Black Mesa

Black Mesa

Blue Shift User Interface [VGUI] Port
60 kommenttia
Phantom 24.9. klo 9.26 
alright
AdrianDogmeat  [tekijä] 24.9. klo 0.54 
I'll keep that in mind for sound design overhaul, seems much more fitting there
Phantom 23.9. klo 19.07 
another (much more random this time) question here, but do you think you could (again, if possible.) re-implement the unused rocket supply crate sounds found in the files (bms_sounds_misc_000/sound/items/ammocrate_open/close) i always found it odd as to why there's a supply crate sound when they seemingly go unused.
AdrianDogmeat  [tekijä] 23.9. klo 11.06 
Yeah I've been procrastinating on doing that for a while now
Not to mention being sidetracked by multiple mod projects
Phantom 23.9. klo 10.45 
alright, thanks maybe a good idea to update the thumbnails to have the new lightning icon in the last updates by the way
AdrianDogmeat  [tekijä] 23.9. klo 10.04 
Done, they're now added in as an extra (refer to the installation steps above)
Phantom 23.9. klo 9.42 
alright. thanks
AdrianDogmeat  [tekijä] 23.9. klo 9.01 
Definitely possible, I'll see what I can do later
Phantom 23.9. klo 8.55 
would it maybe be possible to make the crosshairs white like in blue shift then?
AdrianDogmeat  [tekijä] 6.9. klo 9.15 
you're welcome :)
ModderOfGames 6.9. klo 9.12 
thank you!!
AdrianDogmeat  [tekijä] 6.9. klo 9.09 
Both this addon (and BM:BS) use Rajdhani Bold [HUD numbers] & Rajdhani Nanum Gothic [Subtitles]
ModderOfGames 6.9. klo 8.34 
out of curiosity, what font did you use for the captions?
Phantom 27.8. klo 8.42 
yeah, still love the hud though wouldn't go back to the normal one any day of the week
AdrianDogmeat  [tekijä] 27.8. klo 8.13 
Yeah limitations kinda well, limit what you're able to mod into the game
I even had plans to include custom crosshairs, but then found out it's locked behind engine access (which isn't available)

Also you're welcome too
Phantom 27.8. klo 6.43 
oh damn, unfortunate but also understandable, thanks for such a quick response
AdrianDogmeat  [tekijä] 27.8. klo 3.59 
I did try that earlier on in the mod's dev cycle
It required scanlines to work, it did but then (see 3 comments down from here) it applied a horrible looking antialiasing effect to the rest of the HUD
Phantom 27.8. klo 3.51 
i noticed it's missing the little light up on the ammo counter that appears when ammo's expelled from the mag, then slowly fades, maybe try to re-implement that?
uno14 11.8. klo 10.45 
interesting
AdrianDogmeat  [tekijä] 11.8. klo 10.45 
I did try that
It looked good with the bottom suit health & ammo numbers, but it had applied a well let's just say horrid antialiasing to the actual weapon HUD icons
uno14 11.8. klo 10.09 
yeah, the scanlines post-process effects
AdrianDogmeat  [tekijä] 11.8. klo 9.58 
hm, you mean re-adding scanlines back? bc I think that's what made the HUD brighter to begin with
uno14 11.8. klo 9.02 
out of curiousity would adding post-process effects like vanilla bloom effect to this hud (and normal BM BShift's) be feasible?
AdrianDogmeat  [tekijä] 3.8. klo 3.15 
Oh that's great, yeah I'll definitely giving it a shot
(also thanks)
MachineM 2.8. klo 19.41 
AdrianDogmeat I do think BM:Military does use the same custom folder loading method, bc in gameinfo.txt bmmilitary/custom is listed as a SearchPath, and I even tried simply putting the BMBSHUD into a custom folder for bmmilitary and the game did load in and use the hud. (I would like to clarify I am by no means an expert, this was simply a test I did)
Terrific mod though, great work! Honestly amazing too.
AdrianDogmeat  [tekijä] 2.8. klo 19.24 
Definitely possible, assuming BM Military uses the same custom folder loading method
And I'll defo add the steyr scout as an extra
MachineM 2.8. klo 19.17 
It said to drop some requests for future HUD icons, so could maybe like, the Steyrscout could be added some day?
And... (Big hypothetical) Could it possibly be ported/used inBM:Military? (With the green color and etc.?)
AdrianDogmeat  [tekijä] 21.6. klo 17.50 
Someone else's already working on a similar port, so probably not
ErnestJugend 18.6. klo 17.35 
Could you do the opposite? Make BMBS Have the Black Mesa HUD size, fonts, etc?
AdrianDogmeat  [tekijä] 13.6. klo 9.30 
could be a part of a future azure sheep hud mod not too dissimilar from this one
chonkyfire33 13.6. klo 8.38 
can you make one for the Azure Sheep sniper rifle?
AdrianDogmeat  [tekijä] 9.6. klo 13.05 
nice
chonkyfire33 9.6. klo 12.55 
got it its working for me anyway
AdrianDogmeat  [tekijä] 9.6. klo 12.49 
Btw if the AWP extra addon doesn't work, you'll need to unsub then resub
I appear to have forgotten to include the required files (smh third time this week)
AdrianDogmeat  [tekijä] 9.6. klo 12.42 
No problem :)
chonkyfire33 9.6. klo 12.42 
DAMN you are insane. thank you!
AdrianDogmeat  [tekijä] 9.6. klo 12.41 
@chonkyfire33 Done
AdrianDogmeat  [tekijä] 9.6. klo 9.32 
Sure, maybe at a later date
chonkyfire33 9.6. klo 9.31 
maybe make one for space bacon salads awp sniper rifle?
zed zero 20.5. klo 19.14 
extra info, if it doen't show in the part when it says steam workshop doesnt mean that it is not installed
AdrianDogmeat  [tekijä] 20.4. klo 15.01 
tyyy
JAKEY 20.4. klo 13.59 
Dude, you're just awesome.
AdrianDogmeat  [tekijä] 19.4. klo 18.58 
@JAKEY Both the M16 (M4 in this case) and M9 have been added as Extras
JAKEY 17.4. klo 3.13 
Ok
AdrianDogmeat  [tekijä] 16.4. klo 18.09 
Definitely possible, maybe coming sooner rather than later
JAKEY 16.4. klo 18.03 
Question: Will M16 and M9 be added in future updates?
AdrianDogmeat  [tekijä] 12.3. klo 17.56 
@murdock Unfortunately it's hard-coded, unless you completely rebuild BM's VGUI from scratch (which is way beyond my capabilities lol)
finger 12.3. klo 15.30 
Does this include the UI sounds from BM:BS?
Bλikuan 4.3. klo 4.13 
This is ART
AdrianDogmeat  [tekijä] 2.3. klo 12.17 
It is possible, but it's way more complicated