aug @ 3:51 
i noticed it's missing the little light up on the ammo counter that appears when ammo's expelled from the mag, then slowly fades, maybe try to re-implement that?
uno14 11 aug @ 10:45 
interesting
AdrianDogmeat  [skapare] 11 aug @ 10:45 
I did try that
It looked good with the bottom suit health & ammo numbers, but it had applied a well let's just say horrid antialiasing to the actual weapon HUD icons
uno14 11 aug @ 10:09 
yeah, the scanlines post-process effects
AdrianDogmeat  [skapare] 11 aug @ 9:58 
hm, you mean re-adding scanlines back? bc I think that's what made the HUD brighter to begin with
uno14 11 aug @ 9:02 
out of curiousity would adding post-process effects like vanilla bloom effect to this hud (and normal BM BShift's) be feasible?
AdrianDogmeat  [skapare] 3 aug @ 3:15 
Oh that's great, yeah I'll definitely giving it a shot
(also thanks)
MachineM 2 aug @ 19:41 
AdrianDogmeat I do think BM:Military does use the same custom folder loading method, bc in gameinfo.txt bmmilitary/custom is listed as a SearchPath, and I even tried simply putting the BMBSHUD into a custom folder for bmmilitary and the game did load in and use the hud. (I would like to clarify I am by no means an expert, this was simply a test I did)
Terrific mod though, great work! Honestly amazing too.
AdrianDogmeat  [skapare] 2 aug @ 19:24 
Definitely possible, assuming BM Military uses the same custom folder loading method
And I'll defo add the steyr scout as an extra
MachineM 2 aug @ 19:17 
It said to drop some requests for future HUD icons, so could maybe like, the Steyrscout could be added some day?
And... (Big hypothetical) Could it possibly be ported/used inBM:Military? (With the green color and etc.?)
AdrianDogmeat  [skapare] 21 jun @ 17:50 
Someone else's already working on a similar port, so probably not
ErnestJugend 18 jun @ 17:35 
Could you do the opposite? Make BMBS Have the Black Mesa HUD size, fonts, etc?
AdrianDogmeat  [skapare] 13 jun @ 9:30 
could be a part of a future azure sheep hud mod not too dissimilar from this one
chonkyfire33 13 jun @ 8:38 
can you make one for the Azure Sheep sniper rifle?
AdrianDogmeat  [skapare] 9 jun @ 13:05 
nice
chonkyfire33 9 jun @ 12:55 
got it its working for me anyway
AdrianDogmeat  [skapare] 9 jun @ 12:49 
Btw if the AWP extra addon doesn't work, you'll need to unsub then resub
I appear to have forgotten to include the required files (smh third time this week)
AdrianDogmeat  [skapare] 9 jun @ 12:42 
No problem :)
chonkyfire33 9 jun @ 12:42 
DAMN you are insane. thank you!
AdrianDogmeat  [skapare] 9 jun @ 12:41 
@chonkyfire33 Done
AdrianDogmeat  [skapare] 9 jun @ 9:32 
Sure, maybe at a later date
chonkyfire33 9 jun @ 9:31 
maybe make one for space bacon salads awp sniper rifle?
zed zero 20 maj @ 19:14 
extra info, if it doen't show in the part when it says steam workshop doesnt mean that it is not installed
AdrianDogmeat  [skapare] 20 apr @ 15:01 
tyyy
JAKEY 20 apr @ 13:59 
Dude, you're just awesome.
AdrianDogmeat  [skapare] 19 apr @ 18:58 
@JAKEY Both the M16 (M4 in this case) and M9 have been added as Extras
JAKEY 17 apr @ 3:13 
Ok
AdrianDogmeat  [skapare] 16 apr @ 18:09 
Definitely possible, maybe coming sooner rather than later
JAKEY 16 apr @ 18:03 
Question: Will M16 and M9 be added in future updates?
AdrianDogmeat  [skapare] 12 mar @ 17:56 
@murdock Unfortunately it's hard-coded, unless you completely rebuild BM's VGUI from scratch (which is way beyond my capabilities lol)
finger 12 mar @ 15:30 
Does this include the UI sounds from BM:BS?
Bλikuan 4 mar @ 4:13 
This is ART
AdrianDogmeat  [skapare] 2 mar @ 12:17 
It is possible, but it's way more complicated